Oh 3DRealms will DNF ever come out?

Sharky Forums


Results 1 to 9 of 9

Thread: Oh 3DRealms will DNF ever come out?

  1. #1
    Catfish
    Join Date
    Dec 2001
    Posts
    118

    Red face Oh 3DRealms will DNF ever come out?

    Well not that I care that much about Duke Nukem Forever but I thought this was pretty funny. Over at www.shacknews.com they have an update from George Broussard:

    Work @ 3D Realms [04:19 pm] 41 Comments
    George Broussard from over at 3D Realms updated his .plan file, as they are looking for a few more "environmental artists" to work on Duke Nukem Forever. "We're looking for artists that can take a basic shell of a level and detail it out with geometry that you will build and texture." More info here.


    Seems to me that they should be a little farther along than just starting to detail empty shells of levels. Its just become a pretty pathetic saga.
    mmmmm new computer:
    P4 [email protected] retail hsf
    Asus P4S533
    512mb Samsung PC-2700
    MSI Geforce4 Ti4400
    Maxtor 60gb 7200rpm Quietdrive
    Soundblaster Live! 5.1
    Samsung 955DF
    Logitech Z540 5.1 Speakers

    3dMark Compare Link: http://service.madonion.com/compare?2k1=3535612

  2. #2
    Hammerhead Shark Kill-Switch's Avatar
    Join Date
    Feb 2002
    Location
    England
    Posts
    1,195
    Don't hold your breath the game is never coming out, hence the title DNF (Did Not Finish). If by some miracles it DID come out it'd be the Daikatana of 2002/2003

    Intel i7 7700K (Kaby Lake)
    NZXT Kraken X62 AIO CPU Cooler
    Asus ROG Maximus IX Hero Z270 Motherboard
    32Gig G.Skill Trident X Series DDR4 (4 x 8gig @3200)
    Gigabyte Geforce GTX 1080 G1 Gaming
    256Gig Samsung 850 Pro SSD
    3TB Seagate Barracuda HDD
    Thermaltake Toughpower Grand RGB 750watt PSU
    27" Acer Predator XB271HU
    Razor DeathAdder Chroma
    Razor Blackwidow Chroma V2
    BeQuiet Dark Base 900 Pro

  3. #3
    Reef Shark
    Join Date
    Sep 2002
    Posts
    357
    I remember when it was using the half Life engine, than the UT engine. So what is it using now?

  4. #4
    Tiger Shark Doomah's Avatar
    Join Date
    Jul 2002
    Location
    Rochester, NY
    Posts
    934
    Originally posted by NatakuARN
    I remember when it was using the half Life engine, than the UT engine. So what is it using now?
    It's supposedly using the UT Engine (or just plain unreal, i dunno, read the FAQ) with "modified update snippets" from Epic.

    They should retitle it "Duke Nukem Never".
    "PS 3.0 utilizes a wide range of optimizations, from 64-bit frame-buffer blending to looping and dynamic conditionals for rendering multiple light interactions in a single pass without requiring a combinatorical explosion of precompiled shaders."
    -Tim Sweeney

    DNF > HL2

  5. #5
    Reef Shark Regulator's Avatar
    Join Date
    Oct 2002
    Posts
    420
    Originally posted by Doomah


    It's supposedly using the UT Engine (or just plain unreal, i dunno, read the FAQ) with "modified update snippets" from Epic.

    They should retitle it "Duke Nukem Never".
    Actually I heard that their contract with Epic entitles them to any modifications to the engine, for example they are also lisenced to use the UT2k3 engine. So we shouldnt judge the game as of now, although since they are taking forever, I think they are constantly working with newer engines to keep up with what the graphics and physics of newer released games. IMO, the game would be great if it were to ever be released.

  6. #6
    Reef Shark
    Join Date
    Sep 2002
    Posts
    357
    Until than we have games like serious sam to keep us busy.

  7. #7
    Tiger Shark Doomah's Avatar
    Join Date
    Jul 2002
    Location
    Rochester, NY
    Posts
    934
    Originally posted by NatakuARN
    Until than we have games like serious sam to keep us busy.
    Soon we can add Doom 3, Unreal 2, Kreed, Stalker, etc in that category too.
    Last edited by Doomah; 11-07-2002 at 01:44 PM.
    "PS 3.0 utilizes a wide range of optimizations, from 64-bit frame-buffer blending to looping and dynamic conditionals for rendering multiple light interactions in a single pass without requiring a combinatorical explosion of precompiled shaders."
    -Tim Sweeney

    DNF > HL2

  8. #8
    Tiger Shark
    Join Date
    Nov 2000
    Location
    Chicago
    Posts
    765
    it was actually using the q2 engine at first, do you beleive that ****?
    COOLER MASTER ATC-201B-BXT | Asus A7N8X DLX | Antec 430W PS TRUE430 | AMD ATHLON XP 2500+ OC'd 3200+ w/ Vantec Aeroflow | CORSAIR 1GB PC-3200 | Dual WD 36GB Raptors | Lite On 48x24x48x16 CDROM/CDRW/DVD | Logitech Cordless MX Duo | NEC/Mitsubishi FE991SB-BK 19" CRT | Logitech Z-680's | WinXP Pro | nvidia eVGA Geforce 6800 |
    ---------------
    www.stoogeville.com

  9. #9
    Tiger Shark Doomah's Avatar
    Join Date
    Jul 2002
    Location
    Rochester, NY
    Posts
    934
    Originally posted by ZooL
    it was actually using the q2 engine at first, do you beleive that ****?
    Haha yeah. Check out the 98' E3 video of it.

    http://www.3dgamers.com/games/duke4ever/

    Could you believe that that looked amazing at the time?

    That said, even those "new" screenshots that have been up for some time are dated, and 3DR said that they don't do the game justice as it is. Of course we have no proof of this and we probably ... never will. WID!
    "PS 3.0 utilizes a wide range of optimizations, from 64-bit frame-buffer blending to looping and dynamic conditionals for rendering multiple light interactions in a single pass without requiring a combinatorical explosion of precompiled shaders."
    -Tim Sweeney

    DNF > HL2

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •