TF2: Pyro Update

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Thread: TF2: Pyro Update

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  1. #6
    Hammerhead Shark
    Join Date
    Aug 2007
    Location
    King George, Virginia
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    Quote Originally Posted by taggart6
    Have you seen the spy tutorial posted on youtube by OmgNinja?

    They are truly epic. It's in 3 parts, and they all offer some great tips and examples on how to play.
    I'm always looking for tips, but think about an engy standing 5 feet from his sentry. Stalemate. Or just unfortunate timing, you're screwed. Spies are good, and yeah, if you take the time to master them you can be great. However, the bump that pyros got really took their gameplay to a new level of ownage. That extra 50 health from the Backburner is ridiculously awesome, and giving a pure close range class a tool to aggravate long range classes (i.e. sniper) makes them even more useful.

    Edit: The engineers he mentions positioning himself between were terrible. Why would they go for the sentry first? You see a sapper, you wrench the spy before getting the sapper off, especially if he's hanging around, not spy checking, they take ages to kill the sentry.

    The leaping one is a pretty good idea, I don't know if I want to rely on it with some server latency. I'd give all my illegitimate facestabs to have all my legitimate backstabs.

    Just wanna apologize for derailing your thread, I didn't realize it was in reviews, I thought it was in games. Curse you, find new posts button!
    Last edited by xclite; 07-21-2008 at 11:31 PM.
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