7 and a half hours later Im in, but still installing updates and patches at ~0-100kb/s. So fun.
And no Taggart, I do not??
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7 and a half hours later Im in, but still installing updates and patches at ~0-100kb/s. So fun.
And no Taggart, I do not??
Kind of pointless to try a torrent now, last time I checked PB there were 9000 leeches with 800 seeders. Also, it looks like they already cracked the campaign lol.
Played past the first chapter in the single player and I stopped when things started getting crazy, so I can't speak to the quality of that just yet. I did spend about 3 hours doing other things like 2v2 bot stomps, 1v1 and challenge missions. I also found a really basic Tower Defense game that I spent a while playing! I hope we get some quality custom games out of this.
The single player is amazing. There's some RPG stuff between missions...hiring mercenaries, upgrading abilities/tech/buildings. You get choose what mission you want to take sometimes (not sure how much of the game is like that I'm only a few hours in). There are A LOT of cinematics and they're awesome, just like the production values of everything.
I predict many 10/10 reviews.
Kotaku's impressions: http://kotaku.com/5598410/starcraft-...er-impressions
Quote:
Slogging through Starcraft II's singleplayer campaign is like stepping back in time. To the days before World in Conflict, before Dawn of War, before Company of Heroes, when real-time strategy games weren't about flanking the enemy, or laying down suppressive fire. It's a time when they were about frantically clicking a mouse to dig stuff out of the ground before sending bobbly little men to their deaths.
It's a primitive game, in that respect. Your marines can't take cover, the maps lack any real sense of depth, and there's still no scope for genuine tactics. To succeed in Starcraft II you need to do what you did in Starcraft: namely, mine fast enough to build enough units to beat the waves of bad guys that are being thrown at you.
What about it do you find archaic? The base building and the lack of automated mechanics? I have found that there are many levels to the depth on this game, depending on your skills. The campaign is not going to be where you see this though. It is all on the competitive ladder matches.