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Thread: Halo contender for PS2

  1. #16
    Hammerhead Shark 20NemesiS01's Avatar
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    The problem with playing games on the PC as compared to consoles is that my PC sucks. I'm slowly becoming more of a console gamer because PC games are getting to demanding and having dedicated hardware for games is much easier for me.

    Halo is a good example of this. Unless you have a great rig, Halo will look like crap compared to the Xbox version.
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  2. #17
    Reef Shark
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    on consoles they are forced to work within the limitations of it, they cant just say "well, you need more ram" or a faster processor.

  3. #18
    6 years to 5,000! Idiot356's Avatar
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    This game is getting huge amounts of hype for it's graphics.

    But there are no gameplay impressions whatsoever, so until then I would hold off judgement.
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  4. #19
    Mako Shark Soldier_Of_Evil's Avatar
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    Originally posted by Idiot356
    This game is getting huge amounts of hype for it's graphics.

    But there are no gameplay impressions whatsoever, so until then I would hold off judgement.
    Maybe because its a year away and they are still finishing off the engine?

    And while i do agree that overall FPS's on PC's are better, there is someting about a well done console FPS that appeals to me. Like in Timesplitters 2, the multiplayer mode just feels right and FUN. And thats whats important.
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  5. #20
    remember me? number1sixerfan's Avatar
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    Originally posted by Soldier_Of_Evil
    Maybe because its a year away and they are still finishing off the engine?

    And while i do agree that overall FPS's on PC's are better, there is someting about a well done console FPS that appeals to me. Like in Timesplitters 2, the multiplayer mode just feels right and FUN. And thats whats important.
    Well, if timesplitters had online support, it'd be better than a lot of pc fps games out there(talking strictly multiplayer).

  6. #21
    Mako Shark Soldier_Of_Evil's Avatar
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    Originally posted by number1sixerfan
    Well, if timesplitters had online support, it'd be better than a lot of pc fps games out there(talking strictly multiplayer).
    Yea, for some reason they cut it out during the last month of development.

    While MP is certanly Timesplitter's 2 strong point, the SP wasnt shabby either. There was good level design, and loads upon loads of humor.
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  7. #22
    remember me? number1sixerfan's Avatar
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    Originally posted by Soldier_Of_Evil
    Yea, for some reason they cut it out during the last month of development.

    While MP is certanly Timesplitter's 2 strong point, the SP wasnt shabby either. There was good level design, and loads upon loads of humor.

    Although I loved the MP, I didn't like sp that much. There wasa lot of humor though,lol.

  8. #23
    Mako Shark Soldier_Of_Evil's Avatar
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    Originally posted by number1sixerfan
    Although I loved the MP, I didn't like sp that much. There wasa lot of humor though,lol.
    Even the statistics provide a good bit of laugh. With a section like "Played as a monkey: Yes/No" the game cannot possible be bad.





    BTW the monkey rules.
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  9. #24
    remember me? number1sixerfan's Avatar
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    Originally posted by Soldier_Of_Evil
    BTW the monkey rules.
    Only character I ever play with. He owns everyone because of his height.

  10. #25
    Mako Shark Soldier_Of_Evil's Avatar
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    Originally posted by number1sixerfan
    Only character I ever play with. He owns everyone because of his height.
    Yea, the only bad thing is that he dosent take a lot of damage at all, but since i almost always play in one-shot kill mode and set kill limit to 100, hes unbeatable

    Have you heard anything about TS3? The only thing i know is that its coming out next year supposebly and will have online play
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  11. #26
    remember me? number1sixerfan's Avatar
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    Originally posted by Soldier_Of_Evil
    Have you heard anything about TS3? The only thing i know is that its coming out next year supposebly and will have online play
    I haven't heard a word about it, but whenever it comes out, I assure you that I will get it.

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