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05-27-2011, 12:59 PM
#1096
Should be same as old. 
Already up to 1.6.4 lol
*Server Updated as of 13:03 20110527 EST.
Last edited by James; 05-27-2011 at 01:02 PM.
Crusader for the 64-bit Era.
New Rule: 2GB per core, minimum.
Intel i7-9700K | Asrock Z390 Phantom Gaming ITX | Samsung 970 Evo 2TB SSD
64GB DDR4-2666 Samsung | EVGA RTX 2070 Black edition
Fractal Arc Midi |Seasonic X650 PSU | Klipsch ProMedia 5.1 Ultra | Windows 10 Pro x64
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05-27-2011, 02:02 PM
#1097
Tiger Shark
I played on my own multiplayer server last night. Some major bugs to watch out for (even in 1.6.4):
- All portals currently go to the same place, so you're sort of stuck in one area of the nether for now (aside from your own exploration, but you do have to return to the portal to get back)
- After dropping an item (with Q or due to death) and picking it back up, when you use that item again, it'll break after a single use
I think there are a few other major bugs (and a lot of small ones) due to the 1.6+ update, but last night was dedicated to exploring the nether (first time in there ), so those were the only (major) ones I ran into.
I was hoping to hear about a 1.6.5+ this morning, but so far, no news at all.
Also, now that there is (or will be) a nether map too, I wonder if the mapping program will be updated to easily generate a second map (and destroy the rest of James' bandwidth).
Last edited by linoleum; 05-27-2011 at 02:04 PM.
Reason: map
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05-27-2011, 03:26 PM
#1098
 Originally Posted by linoleum
I played on my own multiplayer server last night. Some major bugs to watch out for (even in 1.6.4):
- All portals currently go to the same place, so you're sort of stuck in one area of the nether for now (aside from your own exploration, but you do have to return to the portal to get back)
- After dropping an item (with Q or due to death) and picking it back up, when you use that item again, it'll break after a single use
I think there are a few other major bugs (and a lot of small ones) due to the 1.6+ update, but last night was dedicated to exploring the nether (first time in there  ), so those were the only (major) ones I ran into.
I was hoping to hear about a 1.6.5+ this morning, but so far, no news at all.
Also, now that there is (or will be) a nether map too, I wonder if the mapping program will be updated to easily generate a second map (and destroy the rest of James' bandwidth).
We'll see. As of now, I probably need to get an update for the mapping software anyway. the Spawn point is either moving constantly, or the map is rendering the spawn point at the last place someone slept when on the map.
Crusader for the 64-bit Era.
New Rule: 2GB per core, minimum.
Intel i7-9700K | Asrock Z390 Phantom Gaming ITX | Samsung 970 Evo 2TB SSD
64GB DDR4-2666 Samsung | EVGA RTX 2070 Black edition
Fractal Arc Midi |Seasonic X650 PSU | Klipsch ProMedia 5.1 Ultra | Windows 10 Pro x64
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05-28-2011, 12:07 PM
#1099
Tiger Shark
Server version 1.6.5 is out. Fixes some of the more major bugs in 1.6.4.
http://www.minecraftwiki.net/wiki/Version_history
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05-29-2011, 02:54 PM
#1100
 Originally Posted by linoleum
Server updated.
Crusader for the 64-bit Era.
New Rule: 2GB per core, minimum.
Intel i7-9700K | Asrock Z390 Phantom Gaming ITX | Samsung 970 Evo 2TB SSD
64GB DDR4-2666 Samsung | EVGA RTX 2070 Black edition
Fractal Arc Midi |Seasonic X650 PSU | Klipsch ProMedia 5.1 Ultra | Windows 10 Pro x64
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05-29-2011, 10:44 PM
#1101
Tiger Shark
My ring of fire is actually on fire again, as are the top of the towers on the side of the barn. 
The portal (in the top level of the big building with the columns next to monroeski mine) ended up going to a spot in the nether at level 33, (way below where the overworld portal is) which happens to be essentially a very very large underground cavern. There are ghasts there, but not nearly so many as there are farther up in the nether. 
Also, I tried some nether mapping on my own...I'm not sure there is any good way to do it, because the top is not open to the sky, it's just covered with more netherrack and bedrock (in the same multi-layer-thick-bedrock way that the bottom of the map is). The overworld map is still working fine.
And as another heads up, 1.6.6 is supposed to be out later this week, and then a long gap before the release of 1.7.
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05-30-2011, 12:11 AM
#1102
Awesome.
1.7 is supposedly bringing Adventure Mode with it!
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05-30-2011, 10:39 AM
#1103
"Watches You Sleep" Shark
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
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05-30-2011, 12:26 PM
#1104
Awesome.
 Originally Posted by taggart6
Whats adventure mode?
He's mentioned that he wants to have a mode that gives the players a purpose, with dungeons and enemies and dragons and craziness. Adventure might be that mode.
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05-30-2011, 05:11 PM
#1105
Holy cow, that sounds pretty awesome.
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05-30-2011, 06:49 PM
#1106
Once I finish this, I'm never touching this game again.
Turns out there's a bug where you can, apparently at random, lose the ability to walk. Guess whose gotten hit with it twice during the last fight?
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05-30-2011, 09:25 PM
#1107
Awesome.
 Originally Posted by Unarekin
Once I finish this, I'm never touching this game again.
Turns out there's a bug where you can, apparently at random, lose the ability to walk. Guess whose gotten hit with it twice during the last fight?
Was this meant to go in the Daggerdale thread?
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05-30-2011, 10:17 PM
#1108
 Originally Posted by Kamakazie
Was this meant to go in the Daggerdale thread? 
Erk, yeah. I apparently lost track of which thread I was in.
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05-31-2011, 02:10 PM
#1109
Tiger Shark
Version 1.6.6 is out already. You can grow flowers with bonemeal now. 
A few other changes: http://www.minecraftwiki.net/wiki/Version_history
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05-31-2011, 03:48 PM
#1110
 Originally Posted by linoleum
Server updated.
Crusader for the 64-bit Era.
New Rule: 2GB per core, minimum.
Intel i7-9700K | Asrock Z390 Phantom Gaming ITX | Samsung 970 Evo 2TB SSD
64GB DDR4-2666 Samsung | EVGA RTX 2070 Black edition
Fractal Arc Midi |Seasonic X650 PSU | Klipsch ProMedia 5.1 Ultra | Windows 10 Pro x64
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