Came across this old article. I thought it was worth posting for any Star Craft fans going to UC Berkeley.
http://kotaku.com/5141355/competitiv...berkeley-class
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Came across this old article. I thought it was worth posting for any Star Craft fans going to UC Berkeley.
http://kotaku.com/5141355/competitiv...berkeley-class
Next installment details announced:
http://kotaku.com/5599005/everything...starcraft-game
It will be treated as an expansion. Kotaku is estimating the price between $30-$40.
No LAN play? Serious?
I admit I haven't been following this but that's amazingly stupid if true.
You can play with people that you want to. If those people happen to be in the same physical room as you, then that is fine. Nothing has changed there.
What HAS changed is that Blizzard requires all games to go through Battle.net - which means that you and your buddy will need an internet connection to play with each other.
Short of tournaments, how often is the average person going to be on a network with other SC2 players and not have an internet connection? Granted, I think it should be in there as well, but I have not played a game via just LAN in probably 10 years. I'm sure they will have some special considerations for tournaments in the future.
Basic multiplayer tips FTW
First second of the game build your first worker, than send the six workers to the mineral line. Next set your worker rally point to the mineral line.
Rally your workers from your base to the mineral lines. They will automatically gather resources.
Build workers continuously throughout most of the game.
Try not to get supply locked.
Hotkey your Nexus, hive, or command center. I use 4 as my hotkey, because it's easy to hit 4 then e (protoss) or s (terran) to make more workers.
Scout your opponent, even on 1 vs 1 maps. You need to find out what he is opening with and to scout out proxy barracks and other cheese. You send a probe to someone's base and don't see a barracks, it's probably near your base.
You can rally peeps from unit producing buildings to your main army. Easiest way to reinforce while in battle.
Terrans can wall in by placing buildings at the front of the map. Supply depots can be moved down to allow units out.
You can command que by holding the shift key. Have a worker build a building while holding shift then send him back to the mineral line. The worker will return to the mineral line after completing the build.
Watch your replay after loosing to see what he did, and what you did wrong.
When playing against a protoss check your base for hidden pylons.
When playing against a zerg. Kill them with fire as fast as you can.
When playing against the typical turtling terran use banelings (zerg) to break his wall. Use unit drops to attack the back of the base.
If a protoss player cannon rushes you. Just send your units to his base and win. Terran player's bases can be lifted off and set down in the opponent's main.
Spend your money. You don't need a surplus.
Only had a chance to play the first 2 single player missions so far but it looks great. Love it. I did some MP during the beta but got stomped 80% of the time. Hoping now that it's out there will be more people who aren't so good lol.
There were tournaments during beta all conducted through the interwebs as opposed to LAN.
By the way, senorgotti, I liked your comparison to FPS games with all the comments on here about SC2 having archaic gameplay. I was thinking along the same lines.
"Man, Crysis 2 has such archaic gameplay! I hear it has all those old things in it like a target reticule, ammo, shooting, running, jumping, and strafing!"
Also, keep dreaming about this mythical discount on Blizzard games guys. It will be years before you see it drop in price.
The SP campaign is brilliant. The missions are incredibly varied. Every time I go into a mission they have some awesome thing that I have to do from controlling a huge *** laser to taking out an independence day style mothership before all the bases are destroyed. They even have WC3-like levels in which you control a hero and do not get any bases at all, only reinforcements. This is the most fun I've had with a RTS in years. The achievements make me want to go back and play again as well as the choices that are made.
Great game, good job blizz!
That's not a true comparison as you're ignoring things like cover systems, MW-style perks, loadouts, destructible terrain, etc. And even with all those things, I never felt like the FPS genre evolved to the point that I couldn't still enjoy a mindless shooter like Doom or Painkiller.
In my eyes, Relic has evolved the RTS genre. Dawn of War, Company of Heroes and Dawn of War 2 have refined the game by focusing less on worrying about build order and more about actual tactics. You don't need to worry about wasting time building resource gathering units because the resources are gained using capturable points on the map; this still allows for econ harassment as your enemy can go and decap and cap that point. There's cover, garrisons, positional damage, units level, upgrades for individual units/squads, suppression, etc.
Starcraft 2 is in no way a bad game, it just feels primitive when compared to what the RTS genre has become in the past 6 years. I understand that many people did not take to Relic's style and continued playing games like Starcraft and C&C; I am not saying people that enjoy this game are wrong to do so, just that it is no longer what I am looking for in an RTS. There is no need to get defensive.
Relic has gone too far imo. I enjoy RTS, not RTT. Real time strategy is the full battle theater with the need to manage the economy and tactics of the battle. RTT, real time tactics is simply the tactics portion of the game without the economic portion. I miss base building because it adds more depth to the game. IMO DoW had it perfect, but DoW2 felt more like a dungeon crawler with cover mechanics than a RTS (which I don't think it is.)
The multiplayer of DoW 2 isn't bad but yeah the single player is an action RPG. SC2 is a stressful game. There is a ton of crap to manage at once. There are tactics in SC2, but it's much harder to pull off due to the economic and supply factor of the game. There is an economy in DoW2 multiplayer btw.
I think you hit the nail on the head. DoW had the best balance IMHO. Some great base building with lots of neat tactical mechanics to keep the game dynamic and engrossing
I felt DoW2 was too DotA IMHO. I wanted a little more base building and fewer epic hero units.
Okay, I am pretty close to a SC2 hater, I have absolutely zero interest in the game right now but I cannot stand this 1/3rd a game stuff. From what I've gathered the campaign is 26 missions long ( 4 short of the original ) and every level is extremely varied. This is not 1/3rd of a game, just think of it as the 1st in a trilogy. In no way is this game less than it could(should) have been.
I see a lot of people raging over this and I can't help but laugh. DoW originally didn't even have campaigns for any race (before they switched to the Risk style) other then Space Marine, but people had no issue with that.
I think part of it was the mis conception that you are paying for a single game 3 times when thats not really the truth. The next 2 installments are expansions packs that also happen to expand more on the story from a particular races point of view. I dunno, I mean your still getting more story and new units.
How is that really different from any other expansion pack series? I rather have that then crappy DLC that's $10 a pop for 2-3 hours of game play that has little to do with the main story...I'm looking at you Dragon Age :shakes fist:.