|
-
08-27-2010, 01:28 PM
#271
SenorDestro
 Originally Posted by vertices
Lift off your buildings and start moving away. They may wipe my base but I've wiped theirs as well and still have most of my buildings in the air and ready to regroup somewhere.
I really hate that. Ghost EMP is devastating to Protoss especially stalkers.
For a good time add SenorDestro to your 360 and Steam friend list. PSN: PoopRiot
-
08-29-2010, 10:22 AM
#272
SenorDestro
New patch will be released sometime next month. Looks like it should help the TvZ match up.
- Reducing the effectiveness of a "Zealot rush" when playing as/against the Protoss
- Reducing the effectiveness of Terran Reapers against the Zerg
- The power of the Terran Siege Tank will be reduced when in siege mode
- Terran Battlecruisers will be less powerful against ground units
- The Zerg Ultralisks have lost their "ram" attack, as it was proving in many instances to be less powerful than its regular attack.
http://us.battle.net/sc2/en/blog/692221#blog
For a good time add SenorDestro to your 360 and Steam friend list. PSN: PoopRiot
-
09-04-2010, 11:11 AM
#273
Great White Shark
Funny game with RL friends. They were talking so much smack. Obliterated quickly lol.
http://www.youtube.com/watch?v=k7Vk742Inzs
-
09-04-2010, 06:56 PM
#274
Mako Shark
Currently playing: Destiny. NHL 15. (ONE) Stronghold Crusader 2. KF2 (PC).
Gamer Tag: MajorPayne189 Steam ID: MajorPayne
I7 930, Gigabyte x58a, 6 GB DDR3, 1 TB Black, Radeon 5850, Corsair 750W, Win 7 x64
-
09-06-2010, 09:12 AM
#275
Reef Shark
This is the setup:
We are facing 3 Terran and 1 Zerg in a 4 v 4. We got two Terran and two Protoss.
My team did some really super good scouting early on and saw that the Terrans were going reaper rush so we quickly put out stalkers, which stopped the reapers from causing us much dmg. I think the reaper maybe killed 1-2 probes that much at all esp considering I destroy 2 reapers.
At this point we do some additional scouting and it is discovered that the Zerg player has no defense against DTs. So we opt to do a two prong attack, my goal is to knock out the zerg with a small force of DTs (I started with 3 and ended the attack with 5)
My team mates go hit one of the Terrans, I completely destory the Zerg he got owned so badly I destoryed his base my teammates destory his expansion he was done. I was then able to DT half of a terran army before they could respond. It's brutal when a small force of DTs destory your army.
We then got pushed back by the 3 players, however one of their players is essentially out for the count. The other terran player is seriously hurting, and all we lost was some units. So we fall back to macro up.
We decide to attack my army wasn't that big because I had spent some resources on teching up (and wasn't quite teched up) also an expansion which cost me 800 minierials got destoryed. So I had sent my army to rally up with my team mates and it got DESTORIED by a MMM ball. Granted I did talk half of the MMM ball however I was quick to recover (another expansion had just popped up)
We then proceed to completely own our enemy, we hit them hard when it's 4 v 1 you don't got a chance.
Now granted the enemy did do a really good move they had an excellent drop/with vikings on a team mate which almost completely ruined him.
This map had two of the floating island expansions, one terran player expanded to his, however he didn't last long I quickly responded by sending in an army of DTs in a drop ship.
At this point we noticed that the two remaining terran players had heavily foritied an Island with tons of turrets. Like my buddy sent in 4 carriers and they were gone in seconds...Scan showed them as having an even network of turrets all around their base. Essentially regradless of which hole you punched into this wall you were going loose any and all air units. Drop ships wouldn't work because they would get destoryed before they could even drop you'd have to send in like 10 drop ships and be lucky if 20% of their units landed.
So we basically needed a ship that was tough enough to withstand A TON OF DMG before dieing and also bring in a large ground force...In seconds. Mothership...
So we two protoss players made the mothership here's the problem though turrets would completely destory that mothership in seconds. In addition they did have a small force of BCs...So we build a small void/carrier fleet to go with our mothership so it would have time to recall.
Our carriers got knocked out in seconds (as we expected, in fact out of my 4 carriers only 1 actually launched any sort of attack the other 3 were destoried by the turrets my mothership BARELY GOT HER RECALL OFF.
However we had just warped in two fully maxed out protoss army units onto an Island, and the comments were like "wow nice" the other team thought it looked really cool.
How many times do you see 8-9 carriers, 5-6 void rays, and 2 motherships go down in SECONDS. And then you see a fully loaded protoss army on your island...It was epic.
Last edited by Nik00117; 09-06-2010 at 09:15 AM.
