will Doom 3 come out for GC, I think with some tweaking the hardware could do the game some justice, but why do I suspect it will be yet another xbox exclusive? :mad:
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will Doom 3 come out for GC, I think with some tweaking the hardware could do the game some justice, but why do I suspect it will be yet another xbox exclusive? :mad:
lol. I have that same suspicion about it being XBOX exclusive. I do have to admit though, that Doom3 would most likely look the way its supposed to on an XBOX.Quote:
Originally posted by bigpoppapumpg
will Doom 3 come out for GC, I think with some tweaking the hardware could do the game some justice, but why do I suspect it will be yet another xbox exclusive? :mad:
well I dont know, the xbox has a suped up Geforce 3 I believe, and that isn't anywhere near powerfull enough for doom 3. I have a geforce 4 in my pc and i'm told that will barely run the game properly... I think you're going to need at least a p4 3 Ghz and radeon 9700 pro or faster for doom 3.
thus, both consoles are inadequate and the game will have to be carefully coded to run well. I think either the xbox or GC if pushed to 100% could do a decent job with doom 3.
I'm pretty sure Doom 3 is an exclusive Xbox game. Let me find the link. give me a minute.
Here it is. Production won't start until Doom 3 for PC is completed.
*edit* On the site, hit "translating"
I think it will run fine on the XBox as it's a controlled platform. It can be optimized for exactly that and nothing else. The Alpha also runs well on my P4 2.4 / GF 3 ti200.
I think so too. It looks like a great game and my pc isn't powerful at all.:(Quote:
Originally posted by Adisharr
I think it will run fine on the XBox as it's a controlled platform.
so are you guys saying it couldn't be made for GC at about the same quality as the xbox? I think it could.
The GC has bump mapping, but it doesn't have support for pixel shaders. I'm pretty sure that Doom 3 makes heavy use of this.Quote:
Originally posted by bigpoppapumpg
so are you guys saying it couldn't be made for GC at about the same quality as the xbox? I think it could.
Trust me the XB will be able to run Doom 3. About that game - if it does not run on 80% of computers out there what is the point of releasing it. If they ever want to make money on it they will have to assure support back to at least the GF2 generation. Sure you will not get all of the bells and whistles but it should run at lower quality levels and resolutions. This will also help the XB as it will probably be programmed to run at 640x480 on TVs anyways. Now running it at HDTV 1080i may be more of a problem.
Exactly. I get sick of hearing people make outrageous claims about what the absolute minimum requirements for Doom 3 will be. Contrary to what many people think, the majority of PC gamers do not have the most cutting-edge hardware out there.Quote:
About that game - if it does not run on 80% of computers out there what is the point of releasing it. If they ever want to make money on it they will have to assure support back to at least the GF2 generation. Sure you will not get all of the bells and whistles but it should run at lower quality levels and resolutions.
i think that it can be done, why cant gamecube run doom3. here is a link of a developer statting the same thing link
here is a quote form one of the developers from factor 5
"Julian Eggebrecht: Maybe without going into too much detail, we don’t think there is anything visually you could do on X-Box (or PS2) which can’t be done on GameCube. I have read theories on the net about Flipper not being able to do cube-mapped environment maps, fur shading, self-shadowing etc... That’s all plain wrong. Rogue does extensive self-shadowing and both cube-maps and fur shading are not anymore complicated to implement on GameCube than on X-Box. You might be doing it differently, but the results are the same. When I said that X-Box and GameCube are on par power-wise I really meant it. "
I like to laugh at the people who think DOOM 3 will require the supa high expensive hardware to run properly. Most video cards will be able to play it, but at 640:480 and 16bit color. And of course low textures. But it will run decently.
regards
homerj31
It is not that gamecube will not run it fine. It is that it would run better on the Xbox.Quote:
Originally posted by cocanut
i think that it can be done, why cant gamecube run doom3. here is a link of a developer statting the same thing link
how will it be better, did you not read the articale that i just put up. i guess not.
read what i put up, then explain to me why it would look better. i have both an xbox and a gamecube, and to tell you the truth i think that gamecube right now beats the xbox in game and in visual quality.
Even those who do not like Xbox admit that it is more powerful. I have Xbox and GC and I definately notice that the graphics are better on Xbox. What in the world makes you think GC has better grahics than Xbox? There is really no logic to that. I don't care about the whole GC vs. Xbox thing. I'm just saying that Xbox is more powerful. Once again like Farmer Bob said, GC doesn't have support for pixel shadders, which Doom 3 will probably use.Quote:
Originally posted by cocanut
read what i put up, then explain to me why it would look better. i have both an xbox and a gamecube, and to tell you the truth i think that gamecube right now beats the xbox in game and in visual quality.
please read what the developer said about that issue, wait i'll just repost it again:
"Julian Eggebrecht: Maybe without going into too much detail, we don’t think there is anything visually you could do on X-Box (or PS2) which can’t be done on GameCube. I have read theories on the net about Flipper not being able to do cube-mapped environment maps, fur shading, self-shadowing etc... That’s all plain wrong. Rogue does extensive self-shadowing and both cube-maps and fur shading are not anymore complicated to implement on GameCube than on X-Box. You might be doing it differently, but the results are the same. When I said that X-Box and GameCube are on par power-wise I really meant it. "
Of course the developer is going to stick by its system. You think that they would downplay their system by saying that Xbox is stronger, no. That statement by the developer is not completely true. Why do you keep reposting this same statement. One good example is TS2. PS2's version looks ok. GC's version looks pretty good. And Xbox's version looks the best(not by that much, sometimes unoticeable). GC could run Doom 3, but it would run smoother on Xbox. I love my GC, but I don't know if it could handle Doom 3.
that developer is not from nintendo, he is from a company called factor 5, if you dident know that. but if you want i'll find more links, even one that deals with ts2
here is a link about gamecube Graphics chip link
Dude, he helped develop the Gamecube's audio DSP chip. I'm sure there's a little bias, and no matter what you do, the GC doesn't have pixel shader support. No pixel shader support equals nudered Doom 3. We all know that the GC can handle Doom 3, but it was designed to run on the GF3. Since the Xbox is a GF3 with a little more features, it's really the perfect platform for it to be released on.Quote:
Originally posted by cocanut
that developer is not from nintendo, he is from a company called factor 5, if you dident know that. but if you want i'll find more links, even one that deals with ts2
although the pixel and vertex shaders are nice you got to take into account that the x-box uses slow *** ddr ram...slow when you compare it to the extremely fast 1T sram on the gc that is...with faster ram you can stream things in and out and therefore do things more efficently...and the ram is shared on the x-box so while you do have 64 megs you gotta sort of like partition it sort to speak...like have how many megs dedicated to sound...graphics etc...it's obiously more complicated than that but you get the idea...while on the other hand the gc's memory is not shared...plus a ratio of 6:1 texture compression isn't too shabby either :) however in the end...it's how developers use it that counts...with that said...games on both systems look great and both have their strengths and weaknesses...
If it can run fine on GC and Xbox, then that probably means that it would just be easier for the developers to design it for Xbox. We don't know for sure. Who knows, maybe the GC can. It's just up to the developers.