|
-
10-15-2010, 09:44 AM
#211
-
10-15-2010, 10:11 AM
#212
Awesome.
 Originally Posted by James
While rushing to finish this, I was an idiot and had my bucket of lava in hand when I went to close my door. Covered myself in lava, killing me and burnt up several diamond pieces of equipment. 
Oh you poor bastard, I am so sorry.
-
10-15-2010, 10:12 AM
#213
Master of the obvious
 Originally Posted by James
I think they have to be placed.
Not sure though. I haven't been following it.
Looks like I have some work to do then
-
10-15-2010, 01:39 PM
#214
Great White Shark
 Originally Posted by Adisharr
Looks like I have some work to do then 
Still think the whole idea sucks dead donkey... but yeah it looks like I have a bunch of torches to make before Notch ruins the game.
War... War never changes.
-
10-15-2010, 10:42 PM
#215
Tiger Shark
Speaking of torches: when it says mobs don't spawn "in the dark", are there any specifics to that which anyone knows? For example, if I place a torch (above ground), how far will it "protect" (or I guess more specifically, how close do torches have to be together to consider an area "lit")?
Basically I'm trying to light up a large area and I'm not sure how many torches to use. For the most part I've just been placing randomly in the darker looking spots, but I did see one spider in the area so I'm not convinced that I put in enough....
-
10-16-2010, 09:33 AM
#216
 Originally Posted by linoleum
Speaking of torches: when it says mobs don't spawn "in the dark", are there any specifics to that which anyone knows? For example, if I place a torch (above ground), how far will it "protect" (or I guess more specifically, how close do torches have to be together to consider an area "lit")?
Basically I'm trying to light up a large area and I'm not sure how many torches to use. For the most part I've just been placing randomly in the darker looking spots, but I did see one spider in the area so I'm not convinced that I put in enough....
Don't be too upset about that. I had a spider recently generate inside my house. And I have torches everywhere. I would imagine it's a glitch.
Crusader for the 64-bit Era.
New Rule: 2GB per core, minimum.
Intel i7-9700K | Asrock Z390 Phantom Gaming ITX | Samsung 970 Evo 2TB SSD
64GB DDR4-2666 Samsung | EVGA RTX 2070 Black edition
Fractal Arc Midi |Seasonic X650 PSU | Klipsch ProMedia 5.1 Ultra | Windows 10 Pro x64
-
10-18-2010, 09:39 AM
#217
Has got that jut
I really like a new level I made recently. Spawned on the beach, some decent mountains around, and a cave I found very early is VERY deep and has a big waterfall, so I can almost drop straight from sea level to the bedrock in about a second and a half by riding the fall.
 Originally Posted by James
Don't be too upset about that. I had a spider recently generate inside my house. And I have torches everywhere. I would imagine it's a glitch.
Lord knows the game has a few bugs in it, but are you positive that it actually spawned in there and didn't just spawn elsewhere then wander in? I learned the hard way that that can happen. Now I make liberal use of lava moats. Torches only keep things from spawning, they don't keep them away completely.
 Originally Posted by James
I think they have to be placed.
Not sure though. I haven't been following it.
Apparently every item in the game has a numerical ID to say what it is; for example, torches are 50. Some people think that the best way Notch would have to update is to simply change the ID of torches and lanterns (in other words, lanterns would now be 50 and torches would be 280 something), which would have the result that ALL torches, whether placed, in inventory, or in a chest, would change.
Either way, I don't really care. I'm likely to re-roll an entirely new map when the update comes anyway to take better advantage of the new stuff. He has said you won't have to make a new world to have biomes, for instance, but if you use a world you had made previously you'll have to go all the way to the edge of your "old" map, which would cause a new area to generate with all the new stuff. I don't really want to have to cover that large of a distance to take care of some of the new stuff.
Last edited by monroeski; 10-18-2010 at 09:48 AM.
Comp - i7 950, Radeon HD 5870, 6gb DDR3 1600
Currently Playing - Gravity Rush 2, DOOM (2017), Nex Machina
Currently Reading - Dracula by Bram Stoker
-
10-18-2010, 10:11 AM
#218
Awesome.
 Originally Posted by monroeski
Lord knows the game has a few bugs in it, but are you positive that it actually spawned in there and didn't just spawn elsewhere then wander in? I learned the hard way that that can happen. Now I make liberal use of lava moats. Torches only keep things from spawning, they don't keep them away completely.
Indeed, spiders in particular are sneaky bastards. They can actually squeeze through an area just one block tall/wide.
-
10-18-2010, 11:29 AM
#219
Weird.
