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Mako Shark
Call of Duty 4 Gun Damage, Range, etc. Info - The graphs shown in game lie?
I was curious about how much the stopping power perk and double tap perks actually did and stumbled upon this info. It's taken from the pc game, I assume the data holds true for the xbox version.
Here is the link I got it from, it's posted by the user "*Legion*" and his post is in the middle of the page.
http://www.gamerswithjobs.com/node/3...ts_per_page=30
I was able to confirm the weapon damage and range numbers in the pc version v1.2, I couldn't find the info on the perks in the file to check but I assume it's correct since everything else is. From what I saw the acog scope doesn't help your range at all, it is just zoomed in more than the red dot scope. It really sucks that the graphs shown in game don't match up with the data, especially the sniper rifles.
On to the post:
Here are some numbers straight out of main/iw_11.iwd
Every weapon (sans shotguns) has perfect 0 spread when sighted. Tip of the sight is where the bullet will go.
ASSAULT - All have a range of 1500-2000. When silenced, the range becomes 750-1500.
After 1500 range, damage gradually drops to the second number and continues on after 2000 at that lower value.
M16
DMG: 40 - 30 | ROF: .065 (925~ rounds per minute)
AK47
DMG: 40 - 30 | ROF: .085 (700 rounds per minute)
The AK47 is the only weapon that has a damage decrease when silenced (40-20).
M4A1
DMG: 30 - 20 | ROF: .07 (850~ rounds per minute)
G3
DMG: 40 - 30 | ROF: .05 (RPM irrelevant) / Semi
G36c
DMG: 30 - 20 | ROF: .08 (750 rounds per minute)
M14
DMG: 50 - 40 | ROF: .05 (RPM irrelevant) / Semi
MP44
DMG: 40 - 30 | ROF: .1 (600 rounds per minute)
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SMG - weapon(damage;firerate;range) All silenced ranges are decreased to 350-700 and the Skorpion to 100-300.
MP5 (40-30 ; 800RPM / 750-1000)
Skorpion (50-20 ; 850RPM / 200-400)
AKs74u (40-20 ; 800RPM / 750-1000)
Uzi (30-20 ; 950RPM / 750-1000)
P90 (30-20 ; 925RPM / 750-1000)
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LMG - The range for the SAW and RPD are irrelevant as the damage does not change. M60 has 1000-1500 range
M249 SAW
DMG: 30 - 30 | ROF: .065 (925~ rounds per minute)
RPD
DMG: 40 - 40 | ROF: .085 (700 rounds)
M60E4
DMG: 50 - 40 | ROF: .01 (600 rounds)
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SHOTGUN - Both fire eight hitscans/shot, and have a range of 300-600 (Winchester 300-500). They are also unique in that when sighted, the spread becomes WIDER.
Winchester 1200
DMG: 40 - 10 | ROF: .283 (200~ shells per minute) / Pump
SPR: 4 hip spread, 5.5 sight spread
M1014
DMG: 30 - 10 | ROF: .2 (300 shells per minute) / Semi
SPR: 5 hip spread, 5.5 sight spread
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SNIPER RIFLE - All five rifles are very much the same; what you pick is personal preference.
All do 70-70 damage.
All have the same level of sway and accuracy (existing Anti-Lag & Lerp issue notwithstanding).
Dragunov has more kick than the rest.
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PISTOL - The Beretta, USP and 1911 all do 40-20 damage, Desert Eagle and Gold Eagle do 50-30.
BER: 250- 500 range ;15 rounds ; 150-350 silenced
USP: 450-1000 range ;12 rounds ; 250-650 silenced
COL: 350- 900 range ; 8 rounds ; 250-500 silenced
DEA: 350-1200 range ; 7 rounds ; no silencer
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The Stopping Power and Sonic Boom Perks use a simple formula.
New Damage = damage multiplied by (100+damage) divided by 100
40 damage added to 100. 140 divided by 100. 1.4 is multiplied to the original damage, leading to the new enhanced damage.
30 x 1.3 increases it to 39
40 x 1.4 increases it to 56
50 x 1.5 increases it to 75
The higher the initial damage, the greater the effect.
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Juggernaut decreases damage from bullets and explosions. Damage is decreased to 75%. In another sense, you have 135 health.
Juggernaut cancels out Stopping Power and Sonic Boom as well - no increased damage, no reduced damage.
Some notes:
- Distance units are something resembling inches.
- The G36C is clearly worse than the M4 in every way possible - though that's not what the stats chart say
- Hardcore mode reduces player health to 30, Old School increases it to 200.
- There was an AW50 weapon that was supposed to deal 100 damage per shot, but it was not included.
- Maximum shot travel distance for any bullet in the game is about 350 m.
