Anyone wanna test my 3d engine?

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Thread: Anyone wanna test my 3d engine?

  1. #1
    Hammerhead Shark
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    Post Anyone wanna test my 3d engine?

    Hi guys!
    I've been working on an 3dengine for a while now and I want to check if it runs on other hardware than my own. It should work on Radeon/GeForce1/GeForce2/MX etc. On ealier cards than that it wont run and not on V5 either because of the lack of DOT3 bumpmapping.

    Get it here: http://www.geocities.com/SiliconVall...e/9070/3d.html

    Plz tell me whether it runs or not and what hardware you have (CPU & graphic card).
    Also, I'd like to know what the fps is. Make sure you press Enter to get to the default position before reading the fps in upper left corner. I fear it'll run a little faster on GeForce2 card than on Radeons since HyperZ will be completely inactive (I use no Zbuffering at all).

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  2. #2
    Ursus Arctos Moderatis Grizzly's Avatar
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    Wow that looks pretty nice dude. My problem is I can't read the FPS. What I do get is a white box on the top left hand side of the screen, which I can only assume is supposed to be printing the FPS. Looks beautiful though, read my sig for hardware specs.

    Using Nvidia Det3 6.31, and DirectX 7a.

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    [This message has been edited by Grizzly (edited January 10, 2001).]

  3. #3
    Master of the obvious Adisharr's Avatar
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    Originally posted by Humus:
    Hi guys!
    I've been working on an 3dengine for a while now and I want to check if it runs on other hardware than my own. It should work on Radeon/GeForce1/GeForce2/MX etc. On ealier cards than that it wont run and not on V5 either because of the lack of DOT3 bumpmapping.

    Get it here: http://www.geocities.com/SiliconVall...e/9070/3d.html

    Plz tell me whether it runs or not and what hardware you have (CPU & graphic card).
    Also, I'd like to know what the fps is. Make sure you press Enter to get to the default position before reading the fps in upper left corner. I fear it'll run a little faster on GeForce2 card than on Radeons since HyperZ will be completely inactive (I use no Zbuffering at all).

    Hey guy.. nice..

    Seems to display everything properly except for the fps - solid white square..

    Running P3 933 with Radeon 32DDR..

    4.12.3063 drivers..

    Seems to update at a good rate - maybe 60-80 fps?

    Hard for me to say..

    Tested it at work on a Dell P3 800 with a GF DDR (DET 3 driver) - no textures only color and no fps display (white box)


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  4. #4
    Hammerhead Shark
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    Cool

    It runs on my TNT 1, but slowly. Why does it need a newer card?



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  5. #5
    Stormtrooper Mod Pinky's Avatar
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    Hey, looks pretty damn good man! Very smooth on my Radeon DDR 32MB. How long did it take you to make the 3D engine?

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  6. #6
    Hammerhead Shark
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    Originally posted by Grizzly:
    Wow that looks pretty nice dude. My problem is I can't read the FPS. What I do get is a white box on the top left hand side of the screen, which I can only assume is supposed to be printing the FPS. Looks beautiful though, read my sig for hardware specs.

    Using Nvidia Det3 6.31, and DirectX 7a.

    Strange, seams like I'm the only one that can read the fps ... I'm gonna look over that issue and repost.
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  7. #7
    Hammerhead Shark
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    Originally posted by stoo:
    It runs on my TNT 1, but slowly. Why does it need a newer card?
    It runs on a TNT?
    Strange, it shouldn't, since TNT doesn't support DOT3 bumpmapping.
    I suspect the results on the screen may look a little weird, or at least not as intended.
    Would you mind take a screenshot please and send it to me at
    [email protected] ?


    [This message has been edited by Humus (edited January 10, 2001).]
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  8. #8
    Hammerhead Shark
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    Originally posted by Pinky:
    Hey, looks pretty damn good man! Very smooth on my Radeon DDR 32MB. How long did it take you to make the 3D engine?
    Well, on this one I started early december. But I've only been working perhaps on hour a day on average. The last weeks have been the msot productive ones, all the bumpmapping and environment mapping was implemented during the last two weeks.
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  9. #9
    Hammerhead Shark
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    Oki doki, I've updated the file now. I found the bug with the fps counter, I was using a absolute path like C:\bla bla \Font.pcx ...

    So it should work now.
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  10. #10
    Goblin Shark BoogyMan's Avatar
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    Looks real good!

    I got right around 100fps on a T-bird 800, Geforce GTS 64meg, 128 ram.

    Oh, and the 6.31 drivers..

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    [This message has been edited by BoogyMan (edited January 10, 2001).]
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  11. #11
    Great White Shark
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    PIII 500
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    I got around 42fps. Looked a little wierd. I am assuming that is because of no support for DOT3 bumpmapping.

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  12. #12
    Master of the obvious Adisharr's Avatar
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    Originally posted by Humus:
    Oki doki, I've updated the file now. I found the bug with the fps counter, I was using a absolute path like C:\bla bla \Font.pcx ...

    So it should work now.
    Works fine now.. 69 fps..



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  13. #13
    Tiger Shark
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    Should it work under NT4.0? I'm at work now and haven't got any other OS to test it on.

    It gives following error message:
    Dr. Watson for Windows NT
    BSP Tree.exe
    Exception: access violation (0xc0000005),
    Adress: 0x00000000

    Hope you get something from this.

  14. #14
    Ursus Arctos Moderatis Grizzly's Avatar
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    Oh sweet you fixed the fps thing. Im not at home right now, but when I get there this afternoon I'll give it another shot and see what FPS I get. I had a strange feeling that this was an absolute path problem

    It worked silky smooth on my sys, I expect to see some good results.

  15. #15
    Hammerhead Shark
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    Originally posted by Angelus:
    Should it work under NT4.0? I'm at work now and haven't got any other OS to test it on.

    It gives following error message:
    Dr. Watson for Windows NT
    BSP Tree.exe
    Exception: access violation (0xc0000005),
    Adress: 0x00000000

    Hope you get something from this.
    I have no idea whether it should run under NT 4.0, but obviously it doesn't. I'll look over that issue.
    Access violation ... sound like a null pointer error. Perhaps your card doesn't support multitexturing in NT so the function pointer is null ...
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