Rigs
Custom Built: Intel i7 930 @ 2.8 Ghz, 5870 GPU, 12 GIG Ram,3x1.5 TBs,1x500 GB, 250 GB SSD Logitech G51 surrond sound 27 inch monitor FUll Tower Cooler Master Case
Laptop: M17X 2.83Ghz Dual Core, 4870 GPU, 4 GIG Ram, 320 GIG, 500 GIG HDD
Get around Lappy: ASUS Aspire One: 1.6 GHz, IGP, 1 GIG ram, 160 GIG HDD
-
09-06-2010, 12:59 PM
#276
Great White Shark
Sounds like an awesome game.
On another note, I had 4 1vs1 losses in a row today, then won 1 game and got promoted to Platinum. I'm not even sure I belong in Plat lol. I seem to have been getting pwnd a lot lately.
-
09-06-2010, 05:49 PM
#277
Great White Shark
Ok maybe I should be in Plat. I just got my "Win 5 Solo Games in a Row" achievement as Plat playing against evenly matched opponents. Nice!
-
09-06-2010, 09:43 PM
#278
Reef Shark
You know I just don't like 1 v 1s I love 3 v 3s and 4 v 4s because there is ALWAYS SOMTHING YOU CAN DO.
I have a group of friends that love to do this as well and we'll team up weather it be 2-4 of us and just own. We'll be on vent chatting to each other
Like a few nights ago I was playing with my 3 buddies and 2 of them went to go attack one player, and me and another guy went to attack another guy. Well we broke through the wall pretty quickly and my teamates were struggling.
So I saw real quick what was going on, we told one guy to take what he had left and head back to base and rebuild and the other one we told to come and give us a hand.
We completely cleaned up one guy we went to the next, my forces got weak and I pulled back to regroup so it's my 2 teammates fighting as we got two more in the rear macroing up and teching up.
They get completely slaughtered by a very smart play (The enemy had setup siege tanks and missle turrets right outside the base, completely owned the very small army that was left) however that being said we had two full size armies ready to go, we waited a few mins and our two team mates had prob 1 full size army themsevles rdy to go so essentially we were back up to 3 armies in 2-3 minutes.
I also found as protoss DTs are deadly effective when mixed with regular protoss units I find many players don't build detection units or if there are they are easy to destroy. What I'll do is mix in 4-5 DTs into my main protoss army when I attack an enemy base I move my DTs into their mineral lines and tech buildings.
Had a guy call GG because of this move I destoried all of his SCVs and command centers he had a very small army left.
Here are a couple rules I follow as protoss
1. All Mineral lines will be gaurded by 2-3 photon cannons
2. All entrances and major tech buildings will be guarded by at least 1 photon cannon (2 is bettter)
3. Always remember to tech up armor and shields your Protoss army is $$$
4. Watch your protoss sheilds in battle, esp the big ones like Coli, etc if the sheilds get low and the fight will go on for a while it's better to pull back
5. DTs are effective throughout the entire stage of the game.
Rigs
Custom Built: Intel i7 930 @ 2.8 Ghz, 5870 GPU, 12 GIG Ram,3x1.5 TBs,1x500 GB, 250 GB SSD Logitech G51 surrond sound 27 inch monitor FUll Tower Cooler Master Case
Laptop: M17X 2.83Ghz Dual Core, 4870 GPU, 4 GIG Ram, 320 GIG, 500 GIG HDD
Get around Lappy: ASUS Aspire One: 1.6 GHz, IGP, 1 GIG ram, 160 GIG HDD
-
09-07-2010, 03:24 AM
#279
TEAM AWESOME!
Nice vid vert. Loved watching the bunker get built right next to the Protoss base... some drones tried to take it out, they blow up... music plays for a second, and then about 30 marines scurry onto the screen and you know its game over. LOL good show.
Want this game so bad! Damn you new car purchase, damn you!
-
09-07-2010, 09:02 AM
#280
Great White Shark
Yes it's a great game. I can't stop thinking about it or playing it.
Team games are definitely fun, especially if your teammates are decent. However I would have to say SC2 in it's purest form is 1vs1. There are a lot variables in team games. Most are outside your own control. In a 1vs1, it's man vs. man, skill set vs skill set. You don't have a teammate to blame, neither does he. No team mates to make mistakes, etc. I love 1vs1.
Couple of things I've learned playing as Terran 1vs1
As Terran vs. Protoss: Mess with them early with Reapers, or protect your base with siege tanks and missile turrets while you tech for banshees. They usually go for an expo which opens them up to getting raped by Banshees and Vikings. I usually go just Banshees first because they can tear down turrets or cannon and can then retreat to the safety of your own missile turrets in your base if they get hit by Vikings or Phoenix or something. Then I start building mass Vikings and keep Banshees going at first sign of AA. Cloak is very important with Banshees.
As Terran vs. Zerg: I almost always base drop them with a solid mix of M&M. Don’t forget Engineering Bay and some missile turrets in your base for the Mutas. I win most games against Zerg. You gotta do this quick, and don’t let them see you doing it. If they see it, you lose, if they don’t, you win, 90% of the time.
