Quote Originally Posted by Timman_24 View Post
I've said it before and I'll say it one more time, the next frontier is not higher graphical quality, but greater emphasis on simulation engines and material properties. We can only go so far with how a game environment looks before we want to start interacting with it more realistically. Think complex weather patterns, real material properties, dynamic fires based on those properties, materials changing organically when exposed to breaking/freezing/melting points, biological modeling of all organs/bones/tissue of each soldier during shooters, etc etc.

There is SO much more on the horizon, but people get stuck only looking at the graphical bits when the true game changers are how we can interact with the environment.

Everyone loves to destroy stuff when there aren't any consequences. Think about how fun it is to smash an old kitchen with a sledgehammer when remodeling and then not having to clean it up.
Yeah. It would be cool to play a game in a world that is actually deformable, not the "shoot this thing and the polygon disappears" garbage we have today. It would be awesome if you could shoot a building with a tank shell and it always gets destroyed differently based on real physics.