Morrowind Patch released.

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Thread: Morrowind Patch released.

  1. #1
    Great White Shark Mandorallen of Molynnr's Avatar
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    Morrowind Patch released.

    Solves some irratating quest bugs, CTD's.

    http://www.morrowind.com/downloads/updates_patches.htm

    Features Added


    When a default cell is created, water creatures are added to the cell. This means as you swim further and further away from the mainland, and new water cells are created, they will be populated by water creatures.

    An auto run feature has been added. You can now continue to run forward when you press the Q key on your keyboard once. This will cause you to run forward until you press the autorun key a second time or the back or forward movement keys.

    A version number has been added to main menu screen.

    A health Bar for NPCs and creatures has been added for when you are in combat. An orange health bar for the creature or NPC you are currently in combat with will now appear above your own health bar on the lower left part of the screen. This health bar will only appear when you are attacking a creature or NPC and will slowly fade out if you stop attacking. It will also update to a different creature or NPC's health if you switch targets in the middle of combat.

    Added Difficulty slider to Preference menu under Options. The Difficulty slider has 200 different settings that will either increase the amount of damage you deal and receive or reduce the amount of damage you deal or receive, depending on where you set the slider.

    The user can now load multiple plug-ins without losing references when both plug-ins affect the same cell. This means that if you have 2 or more plug-ins that add or remove references from, for example, Fort Moonmoth, you will be able to keep all of the additions or removals from all the loaded plug-ins.

    Added a "DirectX Diagnostic" button in the Morrowind Launcher that allows you to run the DirectX Diagnostic tool directly from our interface. This can be reached in the Morrowind launcher. Click on Technical Support in the launcher and you will see a DirectX Diagnostic button that will run this handy tool. The DirectX Diagnostic tool is very helpful for problem shooting any technical problems you may be having with the game.

    Added a sound quality button to the Options menu. The two available choices are Hardware Acceleration and Software Mode. Those of you that are still experiencing sound problems should set this Software Mode.



    Bug Fixes


    Fixed a crash bug involving the purchase and equipping of the Imperial Chain Cuirass.

    Fixed several sound problems with several lower quality sound cards. You should be able to play the game with your Hardware Acceleration set at full from now on.


    Fixed a bug that was causing problems when you attempted to save with a container open.

    Only guards marked as re-spawn will re-spawn now.

    Plug-ins will no longer come up with a warning in the launcher saying that that plugin/save uses a different version of master file than is present when they do not.

    Jumping up slopes will no longer cause you to float and glide.

    Summoned bound items no longer give you infinite stats.

    You will no longer crash to desktop if you press Enter while making potions.

    You can no longer drop conjured weapons if they un-equip then equip them.

    Health numbers for weapons in the quick keys menu pop up help will now display accurately.

    Loading while the container menu is open will no longer create multiple cloned containers.

    Fixed some menu bugs with saving a game by only allowing saves to occur if you have no other menus open.

    Memory leak when summoning bound items has been fixed.

    Fixed a crash when canceling barter.

    Fixed a freeze that locked the game in a bad menu mode after Sleeper dreams.

    Training skills will now add to level up bonus for misc skills.

    Armor weight will no longer shift between Heavy, Medium, or Light.

    Restore and Drain abilities now affect the current value, not the base value, of attributes being modified.

    Inventory change of pc during an attack no longer causes bad animations.

    The frost atronach will now attack faster than before.

    ALT, SHIFT, and CTRL keys were rarely getting stuck down in menu mode. This will no longer happen.

    Fixed a bug where you could gain money when buying something instead of paying money for it.

    The launcher will not gray out options any longer.

    Robe of St. Roris changed to Cast When Used.

    Equipping a soul gem/apparatus, etc, during combat will no longer remove them from your inventory.

    Fixed a crash when hitting F1 with the quick keys selection menus open.

    Fixed a problem with sounds persisting after a cell change.

    Fixed a bug in the Berserk ability that was draining all of your fatigue after its use.

    Fixed a bug with beast races and the spell cycle function. Now when a beast race has an item they cannot wear (full helm, boots), it will not show up in this menu.

    Fixed a bug in the weapon cycle function that was allowing constant effect weapons to add bonuses to you permanently.

    Corrected a bug which would cause an NPC to sometimes run inexplicably while wandering.

    NPCs/Creatures which bump into an obstacle while wandering without the presence of a pathgrid will select a new point to go to rather than trying to work around the obstruction.

    Corrected a bug where the vertical movement distance was not calculated for followers and they could lag behind excessively.

    NPCs will no longer attempt to open trapped doors to reach you.

    Fixed a bug where you could kill an NPC responding to a crime, with a single blow, and not receive a bounty for murder.

    Fixed a bug where you, as a vampire with a high bounty, could commit additional crimes, and guards would fail to respond.

    Corrected a bug where an NPC would fail to respond if you were in a crouch and hit them with a projectile weapon.

    Fixed a bug concerning trying to equip multiple repair items during combat would cause a crash.

    Fixed a bug with the way dispel worked in conjunction with good and bad effects on you.

    Fixed a crash bug involving shooting a projectile at an actor that was far enough away that they were not active.

    Fixed a missing art file with the Redas War Axe.


