We should at least connect your fancy, elevated, tree-lined, windowed highway to my boring, one-block-wide, cobblestone road. :p
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The tree placement was not thought out very well - who knew they would grow and block the road :D
I have to make it all five blocks wide - I was running out of stone so I left the last part at three for now. If you have any ideas where the road should go I'm all ears. I stopped at the water area but that's mostly just temporary :)
I'm waiting for a bigger update for SMP. Plus, for a slacker like me it gets sad to see so many awesome things and know you can't compete.
I stopped the short-extension of your road at the water that one night just so I had a safe place to jump down. :p
A road towards James' area would be nice unless he's specifically trying to keep it separate from everything else.
Some kind of safe walkway (elevated road, tunnel system*, cacti-guarded ground road, etc) between some of the main project areas would be useful so that (at least for me) there isn't so much waiting around at night to get from where you are to where you're going.
*i wonder if we could more or less make a subway tunnel kind of thing by building a bunch of connector tunnels all specifically** at a certain "non-useful" depth (say 30 blocks under sea level, too high for mining, too low for projects)
According to the notch blog, they are looking to release plants and a new water mob. A shark?
There is already one of those.
Somewhat to the south of the ZA building is an entry. The exit is on the stairs that leads to my underground lair. It's a very very long boring single block wide run, but it's there. (And I can't take credit. I didn't make it.) I did however assault it for all of it's natural resources.
I walked down that one time when I came upon it randomly. I will second the "very very long boring". Of course I had to get to the end to figure out where it went, because after "very long boring" it would've been worse to turn around and have all that boring be for nothing.
Adisharr's new road would be equally very very long, but scenic. :D
I just read that the clouds always move towards the north. MIND BLOWN.
Update coming Thursday.
With cake!
http://www.sharkyforums.com/images/i...2011/01/12.png
Also a water mob, and possibly paint.
I'll have to remember to reboot the server on thursday with the new file.
I haven't even had a chance to get online recently. Been fighting with my computer and resume from sleep issues for a few weeks now. :(
According to twitter, the updated v1.2 client and server are available now.
Whether you want to wait a few hours for the probable v1.2_1 is up to you. :p
New features:
* Note blocks (right click to tune, trigger to play)
* 15 wool dyes
* A new water dwelling mob
* New tree types
* Reeds magically turned into sugar canes. They still make paper.
* A bunch of new crafting recipes
* One secret useful block
* One secret pretty block
* Cake
* AND MOAR, probably. I forget!
Bugfixes:
* Paintings work in multiplayer
* Disconnecting while riding no longer keeps the player in the world
* A bunch more state is properly synched in multiplayer
* Fixed colors going weird on PowerPC
* Fixed a horrible chunk reload loop in singleplayer
* Fixed most lighting bugs in newly generated SMP maps
* Falling sand behaves better in SMP
* Fixed a few crash on load level bugs
Just tried to jump on the server, got an error.
http://www.sharkyforums.com/images/i...2011/01/11.png
Tooled around in SP for a little bit. Ton of black and white trees around, but they make the exact same lumber as anything else does.
::edit::
Oh, **** you, spiders. **** YOU.
Damnit, Adi wins, I only got to 4 :(
Yes yes.
Sorry about that. Took 2 hours to get home last night, and I wasn't in a mood to fire up the computer.
Updating the server now. :p
Both servers updated to Beta 1.2_01 and restarted.