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Type: Posts; User: EverlastingGod
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3.0 P4C
I'm bored... so I actually went through an old review...
http://www.anandtech.com/cpu/showdoc.html?i=1834&p=1
A 2.2 GHz 400 MHz FSB Barton vs P4Cs is:
Pg 7: < 2.6C
Pg 8: < 2.8C
Pg...
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You can also download ActivePython from http://www.activestate.com.
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From the context, sounds like 64-bit stuff in general... not just Opterons/Athlon64s... Other 64-bit cpus do exist... Or if he was talking about Opteron/Athlon64s, P4s can beat it in various...
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Yeah, I have the DOS Collector's Editions of X-Wing and TIE Fighter, gouraud shading kicks *** :D
I can't even get the Win95 versions to work on XP. :(
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You used lasers with the missile boat? Usually had enough missiles to replace the laser. ;)
Didn't call reinforcements unless the mission said you had to... you lose like 5000 pts... :p
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FX5200 are not 250/333. They are 250/400... Whoever made that chart was probably running the 64-bit memory version also...
Just going by fps, the FX5200 non-ultra is about the speed of a GF4 MX...
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Depends on the monitor... Also, your video card drivers may be able to control stretching.
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Not confusing terms at all... the basic concept of a shader remains the same. Since the original poster is looking for "basics of engines and shaders", it would be limiting to only discuss them in...
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http://www.filmfx.de/software/custom/MentalRay.html
Maybe? Starts with a .mi but they convert that to actual C and compile that... No reason you couldn't just skip the .mi if you really knew...
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I still have my .plt files from god knows when :D
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IMO, bigger LCDs can get away with a slower response time.
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Half-Life, as a series, has never been a must have for me...
I'll wait a while for HL 2 to get cheap, like I did for HL 1 (waited for the $20 GOTY edition).
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Only from the makers of 3D studio max. ;)
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So what you're saying is there are absolutely no shaders written in C/C++...?
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