    Quest Fixes


    Fixed a bug in Cunius Pelelius’ script that would cause a lock up if you clicked on the (evidence of corruption) topic.

    Fixed a bug that prevented you from speaking to the Daedric Statue of Boethiah if you had spoken to M’Aiq the Liar about (Shrine of Boethiah).

    Fixed a bug where you were falsely being recognized as Hortator of all houses.

    If you kill Marcel Maurard, you no longer can get a reward from Miun-Gei over and over.

    Fixed a House Telvanni quest that was not allowing you to complete Master Aryon’s quest involving the collection of wizard spells.

    Fixed a bug with Dwemer Puzzle box and Hasphat not giving you a key.

    Bug in the CloudCleaver quest where you could take cloudcleaver from the witch before she dies (thus breaking the quest) has been fixed.

    Fixed an infinite dialogue loop in Wine-Sot/Cloudcleaver quest.

    You can no longer receive unlimited gold for solving the murder of Ralen Hlallo.

    Fixed an infinite dialogue loop in (law in Morrowind) topic.

    A confirmation box was added to the Magister topic in the Telvanni house quest line to ensure that you do not wish to continue any further in this line.

  2. #2
    Hammerhead Shark sublim21's Avatar
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    Thank you
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  3. #3
    nuclear launch detected kpxgq's Avatar
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    does it speed up the game somewhat?
    bitfenix prodigy, i5 4670k, asrock z87e-itx, zotac gtx 970, crucial m500 msata, seasonic x650, dell st2220t

  4. #4
    Mako Shark dudewth's Avatar
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    THANK YOU MoM!!! Some of those bugs were pretty annoying

  5. #5
    Reef Shark Jr916's Avatar
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    is this game worth getting, how is it set up, is there multiplayer if so is it any good?
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    Max Power, you strap yourself in and feel the G's"
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  6. #6
    Great White Shark Mandorallen of Molynnr's Avatar
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    Originally posted by kpxgq
    does it speed up the game somewhat?
    Not that I can tell.

    At least the NPC's that follow you are way improved...much less chance of losing 'em.

    Orginally posted by Jr916
    is this game worth getting, how is it set up, is there multiplayer if so is it any good?
    I'd say it's worth getting. There is no multiplayer (thank god!). If there was, this would be more addictive than Everquest, you'd end up losing your social life.

    It's an FPS RPG with a whole world to explore (and kill). If you're into RPG games like Baldur's Gate, then chances are you'll enjoy Morrowind.

  7. #7
    Tiger Shark elite73's Avatar
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    Looks like they did some intensive work on this patch cant help but wondering how they put so much into 3.42 MBs.

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  8. #8
    Hammerhead Shark sublim21's Avatar
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    upgraded morrowind, and still not getting a bar of health for creatures, or npcs. In fact, there aren't any of the option listed in the updates. Whats going on?
    Specs - mobo: Asus m2n-sli deluxe with an Athlon X2 4200. Videocard: 7900gt Ram: 2 gigs

  9. #9
    BANANARAMA FOFANA tu2thepoo's Avatar
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    when it updated, it put the new exe on my desktop, so i just copied it over the existing one and, presto, things seemed patched (NPC health bars etc etc)

  10. #10
    Hammerhead Shark JuveDuke's Avatar
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    Will it work with your old saved games?

  11. #11
    Mako Shark fbs1992's Avatar
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    did it help framerates? i dont think im gonna dl it if it didnt increase the framerates
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  12. #12
    Hammerhead Shark
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    Originally posted by Mandorallen of Molynnr
    There is no multiplayer (thank god)
    it'd kick arse for LANs

  13. #13
    Mako Shark dudewth's Avatar
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    Originally posted by JuveDuke
    Will it work with your old saved games?
    mine did, but it said something about it might not work and asks if you want to "continue running executable", so i said yes like 20 times and then it loaded perfectly and everything has been peachy keen since.

  14. #14
    Hammerhead Shark Fat Elvis's Avatar
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    I don't know if it increased any framerates, but it sure seems smoother and I can now run the game with the original .exe without any problems (knock on wood). The patch is worth it just for the enemy health bar IMO.

    Just a question, does anyone else have problems with the second CD? I can't play it and I get a message to call a guy at Bethesda softworks about it(with his phone number and extention). I'm sure he's gonna be real happy to hear me and anyone else who gets the same message....
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  15. #15
    nuclear launch detected kpxgq's Avatar
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    Originally posted by Fat Elvis
    I don't know if it increased any framerates, but it sure seems smoother and I can now run the game with the original .exe without any problems (knock on wood). The patch is worth it just for the enemy health bar IMO.

    Just a question, does anyone else have problems with the second CD? I can't play it and I get a message to call a guy at Bethesda softworks about it(with his phone number and extention). I'm sure he's gonna be real happy to hear me and anyone else who gets the same message....

    the second CD is the construction set CD.... not a part of the game... if you want to use the editor then you shouldve read the white note that came in the box saying that you cant install it seperately.. instead.... when you install morrowind it automatically installs the editor unless you press cancel... the 2nd CD just has extra textures and stuff for the editor... when you run the editor there is an option to run it off the cd
    bitfenix prodigy, i5 4670k, asrock z87e-itx, zotac gtx 970, crucial m500 msata, seasonic x650, dell st2220t

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