Quake

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Thread: Quake

  1. #1
    Sushi
    Join Date
    Sep 2000
    Posts
    2

    Post Quake

    Has anyone ever gotten Quake to run in
    openGL with a TNT2 ULTRA? And if so how
    did you do it?

  2. #2
    Reef Shark Last Man Standing's Avatar
    Join Date
    Sep 2000
    Location
    Amsterdam
    Posts
    325

    Post

    quake 1,2 or 3?
    I'm so bored of elves and wizards. If I met one in the street, I'd probably punch him.

  3. #3
    Sushi
    Join Date
    Sep 2000
    Posts
    2

    Post

    Quake 1

  4. #4
    Hammerhead Shark
    Join Date
    Sep 2000
    Location
    Edinburgh,UK
    Posts
    1,188

    Post

    Download GLQuake, and rename to opengl32.dll in your quake directory. (Assuming that you've got openGL drivers for your TNT).
    Get GLQuake from Fileplanet.


    Stoo
    Stoo

  5. #5
    Expensive Sushi
    Join Date
    Sep 2000
    Location
    milwaukee, WI, USA
    Posts
    18

    Post

    can you explain that again? What exactly are we to rename? Where are we to put opengl32.dll?

    -thanks

    ------------------
    Think of something clever and pretend I wrote it here.

  6. #6
    Hammerhead Shark
    Join Date
    Sep 2000
    Location
    Edinburgh,UK
    Posts
    1,188

    Post

    In the quake directory, there may be a file called opengl32.dll after installing GLQuake (If I remember correctly, its for 3Dfx cards). Rename or remove this file, and GLQuake should use the TNT for OpenGL.
    If it isn't there, then it should work fine.

    Stoo
    Stoo

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