But since I was still digging my stairway, and the doors on my house were closed, I would have to guess that "spawned inside" was the only way for it to get there. There weren't any holes in my house, plus it was protected by a lava moat. :shrug:
*Edit: I've recently added a 2nd story to my house. All glass floor to keep it "open" feeling. I haven't been back down the staircase in awhile. Been on the beach harvesting sand and building my retaining wall for the ocean.
Last edited by James; 10-18-2010 at 11:30 AM.
Crusader for the 64-bit Era.
New Rule: 2GB per core, minimum.
Intel i7-9700K | Asrock Z390 Phantom Gaming ITX | Samsung 970 Evo 2TB SSD
64GB DDR4-2666 Samsung | EVGA RTX 2070 Black edition
Fractal Arc Midi |Seasonic X650 PSU | Klipsch ProMedia 5.1 Ultra | Windows 10 Pro x64
-
10-18-2010, 01:37 PM
#220
Tiger Shark
 Originally Posted by monroeski
Lord knows the game has a few bugs in it, but are you positive that it actually spawned in there and didn't just spawn elsewhere then wander in?
This was an area enclosed by walls. I still wouldn't put it past a spider to have jumped the wall somehow, but I also found a zombie or two in there a little later. A few more torches and I haven't seen any foes since (but plenty of farm animals).
My latest idea was to build a small 3x3 room (height = 5, so nothing could get on top either) directly after spawning directly on the spawn point. This way I would always return to a safe area when I died (and the room has a chest and workbench inside). I hated having to always run unequipped from the spawn point back to my base (or to the place where I died) in my previous world. Then I made an outer wall around the room to give me a general safe area (uncovered, but lit with torches) and built my entrance to mine inside that area. Once I'd mined enough, I built an outer-outer-wall, and then progressed from there, continuing to wall off segments + light them up. This way my whole area is relatively safe, even at night, and yet still big enough for growing some trees (I space them out pretty far so the leaves don't create too much darkness underneath (another problem I had, first try)) and big enough for a ton of animals to spawn inside.
Since trees supposedly only need free space above + light, my latest experiment was to build a 5-deep 1x1 hole, knock out one extra block at the bottom for a torch, and then plant the tree at the bottom of the hole, in the hopes that it would just grow up as a solid 5-tall log with no leaves. So far (after many days) it's still a seedling though.
Also speaking of trees, I had one grow freakishly big...it sprang up overnight and I ended up getting 48 logs off of it (usually I get about 4-6 per tree).
Last edited by linoleum; 10-18-2010 at 01:41 PM.
Reason: horrible run on sentence (there are probably others)
-
10-18-2010, 04:39 PM
#221
Has got that jut
Once I realized that every time you die you respawn at the same spot, I've started marking the spawn point and building my home base around it. Literally the first thing I do when I start a world is dig an X right where I'm standing, then take the pieces I dug up to make a 4 tall tower on the exact spot. That way after I've run around and picked up logs and such I know exactly where to return to to start my base during the first night.
Comp - i7 950, Radeon HD 5870, 6gb DDR3 1600
Currently Playing - Gravity Rush 2, DOOM (2017), Nex Machina
Currently Reading - Dracula by Bram Stoker
-
10-18-2010, 04:44 PM
#222
Awesome.
 Originally Posted by monroeski
Once I realized that every time you die you respawn at the same spot, I've started marking the spawn point and building my home base around it. Literally the first thing I do when I start a world is dig an X right where I'm standing, then take the pieces I dug up to make a 4 tall tower on the exact spot. That way after I've run around and picked up logs and such I know exactly where to return to to start my base during the first night.
You can build a compass that points to your spawn point. 
I made my base away from the spawn point, so I have a huge lit tower and I leave breadcrumb torches to mark my way.
-
10-18-2010, 05:27 PM
#223
"Watches You Sleep" Shark
So Kama, will you be making a server? Assuming Mp gets fixed, we need a brand new server that every one can start from scratch.
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
-
10-18-2010, 06:45 PM
#224
Awesome.
 Originally Posted by taggart6
So Kama, will you be making a server? Assuming Mp gets fixed, we need a brand new server that every one can start from scratch.
I have no problem hosting a server as long as my computer is running, but that would mean the server would be down 10 hours per day, every weekday.
-
10-18-2010, 06:54 PM
#225
"Watches You Sleep" Shark
 Originally Posted by Kamakazie
I have no problem hosting a server as long as my computer is running, but that would mean the server would be down 10 hours per day, every weekday.
...dang...
Gotta find a dedicated server.
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
|