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I don't roll on Shabbos!
 Originally Posted by monroeski
That all sounds like a very different game than the one I've been playing. As long as there's still some kind of exploration mode, though, it's cool; I just don't want the whole game to be that combat focused. A huge part of the success is people just wandering around, screwing around, building random things. Couldn't do that as well if you're worried about catapults every night.
Yeah but we know there is nothing to find out there except more of what is close to our home base. There aren't huge cities that creatures have made, vast treasures, etc. What we have been doing is fun, but I will only be interested in building block stuff for a week or so more. There is no purpose right now. Notch says he wants to give the players a more unified goal, things to achieve in game. I believe he means level systems, more crafting options, risk oriented gameplay, and enhanced AI for the monsters.
IMO there can be much more to this game than a simple block builder.
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