oblivion's difficulty was great. the problem with it was that it just leveled the same mobs so that as a lvl 50 badass you would have problems battling the same mudcrab you battled when you were lvl1.. it should have automatically changed the mobs themselves as you leveled. fighting a lvl 50 mudcrab 30 hrs into the game kills all suspension of disbelief
the problem with xenoblade is that the quests are actually fun so its hard to tell someone to just not do the quests, it would have been easy for the devs to just add a harder difficulty from the get go instead of forcing the player to either skip quests (which makes up the bulk of the game) or have a cakewalk experience





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