Windows 2000 Pro vs Unreal Tournament

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Thread: Windows 2000 Pro vs Unreal Tournament

  1. #1
    Registered User
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    Question Windows 2000 Pro vs Unreal Tournament

    Windows 2000 Pro doesnt let me go full screen in Unreal Tournament does anyone know why it doesnt let me do this?

    Thanx,
    DeAthWiSh

  2. #2
    Tiger Shark
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    Post

    do you have your Win2k updated with DX8 and SP2 and all the compatibility updates from windowsupdate?
    ------------------
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    [This message has been edited by Neep (edited July 23, 2001).]
    Think people! Computing isn't a hand-holding process.

    Sisqo:
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    Cable Modem

  3. #3
    Reef Shark biosx's Avatar
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    Post

    Also, be sure to patch UT itself.

    You need the Creative Patch if you got your game from SBLive! X-Gamer or Platnium (like me).

    You can get the normal patch as long as you didn't get your game from a Creative product.

    Have fun

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  4. #4
    Hammerhead Shark
    Join Date
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    Question

    Originally posted by DeA7hWiSh:
    Windows 2000 Pro doesnt let me go full screen in Unreal Tournament does anyone know why it doesnt let me do this?
    Mine works fine in Full Screen. Specs below...

    Make sure your machine is patched, and the game is patched to tne most recient release, and you should be fine.

    ------------------
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    Who is "General Error" and why is he reading my drive?

  5. #5
    Catfish
    Join Date
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    Post

    Originally posted by DeA7hWiSh:
    Windows 2000 Pro doesnt let me go full screen in Unreal Tournament does anyone know why it doesnt let me do this?

    Thanx,
    DeAthWiSh
    If u have a Elsa Ultra2 then don't use their newest driver. It screwed up. Use the Nvidia newest driver,I had the same prob. when playing AOE2X, otherwise i don;t know


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    Pioneer 16X DVD
    19" Samsung 955DF
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    MS Intelli Mouse
    MS WINDOWS 2000 & WIN98 SR2

  6. #6
    Sushi
    Join Date
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    Lightbulb

    I had the same problem. So I went into the preferences within the Unreal window and switched the video from software rendering to DirectX and it worked perfectly.

    I was running off of service pack 2, and UT 428 creative labs edition patched to 436.

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