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S.T.A.L.K.E.R: Oblivion Lost trailer | The first DX9 game!!!
Wow, the outside enviorment is nothing short but amazing! Trailer here..
http://195.145.119.243/movies/pc/sta...mall_divx5.zip
This game puts SOF2 & MoHAA to shame. The trailer is low quality, but you will get the idea of how amamzing that enviorment is & awesome game play.
This is the first early beta of the game, so you know plenty of features haven't been implemented yet. I guess those DirectX 9 beta drivers are being put to use.
Here's a couple screenshots.


Go here to see a bunch more screens. http://www1.giga.de/stories_u4/0,3204,27335,00.html Click on Shots'N'Pics since well, most of you won't be able to read the language.
the game uses a NEW engine called X-Ray. Here is a little list of the specs for you... not a complete list mind you...
Levels combining closed spaces as well as enormous open areas
Visualization optimized for hardware TnL (both FF and shading capable parts)
Continuous level of detail technology for all the geometry
~100 000 polygons per frame at 60 fps on average hardware
Detailed character models (500-10 000 polys)
Powerful skeleton-based animation allows usage of motion-capture hardware and produces smooth and realistic motion of characters
High-speed blended animation system capable of up to infinity number of bone interpolation & modulation
SSE/3Dnow! Technologies used for skinning and forward kinematics
Vertex shaders used on shading capable hardware
Detail objects (grass/small stones/etc)
Portal-style, non-linear subdivision based visibility detection system
Optimized for T&L hardware in the way of grouping primitives to large-size batches
Greatly reduces overdraw - which is the main slowdown on even high-level video boards
Usage of antiportals (aka Occluders) for occlusion culling
Intelligent hardware state caching technology
Both Direct and Radiosity lighting models
Colored dynamic lights and dynamic "soft" shadows
Character shadowing
Intelligent light sources selection, clipping, merging
Makes possible more than 50 dynamic lights per frame at reasonable FPS-es
Ordinary stuff: flares, coronas, etc
Intelligent shader subsystem
Dynamically generated textures
Reflections, chrome effects, etc.
VR-Simulation engine optimized for massive payload
High-performance collision detection allowing simultaneous motion of large number of characters in high polygonal environment
Realistic physics simulation (ballistic, motions, fluid engine, snow, rain, explosions, etc.)
Motion compensation scheme
Hides many visual artifacts produced by FPS-es instability
Particle system with real physics
High quality HRTF 3D-sound with clipping and partial wave tracing
"Low-penalty" & "low-delay" reaction technology (less then 1ms to start HRTF 3D Sound Source to play)
Context-relative multiple-mixed music streams in MP3/MP2/WMA/ADPCM formats
Computer rivals possess virtual hearing and sight, which when combined with worked out AI makes them tough enemies
Different kinds of enemies, military vehicles, helicopters, boats, etc (work in progress)
Accurate hit calculation algorithm
Powerful built-in scripting language
Full realization of C-language and partial C++
Only 6-8 times slower than real (x86) code
AI
Simulation Level-Of-Detail and Culling
Virtual sight, hearing, feeling
Fuzzy logic controlled agents
Advanced terrain reasoning with tactical assessment
Adapting tactics with reinforcement learning
Dedicated snipping tactics
Team maneuvers
Support for all D3D compatible accelerators, starting from 2nd generation (TNT/Voodo2/etc);
The most important part of the mathematics is optimized for SSE & 3Dnow! instructions
Editor supports both 3DsMAX 2.5/3/4 and Lightwave 6.5/7 as modeling tools
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6 years to 5,000!
This game looks pretty sweet, not Doom 3 sweet but pretty close.
"I am strong. I can throw a rock and hit a gypsy from 15 meter!"
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Hammerhead Shark
Originally posted by Idiot356
This game looks pretty sweet, not Doom 3 sweet but pretty close.
Couldn't agree more with ya, this is some sweet graphics
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Tiger Shark
The screens look like a cross between morrowind serious sam and the aliens movies.
Rubik's cube, from hell's heart I stab at thee. For hate's sake I spit my last breath at thee.
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Great White Shark
very pretty.
Especially the background
very highly detailed.
plus the pistol looks awesome too.
though the blurry nail beside it doens't look so great 
edit: I like the interface in the movie
Last edited by Terry; 07-28-2002 at 03:56 AM.
Member of TSGG & ITG
HEATWARE
Follow me down the rabbit hole:
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It's Russian game!!!! Cool! Seems that Russians are going to be serious figures in future gaming history, taking into account success with IL-2 sturmovik and bunch of other games. What ya think?
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Hammerhead Shark
I had the movie pf this game a while ago and it looks sweet, the interface on the movie looks like it could be great too, not too cluttered.
Can't wait for it to come out.
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Catfish
Wow that looks pretty sweet. Amazing backgrounds.
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Into the Wasteland
ah, oooohhhh, ahhh. Browning 9-mike mike.
Last edited by Astros Fan; 07-29-2002 at 01:17 PM.
Xbox gamertag: oWastelander
Laptop: ASUS ROG Strix G15 AMD Advantage Ryzen 9 5980HX Radeon RX6800M
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Hammerhead Shark
i just wet my pants. man, and i just bought these abercrombie boxers too!
Knight of the OC Crusaders
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WOW this one is even better then the before video I seen. The game definitally has the looks that easily beat UT2003.
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Awesome movie. Even though its probably close to 6 months old. I know I saw it at least 3 months ago, for sure. I'm quite positive it was much longer though. Its an old video to say the least.
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GO BENGALS!!!!!
This game looks very awesome. Thanks!
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Awesome.
NOTHING WILL BEAT UT2k3!
anyway, this game looks freakin crazy, i want it!
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Tiger Shark
that does look sweet, thanks for the pics. What the hell is that in the grass with him? Is that your camera or some robotic attack dog?
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