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Thread: Minecraft, awesome one man game project

  1. #451
    Awesome. Kamakazie's Avatar
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    Quote Originally Posted by BoogyMan View Post
    I can't stop laughing at this... So stupid... lmao

    http://www.youtube.com/watch?v=uv-FORwG2oo
    I laughed pretty hard. That is a great video lol

  2. #452
    Has got that jut monroeski's Avatar
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    Quote Originally Posted by Timman_24 View Post
    Yeah but we know there is nothing to find out there except more of what is close to our home base. There aren't huge cities that creatures have made, vast treasures, etc. What we have been doing is fun, but I will only be interested in building block stuff for a week or so more. There is no purpose right now. Notch says he wants to give the players a more unified goal, things to achieve in game. I believe he means level systems, more crafting options, risk oriented gameplay, and enhanced AI for the monsters.

    IMO there can be much more to this game than a simple block builder.
    I guess I should say I'm cool with the finding creature villages, ruins of other cities, even the better AI and monster raids on your base.

    The part I didn't like were the parts about -

    1. increasing waves of monsters. I don't want it to turn into just another tower defense game.
    2. player raids. I don't want it to turn into just another MMO style raid fest.

    As long as those are just one or two of several selectable modes, which I think they will be, then that's okay; I just don't want him to change the core modes to something totally unrecognizable.
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  3. #453
    Has got that jut monroeski's Avatar
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    I'm a super hero!

    Last edited by monroeski; 10-27-2010 at 12:40 AM.
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  4. #454
    Awesome. Kamakazie's Avatar
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    Notch has talked about having different game modes before so I doubt these ideas of his would be the only way to play.

  5. #455
    I don't roll on Shabbos! Timman_24's Avatar
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    Quote Originally Posted by monroeski View Post
    I guess I should say I'm cool with the finding creature villages, ruins of other cities, even the better AI and monster raids on your base.

    The part I didn't like were the parts about -

    1. increasing waves of monsters. I don't want it to turn into just another tower defense game.
    2. player raids. I don't want it to turn into just another MMO style raid fest.

    As long as those are just one or two of several selectable modes, which I think they will be, then that's okay; I just don't want him to change the core modes to something totally unrecognizable.
    How it is now in MP is just creative mode, which will always be free. From what he said, he wants multiple game modes. You can check it out at, it was a PC Gamer podcast. They had him on there for about 30mins. I would recommend it to anyone that likes minecraft. Notch is a really cool guy.

    Here is the link:
    http://www.pcgamer.com/2010/10/01/pc...93-craftastic/
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  6. #456
    Great White Shark
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    Well, I've finally finished the shell of the skyscraper, including the roof/ceiling.

    Next stop is a bunch of floors.

    In the meantime, I have added a bit of "corporate art" in the floor. A compass!

    Last edited by James; 10-27-2010 at 12:31 AM.

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  7. #457
    Has got that jut monroeski's Avatar
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    IT IS DONE!



    Also, cool underground cave I found -

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  8. #458
    Awesome. Kamakazie's Avatar
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    Nice.

  9. #459
    Tiger Shark linoleum's Avatar
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    A lot has changed since these screenshots. The first one is really obvious where it is taken, and the big well-lit squared off area on the left is my ultracavern. The second one I'm not 100% sure where it was taken, but I'm thinking that based on the top center...I think that is a few stairs up (from the end of our road, and then waterfall cavern is just there to the right of it. The two long tunnels that come from the left middle are likely mines that start from the base area.



    Last edited by linoleum; 10-27-2010 at 06:39 AM. Reason: also, the compass agrees with me in the second screenshot :)

  10. #460
    Great White Shark
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    Got a scaffold/staircase up inside my skyscraper. Now I need to do the other set of stairs, and all the floors.

    Last edited by James; 10-27-2010 at 08:48 AM.

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  11. #461
    Hammerhead Shark Rush's Avatar
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    Cool building James, and Monroeski that lava/water tower is badass. You should totally replicate it on the new map come Sunday.

    So should we talk preparations? I mean what we've done thus far is pretty cool, but what about collaborating on a huge city? We could work together to build a massive outer wall - big enough to encompass an area that we could all build within.

    Also, if we do build Sharky City, in addition to our own homes we could collaborate on certain building projects. Maybe one we could do together could be a huge Clock Tower... wouldn't it be cool to have a structure like that with a big clock face on each side? I'm sure we could think up lots of ideas.... library, church (w/ a belltower?), ooh and if it's near an ocean we totally have to have a seaport with an ocean liner in port!

    What do you all think? Sharky City?
    Last edited by Rush; 10-27-2010 at 02:03 PM. Reason: I am way too stupidly excited about this, lol.
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  12. #462
    I don't roll on Shabbos! Timman_24's Avatar
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    Is he adding enemies to the new build for MP? If so, I think task one is to build a secure estate and start mining. From there we can expand and build a great wall.
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  13. #463
    Tiger Shark linoleum's Avatar
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    Unless there are major differences between current single player and the new multiplayer (which there might be), it seems like it should be relatively quick to establish a decent base because the requirements are pretty much the same, but the resource gathering is 6x (or however many people are playing) faster.

    I say we just establish a more secure (and better laid out) version of the same base, and then you can collaborate inside the secured area, or build secure roads out to new areas for independent projects. If the base evolves into a city, that's okay.

    Anyone have suggestions on initial layout (not counting the first night or two)? Something that worked well in a single player game?

    For example, I think we were a little short-sighted in our storage area.

    My experience is, it's much easier to wall-in small sections (for example, adjacent 10x10 spaces) than to try to wall in a big one (say 100x100) because you don't have to worry about finishing it / lighting it all at once.

  14. #464
    Hammerhead Shark
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    Well, spent a fe hours on my castle. ran out of smoothstone, so i will probably just stop here and wait for the server to be restarted. This is about a quarter the size i want to make it.



    only made one tower, and the front entrance will be a little fancier. The towers will be one level higher in the "skinny" section.



    Walls mostly done (before palace built). The front section will be a courtyard/village. This part will be much bigger.



    Palace. Tried to do a fancy double staircase, but its not really a big enough building for it to look right. there are stairs to a basement with some a rudimentry dungeon. The ful size one will have a kitchen, armory and dungeon downstairs. Ran out of smoothstone, so i am call it quits for now. If anyone wants to see it, if you run under the giant suspension bridge thing someone built and keep going a little but, its there. there is a tall sand pylon on a hill marking it.
    Last edited by md1198p; 10-27-2010 at 03:13 PM.
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  15. #465
    Tiger Shark linoleum's Avatar
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    Quote Originally Posted by md1198p View Post
    ...if you run under the giant suspension bridge thing someone built...
    Glad to know that bridge is good for something.

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