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12-02-2010, 03:06 AM
#736
Has got that jut
After building a stone bunker around my mine entrance, I opened the door to step outside and was immediately assaulted by 4 creepers.
I then replaced all the stone walls with glass, and made a staircase up so it's like a lookout tower. No more running into unforeseen mobs for me.
Comp - i7 950, Radeon HD 5870, 6gb DDR3 1600
Currently Playing - Gravity Rush 2, DOOM (2017), Nex Machina
Currently Reading - Dracula by Bram Stoker
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12-02-2010, 04:10 AM
#737

He just wants a hug!
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12-02-2010, 09:01 AM
#738
Yeah, glass may not resist explosions very well, but it's awesome for things like being able to see those damn mobs. I have a plan for a glass bunker as well. I just need to login long enough to enact it.
Crusader for the 64-bit Era.
New Rule: 2GB per core, minimum.
Intel i7-9700K | Asrock Z390 Phantom Gaming ITX | Samsung 970 Evo 2TB SSD
64GB DDR4-2666 Samsung | EVGA RTX 2070 Black edition
Fractal Arc Midi |Seasonic X650 PSU | Klipsch ProMedia 5.1 Ultra | Windows 10 Pro x64
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12-02-2010, 09:54 AM
#739
Tiger Shark
I had a problem with spiders on my roof and then I placed some cacti up there and then I didn't have a problem with spiders on my roof.
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12-02-2010, 10:19 AM
#740
Has got that jut
 Originally Posted by Unarekin
[img]http://www.blackspork.com/images/SSSSSSSSSSSSS.gif[img]
He just wants a hug!
Comp - i7 950, Radeon HD 5870, 6gb DDR3 1600
Currently Playing - Gravity Rush 2, DOOM (2017), Nex Machina
Currently Reading - Dracula by Bram Stoker
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12-02-2010, 10:24 AM
#741
Awesome.
 Originally Posted by linoleum
i had a problem with spiders on my roof and then i placed some cacti up there and then i didn't have a problem with spiders on my roof. :d
on it.
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12-02-2010, 11:18 AM
#742
So yeah...
Sorry if there are any craters near anyones... everything.
Logged in for the first time to truly play this morning and probably had about 20 or so creepers detonate nearby in the course of 20 or so minutes of playtime. Frustrating would be an understatement. lol
In the meantime, I will work on my island fortress of solitude out in the middle of the pond.
Crusader for the 64-bit Era.
New Rule: 2GB per core, minimum.
Intel i7-9700K | Asrock Z390 Phantom Gaming ITX | Samsung 970 Evo 2TB SSD
64GB DDR4-2666 Samsung | EVGA RTX 2070 Black edition
Fractal Arc Midi |Seasonic X650 PSU | Klipsch ProMedia 5.1 Ultra | Windows 10 Pro x64
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12-02-2010, 11:42 AM
#743
Has got that jut
Also, will whoever it is that thinks it's cute to light the entire countryside on fire all the time and never put it out please stop it? It looks terrible and its somewhat dangerous to move through.
Last edited by monroeski; 12-02-2010 at 11:42 AM.
Comp - i7 950, Radeon HD 5870, 6gb DDR3 1600
Currently Playing - Gravity Rush 2, DOOM (2017), Nex Machina
Currently Reading - Dracula by Bram Stoker
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12-02-2010, 12:03 PM
#744
"Watches You Sleep" Shark
 Originally Posted by monroeski
Also, will whoever it is that thinks it's cute to light the entire countryside on fire all the time and never put it out please stop it? It looks terrible and its somewhat dangerous to move through.
On the other hand I'm going to argue that they continue doing it. I like the added difficulty when traversing terrain and i find the burning forest very soothing as i view high atop the Bird's Nest decked out in my golden armor.
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
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12-02-2010, 12:05 PM
#745
Tiger Shark
 Originally Posted by monroeski
Also, will whoever it is that thinks it's cute to light the entire countryside on fire all the time and never put it out please stop it? It looks terrible and its somewhat dangerous to move through.
It wasn't me, but to be fair I think since the "biome" update, trees got more numerous and closer together in the "forest" areas. Used to be that burning tree leaves after getting the wood was a good way of clearing them out, but now burning one tree generally ends up burning the whole forest (I've found an entire burning forest while exploring one map of mine...really creeped me out since it was newly-explored area, but it was due to a lava flow that hit the forest edge). Hopefully auto-decaying leaves will get re-added soon. Skeletons and zombies can hide underneath leaves and don't die during daytime.
On the plus side, I've been harvesting wood super-easily from the burning area every time I walk by.
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12-02-2010, 01:04 PM
#746
Has got that jut
This time it was in a forest area. A lot of the other times it hasn't been and it was done a lot before biomes even existed.
If you're just trying to clear out an area, it is really not very hard to do a controlled burn, or at least clean up the area after you burn it instead of just hitting it with flint and steel and then wandering away. All burning everything does is change it from an area that was hard to move through because of dense leaves to an area that is slightly easier to move through but much more dangerous and a LOT more unsightly.
 Originally Posted by taggart6
On the other hand I'm going to argue that they continue doing it. I like the added difficulty when traversing terrain and i find the burning forest very soothing as i view high atop the Bird's Nest decked out in my golden armor.
We all know it was you anyway.
Last edited by monroeski; 12-02-2010 at 01:10 PM.
Comp - i7 950, Radeon HD 5870, 6gb DDR3 1600
Currently Playing - Gravity Rush 2, DOOM (2017), Nex Machina
Currently Reading - Dracula by Bram Stoker
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12-02-2010, 01:55 PM
#747
Hammerhead Shark
Actually it was me. I didn't mean for the whole thing to go up, but it happened. I'll clear it out and plant some new trees if it means that much to you.
It does look bad, I agree.
EDIT: Some of the burning trees are in the spawn area, so if someone could administrate a lil and clear those before I plant around there... that would be great!
Last edited by commanderkeen; 12-02-2010 at 02:10 PM.
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12-02-2010, 02:06 PM
#748
Tiger Shark
 Originally Posted by commanderkeen
It does look bad, I agree.
Sure, it could be refined into more controlled lighting, but a forest fire is good for creating large amounts of light, a large landmark, and a little bit of protection very, very quickly when first getting started in an area. 
Likely it'll all be cleared out as people start to build in that area anyway.
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12-02-2010, 02:37 PM
#749
Hammerhead Shark
 Originally Posted by linoleum
Sure, it could be refined into more controlled lighting, but a forest fire is good for creating large amounts of light, a large landmark, and a little bit of protection very, very quickly when first getting started in an area.
Likely it'll all be cleared out as people start to build in that area anyway. 
Well the trees around the spawn are still there because of the obvious but I did clear out the rest, and got myself a few logs while I was at it. Planted new trees, so the 'Monroeski Park' is soon to open.
Last edited by commanderkeen; 12-02-2010 at 02:38 PM.
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12-02-2010, 02:52 PM
#750
"Watches You Sleep" Shark
 Originally Posted by monroeski
We all know it was you anyway. 
I wish it was me. I've only logged on once for a few minutes, during which I spent most of the time getting killed.
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
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