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10-26-2010, 08:31 PM
#451
Awesome.
 Originally Posted by BoogyMan
I laughed pretty hard. That is a great video lol
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10-26-2010, 10:40 PM
#452
Has got that jut
 Originally Posted by Timman_24
Yeah but we know there is nothing to find out there except more of what is close to our home base. There aren't huge cities that creatures have made, vast treasures, etc. What we have been doing is fun, but I will only be interested in building block stuff for a week or so more. There is no purpose right now. Notch says he wants to give the players a more unified goal, things to achieve in game. I believe he means level systems, more crafting options, risk oriented gameplay, and enhanced AI for the monsters.
IMO there can be much more to this game than a simple block builder.
I guess I should say I'm cool with the finding creature villages, ruins of other cities, even the better AI and monster raids on your base.
The part I didn't like were the parts about -
1. increasing waves of monsters. I don't want it to turn into just another tower defense game.
2. player raids. I don't want it to turn into just another MMO style raid fest.
As long as those are just one or two of several selectable modes, which I think they will be, then that's okay; I just don't want him to change the core modes to something totally unrecognizable.
Comp - i7 950, Radeon HD 5870, 6gb DDR3 1600
Currently Playing - Gravity Rush 2, DOOM (2017), Nex Machina
Currently Reading - Dracula by Bram Stoker
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10-26-2010, 11:35 PM
#453
Has got that jut
I'm a super hero!
Last edited by monroeski; 10-27-2010 at 12:40 AM.
Comp - i7 950, Radeon HD 5870, 6gb DDR3 1600
Currently Playing - Gravity Rush 2, DOOM (2017), Nex Machina
Currently Reading - Dracula by Bram Stoker
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10-26-2010, 11:40 PM
#454
Awesome.
Notch has talked about having different game modes before so I doubt these ideas of his would be the only way to play.
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10-27-2010, 12:22 AM
#455
I don't roll on Shabbos!
 Originally Posted by monroeski
I guess I should say I'm cool with the finding creature villages, ruins of other cities, even the better AI and monster raids on your base.
The part I didn't like were the parts about -
1. increasing waves of monsters. I don't want it to turn into just another tower defense game.
2. player raids. I don't want it to turn into just another MMO style raid fest.
As long as those are just one or two of several selectable modes, which I think they will be, then that's okay; I just don't want him to change the core modes to something totally unrecognizable.
How it is now in MP is just creative mode, which will always be free. From what he said, he wants multiple game modes. You can check it out at, it was a PC Gamer podcast. They had him on there for about 30mins. I would recommend it to anyone that likes minecraft. Notch is a really cool guy.
Here is the link:
http://www.pcgamer.com/2010/10/01/pc...93-craftastic/
PC: Corsair 550D
4280k | Asus Rampage Gene | Mushkin 4x4GB | EVGA 780
Intel 120GB SSD + 2TB Seagate | Seasonic 660 Plat
2x Alphacool XT45 | Laing DDC | Bitspower
Currently playing: Civ 5
Last Game Beaten: Walking Dead
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10-27-2010, 12:29 AM
#456
Well, I've finally finished the shell of the skyscraper, including the roof/ceiling.
Next stop is a bunch of floors.
In the meantime, I have added a bit of "corporate art" in the floor. A compass! 
Last edited by James; 10-27-2010 at 12:31 AM.
Crusader for the 64-bit Era.
New Rule: 2GB per core, minimum.
Intel i7-9700K | Asrock Z390 Phantom Gaming ITX | Samsung 970 Evo 2TB SSD
64GB DDR4-2666 Samsung | EVGA RTX 2070 Black edition
Fractal Arc Midi |Seasonic X650 PSU | Klipsch ProMedia 5.1 Ultra | Windows 10 Pro x64
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10-27-2010, 12:39 AM
#457
Has got that jut
IT IS DONE!

Also, cool underground cave I found -
Comp - i7 950, Radeon HD 5870, 6gb DDR3 1600
Currently Playing - Gravity Rush 2, DOOM (2017), Nex Machina
Currently Reading - Dracula by Bram Stoker
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10-27-2010, 12:53 AM
#458
Awesome.
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10-27-2010, 06:38 AM
#459
Tiger Shark
A lot has changed since these screenshots. The first one is really obvious where it is taken, and the big well-lit squared off area on the left is my ultracavern. The second one I'm not 100% sure where it was taken, but I'm thinking that based on the top center...I think that is a few stairs up (from the end of our road, and then waterfall cavern is just there to the right of it. The two long tunnels that come from the left middle are likely mines that start from the base area.

