S.T.A.L.K.E.R: Oblivion Lost trailer | The first DX9 game!!!

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Thread: S.T.A.L.K.E.R: Oblivion Lost trailer | The first DX9 game!!!

  1. #1
    Tiger Shark
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    Exclamation S.T.A.L.K.E.R: Oblivion Lost trailer | The first DX9 game!!!

    Wow, the outside enviorment is nothing short but amazing! Trailer here..
    http://195.145.119.243/movies/pc/sta...mall_divx5.zip

    This game puts SOF2 & MoHAA to shame. The trailer is low quality, but you will get the idea of how amamzing that enviorment is & awesome game play.

    This is the first early beta of the game, so you know plenty of features haven't been implemented yet. I guess those DirectX 9 beta drivers are being put to use.

    Here's a couple screenshots.





    Go here to see a bunch more screens. http://www1.giga.de/stories_u4/0,3204,27335,00.html Click on Shots'N'Pics since well, most of you won't be able to read the language.

    the game uses a NEW engine called X-Ray. Here is a little list of the specs for you... not a complete list mind you...

    Levels combining closed spaces as well as enormous open areas
    Visualization optimized for hardware TnL (both FF and shading capable parts)
    Continuous level of detail technology for all the geometry
    ~100 000 polygons per frame at 60 fps on average hardware
    Detailed character models (500-10 000 polys)
    Powerful skeleton-based animation allows usage of motion-capture hardware and produces smooth and realistic motion of characters
    High-speed blended animation system capable of up to infinity number of bone interpolation & modulation
    SSE/3Dnow! Technologies used for skinning and forward kinematics
    Vertex shaders used on shading capable hardware
    Detail objects (grass/small stones/etc)
    Portal-style, non-linear subdivision based visibility detection system
    Optimized for T&L hardware in the way of grouping primitives to large-size batches
    Greatly reduces overdraw - which is the main slowdown on even high-level video boards
    Usage of antiportals (aka Occluders) for occlusion culling
    Intelligent hardware state caching technology
    Both Direct and Radiosity lighting models
    Colored dynamic lights and dynamic "soft" shadows
    Character shadowing
    Intelligent light sources selection, clipping, merging
    Makes possible more than 50 dynamic lights per frame at reasonable FPS-es
    Ordinary stuff: flares, coronas, etc
    Intelligent shader subsystem
    Dynamically generated textures
    Reflections, chrome effects, etc.
    VR-Simulation engine optimized for massive payload
    High-performance collision detection allowing simultaneous motion of large number of characters in high polygonal environment
    Realistic physics simulation (ballistic, motions, fluid engine, snow, rain, explosions, etc.)
    Motion compensation scheme
    Hides many visual artifacts produced by FPS-es instability
    Particle system with real physics
    High quality HRTF 3D-sound with clipping and partial wave tracing
    "Low-penalty" & "low-delay" reaction technology (less then 1ms to start HRTF 3D Sound Source to play)
    Context-relative multiple-mixed music streams in MP3/MP2/WMA/ADPCM formats
    Computer rivals possess virtual hearing and sight, which when combined with worked out AI makes them tough enemies
    Different kinds of enemies, military vehicles, helicopters, boats, etc (work in progress)
    Accurate hit calculation algorithm
    Powerful built-in scripting language
    Full realization of C-language and partial C++
    Only 6-8 times slower than real (x86) code

    AI
    Simulation Level-Of-Detail and Culling
    Virtual sight, hearing, feeling
    Fuzzy logic controlled agents
    Advanced terrain reasoning with tactical assessment
    Adapting tactics with reinforcement learning
    Dedicated snipping tactics
    Team maneuvers
    Support for all D3D compatible accelerators, starting from 2nd generation (TNT/Voodo2/etc);
    The most important part of the mathematics is optimized for SSE & 3Dnow! instructions
    Editor supports both 3DsMAX 2.5/3/4 and Lightwave 6.5/7 as modeling tools

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  2. #2
    6 years to 5,000! Idiot356's Avatar
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    This game looks pretty sweet, not Doom 3 sweet but pretty close.
    "I am strong. I can throw a rock and hit a gypsy from 15 meter!"

  3. #3
    Hammerhead Shark Sgt_Strider's Avatar
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    Originally posted by Idiot356
    This game looks pretty sweet, not Doom 3 sweet but pretty close.
    Couldn't agree more with ya, this is some sweet graphics

  4. #4
    Tiger Shark Panda's Avatar
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    The screens look like a cross between morrowind serious sam and the aliens movies.
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  5. #5
    Great White Shark Terry's Avatar
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    very pretty.
    Especially the background

    very highly detailed.

    plus the pistol looks awesome too.
    though the blurry nail beside it doens't look so great

    edit: I like the interface in the movie
    Last edited by Terry; 07-28-2002 at 03:56 AM.
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  6. #6
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    It's Russian game!!!! Cool! Seems that Russians are going to be serious figures in future gaming history, taking into account success with IL-2 sturmovik and bunch of other games. What ya think?

  7. #7
    Hammerhead Shark Kill-Switch's Avatar
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    I had the movie pf this game a while ago and it looks sweet, the interface on the movie looks like it could be great too, not too cluttered.

    Can't wait for it to come out.

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  8. #8
    Catfish Kranky Car's Avatar
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    Wow that looks pretty sweet. Amazing backgrounds.
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  9. #9
    Into the Wasteland Astros Fan's Avatar
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    ah, oooohhhh, ahhh. Browning 9-mike mike.
    Last edited by Astros Fan; 07-29-2002 at 01:17 PM.
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  10. #10
    Hammerhead Shark tYteaZzAzN's Avatar
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    i just wet my pants. man, and i just bought these abercrombie boxers too!
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  11. #11
    Sleeps with the Fishes
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    WOW this one is even better then the before video I seen. The game definitally has the looks that easily beat UT2003.

  12. #12
    Reef Shark
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    Awesome movie. Even though its probably close to 6 months old. I know I saw it at least 3 months ago, for sure. I'm quite positive it was much longer though. Its an old video to say the least.

  13. #13
    GO BENGALS!!!!! gateways_rule's Avatar
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    This game looks very awesome. Thanks!

  14. #14
    Awesome. Kamakazie's Avatar
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    NOTHING WILL BEAT UT2k3!
    anyway, this game looks freakin crazy, i want it!

  15. #15
    Tiger Shark GrayCalx's Avatar
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    that does look sweet, thanks for the pics. What the hell is that in the grass with him? Is that your camera or some robotic attack dog?
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