im betting the dev kit will basically be the unit you see in the video above while the consumer model will be more streamlined like the mock up on their wwebsite (www.oculusvr.com)... my guess is that the consumer model will be lighter weight and have a higher res/higher refresh rate IPS/OLED screen
in all honesty, the lower res (720p) is better for most people since you need to be able to push a steady 60fps in 3D mode to properly drive the rift and most console games (ps3, 360) are locked to only 30fps... steady fps > higher res
im pre-ordering the dev kit as soon as i get the funds... yes the consumer model will be better and possibly cheaper but just the ability to mess around with this tech a full year early would be worth it for me... gaming enthusiasts easily drop $300+ for the latest graphics card that just pushes more pixels, this is truly revolutionary tech that I would gladly pay $500+ for
Seems inexpensive for what it does, so why not. It ships with an SDK so you won't be completely lost if you have some programing experience. Personally, I won't spend the time to do anything productive with it so I will wait for the commercial version.
For a good time add SenorDestro to your 360 and Steam friend list. PSN: PoopRiot