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Awesome.
EverQuest Next
http://kotaku.com/two-astounding-new...-de-1002721647
This game sounds like Guild Wars 2 mixed with Minecraft. I am genuinely excited to see how this turns out.
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"Watches You Sleep" Shark
I was soooooooooooooooooooooooo bored by GW2.
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
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Awesome.
 Originally Posted by taggart6
I was soooooooooooooooooooooooo bored by GW2.
Man, I love the fuuuuuuuuck out of some GW2.
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I don't roll on Shabbos!
I'm officially very excited. I liked EQ2, but the engine was old (came out the same year as WoW.) I'm definitely interested in the world destruction. Deformation has been on my top list of MMO wants for over a decade.
PC: Corsair 550D
4280k | Asus Rampage Gene | Mushkin 4x4GB | EVGA 780
Intel 120GB SSD + 2TB Seagate | Seasonic 660 Plat
2x Alphacool XT45 | Laing DDC | Bitspower
Currently playing: Civ 5
Last Game Beaten: Walking Dead
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Hammerhead Shark
How do you guys do it? As I've gotten older the interest in games in general has dropped off. Not sure what it is but it's happened.
The game looks cool regardless.
Antec Three Hundred Two | Intel DP67BA | Intel 2600k | Corsair CWCH60 | CORSAIR Vengeance 16GB (PC3-12800) | PNY GTX 580 | Samsung 830 256GB SSD | WD RE4 2TB (WD2002FYPS) | Asus Xonar DG Sound | LG Blu-Ray Burner | Windows 7 Ultimate x64
Work:
Macbook Pro 15" Retina Display | 8GB Ram | 256GB SSD | Mac OS 10.8
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Great White Shark
Still playing EQ2. But since I live in Europe it looks like I'll have to go through Pro7 to play EQN. Which isn't going to happen.
War... War never changes.
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I don't roll on Shabbos!
 Originally Posted by Wurm
Still playing EQ2. But since I live in Europe it looks like I'll have to go through Pro7 to play EQN. Which isn't going to happen.
What's Pro7?
PC: Corsair 550D
4280k | Asus Rampage Gene | Mushkin 4x4GB | EVGA 780
Intel 120GB SSD + 2TB Seagate | Seasonic 660 Plat
2x Alphacool XT45 | Laing DDC | Bitspower
Currently playing: Civ 5
Last Game Beaten: Walking Dead
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Great White Shark
War... War never changes.
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I don't roll on Shabbos!
So SOE sold the European service to ProSeiben? Is the version of EQ2 you are playing not in that merger but EQN is? That's too bad.
PC: Corsair 550D
4280k | Asus Rampage Gene | Mushkin 4x4GB | EVGA 780
Intel 120GB SSD + 2TB Seagate | Seasonic 660 Plat
2x Alphacool XT45 | Laing DDC | Bitspower
Currently playing: Civ 5
Last Game Beaten: Walking Dead
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LOLWUT
There some interesting concepts there, but I really don't see a "game."
I just find it funny that everyone keeps trying to "reinvent" the MMORPG, when the blueprints for a great open world MMO are all there in Ultimate Online. When someone ships an MMO that is skill-based, has a massive crafting infrastructure, tame-able pets, housing, and open-world PVP I'll be interested.
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I don't roll on Shabbos!
 Originally Posted by ImaNihilist
There some interesting concepts there, but I really don't see a "game."
I just find it funny that everyone keeps trying to "reinvent" the MMORPG, when the blueprints for a great open world MMO are all there in Ultimate Online. When someone ships an MMO that is skill-based, has a massive crafting infrastructure, tame-able pets, housing, and open-world PVP I'll be interested.
From what I read Landmark is the sandbox editor while EQN is the proper game with the building features of Landmark.
PC: Corsair 550D
4280k | Asus Rampage Gene | Mushkin 4x4GB | EVGA 780
Intel 120GB SSD + 2TB Seagate | Seasonic 660 Plat
2x Alphacool XT45 | Laing DDC | Bitspower
Currently playing: Civ 5
Last Game Beaten: Walking Dead
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Hammerhead Shark
MMOs need to be reinvented. The biggest change they've had in the past decade is the free to play model. There's such a glut of F2P fantasy MMOs with pay stores that it's getting old already. Problem is that some of them are pretty successful and have resurrected the game (LotRO, EQ2) that everyone wants to do it. It was different when we had UO, EQ, AC, DaoC, and WoW all within like 6 years and they all kept pulling out new ideas. GW2 is the closest to what I'd call a game changer but even it's essentially a F2P with a cash shop like the rest. I'll always be excited for a game that genuinely tries to push the envelope.
My armor is Contempt
My shield is Disgust
My sword is Hatred
In the Emperor's Name
LET NONE SURVIVE
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Great White Shark
 Originally Posted by Timman_24
So SOE sold the European service to ProSeiben? Is the version of EQ2 you are playing not in that merger but EQN is? That's too bad.
We fought tooth and nail against it so those of us with current SOE accounts didn't get moved. EQNext is Smedly's revenge.
War... War never changes.
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LOLWUT
 Originally Posted by [PinPals]Apu
MMOs need to be reinvented. The biggest change they've had in the past decade is the free to play model. There's such a glut of F2P fantasy MMOs with pay stores that it's getting old already. Problem is that some of them are pretty successful and have resurrected the game (LotRO, EQ2) that everyone wants to do it. It was different when we had UO, EQ, AC, DaoC, and WoW all within like 6 years and they all kept pulling out new ideas. GW2 is the closest to what I'd call a game changer but even it's essentially a F2P with a cash shop like the rest. I'll always be excited for a game that genuinely tries to push the envelope.
The fact is we've gone backwards. "Reinvention" happens be returning to the core gameplay mechanics and features.
Consider the first 3 major MMOs:
Utlima Online - skill based, crafting, open trading, pets, housing, PvP
Asheron's Call - skill/level hybrid, crafting, open trading, PvP, housing (adding later)
EverQuest - level based, crafting, semi-open trading, PvP (limited), bound items
DAoC came a little bit later and brought some new features, but the reality is that after EQ MMOs went into "carebear mode." The model was level based, limited crafting, non-tradeable items, very limited PvP, no housing, no removing NPCs from the environment as pets, etc..
MMORPGs will never be the same. There will never be a game with open PVP or a real death penalty again. Skill-based MMOs were eliminated due to it being "too difficult." Crafting will always be limited to items that are worse than drops. We will always have bound drops to keep people engaged with the PvE element. Every character now has the ability to "teleport" from the beginning.
Back in the UO/AC/EQ days there was so much experimentation. A patch would drop that would fundamentally change the game or economy. The games were hard, time consuming, and rewarding. They took a considerable about of skill at tactics. Today's MMOs, with the exception of EVE Online (which is in a whole different league), are all the same. Destructible environment? Meh.
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Hammerhead Shark
While I don't think they're going skill based, Camelot Unchained is doing some pretty awesome stuff. Studio is headed by the guy that made DaoC.
My armor is Contempt
My shield is Disgust
My sword is Hatred
In the Emperor's Name
LET NONE SURVIVE
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