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10-12-2010, 09:38 PM
#196
I don't roll on Shabbos!
 Originally Posted by Delphi00
Nice nice. How old was he and what class was he teaching?
I'd say he's in his 40's. He is a nuclear engineering professor. Really cool guy actually, so I'm not surprised he likes good games
PC: Corsair 550D
4280k | Asus Rampage Gene | Mushkin 4x4GB | EVGA 780
Intel 120GB SSD + 2TB Seagate | Seasonic 660 Plat
2x Alphacool XT45 | Laing DDC | Bitspower
Currently playing: Civ 5
Last Game Beaten: Walking Dead
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10-13-2010, 08:49 AM
#197
Tiger Shark
 Originally Posted by linoleum
Creepers are starting to frustrate me too much.
And on October 11th Notch wrote the following on his twitter: "I just made the most unfair mob ever even more unfair. You will hate the Ghast."

Flying creepers or something?
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10-13-2010, 03:04 PM
#198
Hammerhead Shark
 Originally Posted by linoleum
Well there you go, now you have something to do with the cobblestone.
Make a highway.
...with a 4 lane minecart track on it, of course. 
Definitely thinking about a minecart superhighway! 
For now I turned all the cobblestone back into clean rock and built a freaking massive castle out of it...
http://img839.imageshack.us/img839/8103/mc7m.jpg
http://img411.imageshack.us/img411/5366/mc5w.jpg
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10-13-2010, 04:28 PM
#199
"Watches You Sleep" Shark
Holy crap!
Did you do all that by hand?
you should post your world for others to check out.
Last edited by taggart6; 10-13-2010 at 04:28 PM.
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
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10-14-2010, 11:47 AM
#200
Wow, that's a hell of a lot more impressive than what I've been doing.
I hit bedrock at the bottom of my staircase, and I've been systematically digging out all available "diggable" materials, and replacing it with glass. So in the areas where there is a break through the bedrock to the sky, you can see it. It also gives me an indicator of day/night when I'm down in the pit, digging away. Costing me a ton of time harvesting sand/wood to feed my 5 furnaces though.
I tried powering them with lava, but it got too expensive in iron for buckets. I've now got a farm of trees. My original farm was too close to my lava moat. It kept catching on fire.
Last edited by James; 10-14-2010 at 11:48 AM.
Crusader for the 64-bit Era.
New Rule: 2GB per core, minimum.
Intel i7-9700K | Asrock Z390 Phantom Gaming ITX | Samsung 970 Evo 2TB SSD
64GB DDR4-2666 Samsung | EVGA RTX 2070 Black edition
Fractal Arc Midi |Seasonic X650 PSU | Klipsch ProMedia 5.1 Ultra | Windows 10 Pro x64
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10-14-2010, 12:58 PM
#201
Master of the obvious
 Originally Posted by James
Wow, that's a hell of a lot more impressive than what I've been doing.
I hit bedrock at the bottom of my staircase, and I've been systematically digging out all available "diggable" materials, and replacing it with glass. So in the areas where there is a break through the bedrock to the sky, you can see it. It also gives me an indicator of day/night when I'm down in the pit, digging away. Costing me a ton of time harvesting sand/wood to feed my 5 furnaces though.
I tried powering them with lava, but it got too expensive in iron for buckets. I've now got a farm of trees. My original farm was too close to my lava moat. It kept catching on fire.
Have you tried coal? I've got about 400 coal right now - it seems pretty plentiful on my current map.
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10-14-2010, 01:25 PM
#202
Awesome.
 Originally Posted by Adisharr
Have you tried coal? I've got about 400 coal right now - it seems pretty plentiful on my current map.
Same here. Coal > *.
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10-14-2010, 01:42 PM
#203
"Watches You Sleep" Shark
Been cranking out a bunch of placed lights to have them all turn to lanterns after the update.
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
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10-14-2010, 02:04 PM
#204
 Originally Posted by Adisharr
Have you tried coal? I've got about 400 coal right now - it seems pretty plentiful on my current map.