Last edited by linoleum; 10-27-2010 at 06:39 AM.
Reason: also, the compass agrees with me in the second screenshot :)
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10-27-2010, 08:47 AM
#460
Got a scaffold/staircase up inside my skyscraper. Now I need to do the other set of stairs, and all the floors. 
Last edited by James; 10-27-2010 at 08:48 AM.
Crusader for the 64-bit Era.
New Rule: 2GB per core, minimum.
Intel i7-9700K | Asrock Z390 Phantom Gaming ITX | Samsung 970 Evo 2TB SSD
64GB DDR4-2666 Samsung | EVGA RTX 2070 Black edition
Fractal Arc Midi |Seasonic X650 PSU | Klipsch ProMedia 5.1 Ultra | Windows 10 Pro x64
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10-27-2010, 02:02 PM
#461
Hammerhead Shark
Cool building James, and Monroeski that lava/water tower is badass. You should totally replicate it on the new map come Sunday.
So should we talk preparations? I mean what we've done thus far is pretty cool, but what about collaborating on a huge city? We could work together to build a massive outer wall - big enough to encompass an area that we could all build within.
Also, if we do build Sharky City, in addition to our own homes we could collaborate on certain building projects. Maybe one we could do together could be a huge Clock Tower... wouldn't it be cool to have a structure like that with a big clock face on each side? I'm sure we could think up lots of ideas.... library, church (w/ a belltower?), ooh and if it's near an ocean we totally have to have a seaport with an ocean liner in port!
What do you all think? Sharky City?
Last edited by Rush; 10-27-2010 at 02:03 PM.
Reason: I am way too stupidly excited about this, lol.
<!-- caffeine break. -->
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10-27-2010, 02:13 PM
#462
I don't roll on Shabbos!
Is he adding enemies to the new build for MP? If so, I think task one is to build a secure estate and start mining. From there we can expand and build a great wall.
PC: Corsair 550D
4280k | Asus Rampage Gene | Mushkin 4x4GB | EVGA 780
Intel 120GB SSD + 2TB Seagate | Seasonic 660 Plat
2x Alphacool XT45 | Laing DDC | Bitspower
Currently playing: Civ 5
Last Game Beaten: Walking Dead
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10-27-2010, 02:36 PM
#463
Tiger Shark
Unless there are major differences between current single player and the new multiplayer (which there might be), it seems like it should be relatively quick to establish a decent base because the requirements are pretty much the same, but the resource gathering is 6x (or however many people are playing) faster.
I say we just establish a more secure (and better laid out) version of the same base, and then you can collaborate inside the secured area, or build secure roads out to new areas for independent projects. If the base evolves into a city, that's okay.
Anyone have suggestions on initial layout (not counting the first night or two)? Something that worked well in a single player game?
For example, I think we were a little short-sighted in our storage area. 
My experience is, it's much easier to wall-in small sections (for example, adjacent 10x10 spaces) than to try to wall in a big one (say 100x100) because you don't have to worry about finishing it / lighting it all at once.
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10-27-2010, 03:02 PM
#464
Well, spent a fe hours on my castle. ran out of smoothstone, so i will probably just stop here and wait for the server to be restarted. This is about a quarter the size i want to make it.

only made one tower, and the front entrance will be a little fancier. The towers will be one level higher in the "skinny" section.

Walls mostly done (before palace built). The front section will be a courtyard/village. This part will be much bigger.

Palace. Tried to do a fancy double staircase, but its not really a big enough building for it to look right. there are stairs to a basement with some a rudimentry dungeon. The ful size one will have a kitchen, armory and dungeon downstairs. Ran out of smoothstone, so i am call it quits for now. If anyone wants to see it, if you run under the giant suspension bridge thing someone built and keep going a little but, its there. there is a tall sand pylon on a hill marking it.
Last edited by md1198p; 10-27-2010 at 03:13 PM.
"Mister, we deal in lead." (Steve McQueen, the Magnificent Seven)
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10-27-2010, 03:06 PM
#465
Tiger Shark
 Originally Posted by md1198p
...if you run under the giant suspension bridge thing someone built...
Glad to know that bridge is good for something.
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