Originally Posted by
James
I can post some graphs, etc. when I get the server back up.
But honestly, it wasn't Minecraft itself that used much bandwidth. (Highest spike seen during use of 5-6 players was 200Kbps sustained transfer.)
No, it was actually that Google API map thing. Once I added that, I had constant spikes of up to 1Mbps (my 95% threshold). Without the map, minecraft doesn't consume much bandwidth. It does consume great amounts of ram and a decent amount of CPU though. My dual-core Opteron 2.0GHz (Old, I know) was constantly pegged at around 80% usage of both cores, and the queue depth was never below a 2.5 in Ubuntu.