As Terran vs. Terran: This is actually my toughest matchup. I’d much rather kill a Toss or Zerg. You really don’t have much choice here as any decent Terran is going to Marine rush you. There are combos such as doing a quick 8 marine rush then following it up with a Siege tank and more marines, etc. Every single time someone hits me with Marines, and I haven’t been doing the same thing, I lose. So you pretty much HAVE to do it in order to counter them. At least for now, I haven’t found another way around it. So if they do it, you both counter each other and games goes on and transitions into Mech usually, if they don’t do it, you win. Kind of how that goes.
-
09-07-2010, 10:57 AM
#281
Great White Shark
This is also a great channel to learn new strategies and counters. http://www.youtube.com/user/ForceSC2strategy
-
09-07-2010, 12:52 PM
#282
"Watches You Sleep" Shark
FYI, Kmart is selling the game for $40.
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
-
09-07-2010, 01:26 PM
#283
LOLWUT
 Originally Posted by vertices
As Terran vs. Terran: This is actually my toughest matchup. I’d much rather kill a Toss or Zerg. You really don’t have much choice here as any decent Terran is going to Marine rush you. There are combos such as doing a quick 8 marine rush then following it up with a Siege tank and more marines, etc. Every single time someone hits me with Marines, and I haven’t been doing the same thing, I lose. So you pretty much HAVE to do it in order to counter them. At least for now, I haven’t found another way around it. So if they do it, you both counter each other and games goes on and transitions into Mech usually, if they don’t do it, you win. Kind of how that goes.
I have, surprising, yet to play SC2 online, but I have learned to dominate against the AI (Terran, Zerg, and Protoss) with Terran Infantry. I can pretty consistently destroy the computer with pure infantry, even sometimes on "insane".
Three or four barracks and just pump out squads of marauders and marines. I don't even rush with them. I wait for the first attack, then use the squad to defend it and then push all the way through to the base. Once I reach the point where I can saturate production and still be resource positive I start upgrading them as quickly as I can.
I'm guessing this falls apart pretty hard against real players, I duhno. Haven't had large enough blocks of time to play online.
-
09-07-2010, 02:12 PM
#284
Hammerhead Shark
 Originally Posted by ImaNihilist
I have, surprising, yet to play SC2 online, but I have learned to dominate against the AI (Terran, Zerg, and Protoss) with Terran Infantry. I can pretty consistently destroy the computer with pure infantry, even sometimes on "insane".
Three or four barracks and just pump out squads of marauders and marines. I don't even rush with them. I wait for the first attack, then use the squad to defend it and then push all the way through to the base. Once I reach the point where I can saturate production and still be resource positive I start upgrading them as quickly as I can.
I'm guessing this falls apart pretty hard against real players, I duhno. Haven't had large enough blocks of time to play online.
Ohh yeah. This will most certainly get you screwed against decent players. A decent counter to that with Zerg for example is baneling zergling flanking, or my personal favorite infestors in that mix so your people are basically rooted with tons of banelings/zerglings coming from all angles. Most decent players will try to cripple your economy so that you become easy pickings.
Protoss should come with the thunder, literrally. Storming bio balls is devastating to terran, even with medivacs.
In all honesty though if you mix in some decent medivac drops into their supply lines then your strategy will work well for the lower levels.
There are counters to everything you just have to scout your enemy and figure out what they're doing so you can counter it. I feel that Terran needs some tweaks which are coming so they will not be as powerful. I've seen mediocre terran players be able to hold their own against top tier protoss/Zerg players just because it's not too difficult. LOL, ask Idra .
Last edited by Nabby; 09-07-2010 at 02:14 PM.
Antec Three Hundred Two | Intel DP67BA | Intel 2600k | Corsair CWCH60 | CORSAIR Vengeance 16GB (PC3-12800) | PNY GTX 580 | Samsung 830 256GB SSD | WD RE4 2TB (WD2002FYPS) | Asus Xonar DG Sound | LG Blu-Ray Burner | Windows 7 Ultimate x64
Work:
Macbook Pro 15" Retina Display | 8GB Ram | 256GB SSD | Mac OS 10.8
-
09-08-2010, 10:14 AM
#285
Great White Shark
idk, Zerg I think need something, I can wreck them pretty easily (usually). Protoss however I seem to have trouble with. They just tend to throw my game off pretty easily with proxy pylons, cannon rushes, etc. Just when I think I have them, here comes the Void Rays. I really need to get better at micro while not letting my macro slip, or vice versa. Good toss players were just wrecking me last night.
I'm learning to combat this and get a better feel for what's going on, but it's still tough.
Playing Plat players last night, I had 18 games with only 5 wins. It was brutal last night.
Last edited by vertices; 09-08-2010 at 10:15 AM.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
|