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Expensive Sushi
Any Good MMORPG's on the Horizon?
I kinda gave up on 24/7 gaming last with Daoc went back to AO then recently just stopped playing online games all together. I have played UO and AC for years and kinda have given up on RPG's. My friends say I want to much from an MMORPG but I kind of equate it to buying a rig from Gateway or the like. They offer you cr*p at high prices but then you learn to build your own. Too bad that does not work with RPG's. So to get back to the point of this post, does anyone know of any revolutionary MMPRPG's on the horizon? I played Warcraft III, I know it is a RTS but a friend got into beta so I tried it out. The only RTS I ever got addicted to was Total Annihilation; for some reason I just loved it and played it forever and still do at times. My only hope it looks like for RPG is World of Warcraft I love the graphics but looks like same tired content. I say this about most RPG's before they come out then I get addicted to lvling, pk a bit then, usually sell on Ebay. I think it is the natural evolution of most things, but if some game company could integrate various genres RTS/MMORPG/FPS, to a limited extent, into a title it would increase the life of playability. Each genre servers a purpose and could be utilized to enhance a certain facet of any MMORPG. Hopefully all these delineations will disappear in the future. I know that it is hard enough to make a pure RPG game and that they have to make their games able to run on a PII and the like, but it seems gaming has used graphics as a crutch and gotten away from ingenuity and evolving content (especially high-end content for hardcore gamerz which IMHO would be the people you want to please the most in the long run). Each genre that people currently use to classify games all will some day be integrated, I hope, into what people will simply call "A d*mn good game." Each genre is a tool that game developers should use to sculpt a well rounded, interesting game. I look back over the games I played and take certain things away from each. In the RTS games I loved the ability to micro manage resources, learn techniques and to fight a large number of people a day. When I go back to RTS games it is nice to know that you have required a skill like riding a bike and you go back to being uber in no time. You also feel the ease of not having to look for groups, restock and keep pace lvling with your friends. Not having to kill the same mob till your eyes bleeds is kinda nice too. Then, on the other hand, MMORPG's give you a sense of community and pride in a high lvl character. You have something that you have built and can identify with (you can also sell for $$$). However, the closest you come to learning any skill is trying to be good at pvp. I think that pking in AC was a blast but in truth did not take much skill. Yet if you married an RPG with some kind of FPS, atleast for pvp, you could have something to improve in. Well I think people, hopefully, get my jist and I hope someone says I have missed some game to be released at such and such date but I think not any time soon.
AMD ATHLON XP 2000+/266 FSB @1.81GHz
CoolerMaster HHC-001 HSF /w shim
Abit KR7A-133R KT266A mobo
2x 256 MB OCZ PC-3000MB ddr (512MB ddr)
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Sony 1.44MB FDD
Sony DDU1621 CD/DVD
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