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Hammerhead Shark
I thought the game was totally overrated. Still felt like cheap EA trash. It was decent, but people somehow expected way more than what it clearly is.
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nuclear launch detected
ACOG is crap, dont ever use it except for snipers
G3 + Silencer on Hardcore = the only way to do it
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Awesome.
 Originally Posted by Username
I thought the game was totally overrated. Still felt like cheap EA trash. It was decent, but people somehow expected way more than what it clearly is.
CoD4? The game thats not made by EA and is totally awesome?
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Goldfish
Who are these people who expected more? By all the awards COD4 has won and its sales figures I can't imagine many people think that way.
Anywho these stats really don't say a whole lot because theres a number of factors that you have to also include, gametype, firing at hip and running accuracy, and even reload times etc...
For instance, looking at the m16 you would think it pretty ownage among the assault rifles, but in fact its just about the worst gun in the game for nearly all situations.
I really wish they had never put hardcore in this game too, its completely imbalanced and obviously only added at the last minute to appease the realism fanatics which COD has never been about. Now half the servers are just about full of the crap.
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I don't roll on Shabbos!
COD4 was one of the best single player experiences I've had in a looooong time. Hell of a game. I think he is talking about 2150 or something. COD4 is far from trash.
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"Watches You Sleep" Shark
 Originally Posted by Timman_24
COD4 was one of the best single player experiences I've had in a looooong time. Hell of a game. I think he is talking about 2150 or something. COD4 is far from trash.
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
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Hammerhead Shark
COD4 is definitely the best online shooter I've played to date. Sure CS is cool, so is TF2 and many others, but this one is really really polished and complete.
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Hammerhead Shark
 Originally Posted by Timman_24
COD4 was one of the best single player experiences I've had in a looooong time. Hell of a game. I think he is talking about 2150 or something. COD4 is far from trash.
I agree. The last third of the game was by far the best FPS action I've ever seen, beating the RTCW rocket levels. The game is a little short, but the quality is simply outstanding.
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 Originally Posted by taggart6
Hahah, very nice.
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Hammerhead Shark
^^^
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Mako Shark
I suggest too make the switch to ETQW, the new patch should be out before the end of the month. Then it wil be perfect!
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Hammerhead Shark
You people are tools.
The part in single player where you have to shoot down 300 russians while you wait for a rescue chopper reminds me why I hate anything made or even loosely associated with Activision trash.
Suddenly Call of Duty has become a respected franchise as developers realized that people are essentially drones and you only need to create an illusion of realism, not simulate it.
The game does NOTHING to simulate reality. NOTHING. The weapons are for game balance and "coolness factor", not realism. THAT'S BEEN THE TRADEMARK OF THE ENTIRE SERIES. SUDDENLY IT'S GOOD? Wow, turn down your graphic settings and you won't even notice a difference in gameplay since the first Call of Duty for the Playstation 1.
The single player is an exercise in intelligence insulting. It makes me ashamed to be a human being when people say this is a stellar game with an "incredibe" singler player.
/spit
To think that Activision is taking control of WoW is disturbing.
Last edited by Username; 01-05-2008 at 07:29 PM.
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stink palm master
 Originally Posted by Username
You people are tools...
Pot calling the kettle black imo...
Currently Playing: DOTA 2, XCOM Enemy Unknown
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Mako Shark
 Originally Posted by Username
You people are tools.
The part in single player where you have to shoot down 300 russians while you wait for a rescue chopper reminds me why I hate anything made or even loosely associated with Activision trash.
Suddenly Call of Duty has become a respected franchise as developers realized that people are essentially drones and you only need to create an illusion of realism, not simulate it.
The game does NOTHING to simulate reality. NOTHING. The weapons are for game balance and "coolness factor", not realism. THAT'S BEEN THE TRADEMARK OF THE ENTIRE SERIES. SUDDENLY IT'S GOOD? Wow, turn down your graphic settings and you won't even notice a difference in gameplay since the first Call of Duty for the Playstation 1.
The single player is an exercise in intelligence insulting. It makes me ashamed to be a human being when people say this is a stellar game with an "incredibe" singler player.
/spit
To think that Activision is taking control of WoW is disturbing.
Uh, I never said in my first post that the guns were or weren't like the real life guns. I just said that the in game graphs of the stats did not always correspond to the numbers the game uses to compute damage. No one here even mentioned realism let alone said that COD 4 is realistic. People don't like it because they think it's realistic, they like it because it's fun. At least that's the case for me and seemingly other people. I guess we're tools for enjoying the game for what it is, and your random whiny rant ensures that you are not.
I think a lot of people agree with your frustration on the ferris wheel level that you're talking about. I played it on the 2nd hardest difficulty and it took me something liek 20 tries to do. That part was stupid.
Last edited by PriMaTe; 01-06-2008 at 09:19 PM.
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