Quote:
Originally posted by Psycho Evangelion
well, this game looks pretty cool. Being able to tune real cars instead of the crazy ones that we fantasize about. However, there are a few things that turned me off after reading the PCGamer preview.
1. They can't spell "Subaru Impreza" it's impreza, not imprezza.
2. They're modeling it after TFATF(The Fast and the Furious) which automatically makes it rice and stupid. I can just imagine story mode: "You better double clutch and not granny shift or you'll fry your piston rings. OOPS! Too soon junior!":rolleyes:
3. There are only 20 cars
4. The tuning shops are all big name RICE shops, like HKS, NOS, GReddy, etc. We want more specialized tuners, like Scoobysport, STi, Proline, and Spoon.(You can tell i have a subaru bias)
I don't like TFATF but I think they based it on that to gain a wider population of gamers. Of course, this turns off gamers like me so I guess we'll how it does... I personally wish they would go back to the old formula for NFS which was: Semi-arcade type racing, Fast cars, and unique and interesting tracks. Add a good physics engine and it's perfect :) . All imo of course...
Quote:
Originally posted by Psycho Evangelion
EDIT: Momo will be included in the game, the italian company. That redeems it from rice a little. I also would like the tuning in the game to be realistic, not gran turismo like. I mean real life realistic. Like adding a Jackson Racing supercharger and intake still only allows you to put down around 150 fwhp with the d17y8 engine in the 1997 civic ex. I want complete tuning abilities, like being able to remap the ecu. I DON'T want one turbo to suddenly add 500 hp.
Although I don't think that this will happen but it would be