Man Doom 3 is gonna rock on the Radeon...its gonna suffer some on the GeoForce cards...got some Radeon lovin'!! Bump Mapping is where it's at right now. Read this....

Voodoo Extreme has been doing an interview with the all mighty John Carmack, at id software. Here's a short blurb he did about ATI's Radeon and support of Doom.


ATI Radeon: All features work properly, but I needed to disable some things in the driver. I will be working with ATI to make sure everything works as well as possible. The third texture unit will allow the general lighting path to operate a bit more efficiently than on a GeForce. Lacking the extra math of the register combiners, the specular highlights don't look as good as on a GeForce.
3DFX Voodoo4/5, S3 Savage4/2000, Matrox G400/450, ATI Rage128, Nvidia TNT[2]: Much of the visual lushness will be missing due to the lack of bump mapping, but the game won't have any gaping holes. Most of these except the V5 probably won't have enough fill-rate to be very enjoyable.


Great to see that the Radeon will be working great with Doom3! (a game I'm look forward to)