Minecraft, awesome one man game project - Page 55

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Thread: Minecraft, awesome one man game project

  1. #811
    Awesome. Kamakazie's Avatar
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    There's that one map maker which uses Google Maps API to integrate labeling and zooming and all that good stuff... perhaps we can take a look at that?

  2. #812
    Great White Shark
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    Quote Originally Posted by Kamakazie View Post
    There's that one map maker which uses Google Maps API to integrate labeling and zooming and all that good stuff... perhaps we can take a look at that?
    Find it and we can try it out.

    In the meantime, when I get home I'll start work on something similar to what I've seen on the forums. I.e. daily (or hourly) snapshots of the server being backed up, and using those backups to generate updated maps to a consistent location, including "timelapse" mapping to show change over time.

    (Yeah, apparently, this whole minecraft server thing is making me want to get all crazy with the automation of things. )

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  3. #813
    Great White Shark
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    In theory, this is a topdown view of the map with correct orientation. I have not confirmed this yet in any way.

    Last edited by James; 12-14-2010 at 12:36 PM. Reason: missed a slash in the address

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  4. #814
    Has got that jut monroeski's Avatar
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    Looks right to me, though I haven't paid any attention to north/south/east/west in the game on this server so I can't speak to that. It's no longer mirrored, though.

    The other angle seemed easier to find things on for some reason.
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  5. #815
    Tiger Shark linoleum's Avatar
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    It would probably be obscured by glass, but if James did the creative server map, he's got the N S E W markings done in bright lava on his skyscraper floor.

  6. #816
    Tiger Shark linoleum's Avatar
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    Quote Originally Posted by James View Post
    Find it and we can try it out.
    https://github.com/brownan/Minecraft-Overviewer

  7. #817
    Great White Shark
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    Quote Originally Posted by linoleum View Post
    I'll work on that.

    As for the creative server, I'll see if I can get a quick image of that as well.

    *Edit: Holy smokes. Creative server is 116MB!



    *Edit 2: I have rotated this map to be oriented with Up being North on the map.
    Last edited by James; 12-14-2010 at 01:56 PM.

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  8. #818
    Has got that jut monroeski's Avatar
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    I need to start doing some more above ground work. My stuff looks tiny compared to everybody else's, particularly since in creative I think all I really did above ground was Monroeski Tower.

    ::edit::

    Though really I don't think I did too much below. Mostly just mining and collecting resources. I need to get cracking on some buildings.
    Last edited by monroeski; 12-14-2010 at 03:00 PM.
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  9. #819
    Tiger Shark linoleum's Avatar
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    Quote Originally Posted by James View Post
    As for the creative server, I'll see if I can get a quick image of that as well.
    It looks like you could crop out that "tail" of empty space on the left side.

    And go on and kill your computer, we want the isometric view!
    Last edited by linoleum; 12-14-2010 at 02:25 PM. Reason: for that matter, just do all the views...i'd be interested in the cave view as well

  10. #820
    Great White Shark
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    Speaking of killing computers, the server will be extremely slow probably for the next.... well, the next while.

    I'm currently trying to generate the google maps API style map.

    It's on chunk 1000 of 14000 after 5-10 minutes of work.

    *Edit:
    Quote Originally Posted by linoleum View Post
    It looks like you could crop out that "tail" of empty space on the left side.

    And go on and kill your computer, we want the isometric view!
    I'll try again, but the linux version of cartograph produces some wicked stripes throughout the map, and it's very very NOT pretty. If nothing else, I'll update with an isometric today after work.
    *Edit 2: yeah, it's pretty fugly. You can't even see roads due to the tearing.

    *Edit3: here it is anyway 14MB png file!:

    Last edited by James; 12-14-2010 at 03:52 PM.

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  11. #821
    Great White Shark
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    Well,

    It seems to be working!

    http://darksavior.net/~minecraft/index.html

    Note, the signs on the map are signs in game. If you want an area to be labeled on the map, put a signpost on it in the game.

    *Edit: I've started adding filters to the map to filter the different signposts.

    *Edit2: Added: Dejarin, Above sea level, below sealevel, monroeski, diamond tk1986, stone, dirt.

    *Edit3: Set updates to run once every "even" hour (2,4,6,8,10,12) at <hr:10>.

    *Edit4: Looks like the updates overwrite the config.js with the labels, will work on that.
    Last edited by James; 12-14-2010 at 06:12 PM.

    Crusader for the 64-bit Era.
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  12. #822
    Master of the obvious Adisharr's Avatar
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    Quote Originally Posted by James View Post
    Well,

    It seems to be working!

    http://darksavior.net/~minecraft/index.html

    Note, the signs on the map are signs in game. If you want an area to be labeled on the map, put a signpost on it in the game.

    *Edit: I've started adding filters to the map to filter the different signposts.

    *Edit2: Added: Dejarin, Above sea level, below sealevel, monroeski, diamond tk1986, stone, dirt.

    *Edit3: Set updates to run once every "even" hour (2,4,6,8,10,12) at <hr:10>.

    *Edit4: Looks like the updates overwrite the config.js with the labels, will work on that.
    Pretty slick James I'm liking this a lot
    ...WAIT FOR IT

  13. #823
    Great White Shark
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    Quote Originally Posted by Adisharr View Post
    Pretty slick James I'm liking this a lot
    Glad you like it. Though it didn't seem to grab the changes that were made in my city up at the top of the map. I've leveled most of the area now, and it's still showing as pretty "bumpy".

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  14. #824
    Tiger Shark linoleum's Avatar
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    Quote Originally Posted by James View Post
    Glad you like it. Though it didn't seem to grab the changes that were made in my city up at the top of the map.
    Looks like the pre-8pm changes came through.

  15. #825
    Has got that jut monroeski's Avatar
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    Couple quick notes for everybody -

    1. Don't try any long distance treks anymore. Spiders can outrun you. If they manage to get a shot in one of you will have to die before it's over.
    2. Don't build a wall all around you two blocks high without a roof and think it will protect you. Zombies can jump and hit you over the edge, scaring the crap out of you; THEN COMES THE HISSING and you find your happy little 1x3 safety room is missing three walls and you're surrounded by a creeper and three spiders with only 3 health left.

    Either of these things are very bad ideas if you're currently far from home with no food in your inventory and only a fishing rod to get you some. You may find yourself wandering back in to your home base with 1.5 hearts left in the game and a few weeks off your life in the real world.
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