 Originally Posted by Kamakazie
Same here. Coal > *.
I've been converting all my coal into torches. That being said, I only have about 2 stacks of torches currently. I go through them at a prodigious rate.
Crusader for the 64-bit Era.
New Rule: 2GB per core, minimum.
Intel i7-9700K | Asrock Z390 Phantom Gaming ITX | Samsung 970 Evo 2TB SSD
64GB DDR4-2666 Samsung | EVGA RTX 2070 Black edition
Fractal Arc Midi |Seasonic X650 PSU | Klipsch ProMedia 5.1 Ultra | Windows 10 Pro x64
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10-14-2010, 02:17 PM
#205
Master of the obvious
 Originally Posted by James
I've been converting all my coal into torches. That being said, I only have about 2 stacks of torches currently. I go through them at a prodigious rate.
Ooo I keep forgetting to do that. Will the update convert all your torches in inventory to lanterns as well or do they have to be attached?
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10-14-2010, 02:33 PM
#206
 Originally Posted by Adisharr
Ooo I keep forgetting to do that. Will the update convert all your torches in inventory to lanterns as well or do they have to be attached?
I think they have to be placed.
Not sure though. I haven't been following it.
Crusader for the 64-bit Era.
New Rule: 2GB per core, minimum.
Intel i7-9700K | Asrock Z390 Phantom Gaming ITX | Samsung 970 Evo 2TB SSD
64GB DDR4-2666 Samsung | EVGA RTX 2070 Black edition
Fractal Arc Midi |Seasonic X650 PSU | Klipsch ProMedia 5.1 Ultra | Windows 10 Pro x64
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10-14-2010, 03:03 PM
#207
"Watches You Sleep" Shark
 Originally Posted by James
I think they have to be placed.
Not sure though. I haven't been following it.
My understanding is they have to be placed. Other wise they keep as torches that remain lite for only a short amount of time once planted.
I just started lining my house with them.
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
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10-14-2010, 05:33 PM
#208
nuclear launch detected
 Originally Posted by Adisharr
Have you tried coal? I've got about 400 coal right now - it seems pretty plentiful on my current map.
lol, i didnt even know you could power a furnace with wood, ive always used coal
bitfenix prodigy, i5 4670k, asrock z87e-itx, zotac gtx 970, crucial m500 msata, seasonic x650, dell st2220t
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10-14-2010, 05:37 PM
#209
nuclear launch detected
 Originally Posted by linoleum
Creepers are starting to frustrate me too much.
I started trying to build a water trap (which never really worked), but in the process it kept getting blown up by creepers (both while trying to build and while trying to test). Eventually I just built a big wall around it so I could at least complete it in peace...and of course after I reopened it, a creeper exploded right at the wall and the water flooded the hill right outside my base.
I don't mind them generally as part of the challenge of the game, but they don't die in the sun and they don't make noise, and they do way more damage than the other foes (because they take out property as well as health) and they have this tendency to get "stuck" right along walls so you can't see them until you land next to them (unlike the other foes which tend to start jumping/shooting at you when you get near them), so at the very least they should have a reduced spawn amount or something.
Also, we could do a multiplayer "group build" in Classic while we wait for the bugs to be fixed in multiplayer Alpha. This could also include people that haven't bought the game...if anyone is interested?
i just bump down the difficulty to "peaceful" so they dont bother me while im doing a big project... it might be considered "cheating" but so is placing a ton of torches to get free lanterns post-patch
bitfenix prodigy, i5 4670k, asrock z87e-itx, zotac gtx 970, crucial m500 msata, seasonic x650, dell st2220t
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10-14-2010, 11:41 PM
#210
"Watches You Sleep" Shark
 Originally Posted by kpxgq
i just bump down the difficulty to "peaceful" so they dont bother me while im doing a big project... it might be considered "cheating" but so is placing a ton of torches to get free lanterns post-patch 
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
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