Neverwinter Nights

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Thread: Neverwinter Nights

  1. #1
    Hammerhead Shark gateway's Avatar
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    Post Neverwinter Nights

    I see a lot of people talking aobut this but I still dont know what it is. Anyone care to explain it for me?

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  2. #2
    Reef Shark
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    http://www.neverwinternights.com/about.html

    Neverwinter Nights is a new Dungeons & Dragons (D&D) roleplaying game from BioWare, developers of the wacky 3D action title, MDK2, and the wildly popular Baldur's Gate roleplaying series. Throughout their history of hit titles, BioWare has become well-known for their eye for detail and their commitment to rich and evocative storytelling in their games. Neverwinter Nights raises the bar even higher, with the official campaign drawing its players into an epic and unforgettable tale of faith, war, and betrayal along the windswept Sea of Swords.

    Neverwinter Nights is a 3D game that takes advantage of the latest in graphics and rendering technology. The game is presented to the player from a 3rd person, ¾-down, isometric view, similar to that used in the Baldur's Gate series. Now, however, you have the added ability to rotate the camera around your character and zoom in and out. Current testing suggests that you will be able to zoom out until your character is 1/15th as tall as the screen, and zoom in until your character is 1/3rd as tall as the screen.

    There are many different ways to enjoy Neverwinter and we encourage you to try them all. In its simplest form, you can play Neverwinter Nights right out of the box as a Single-Player Game. In true BioWare tradition, the official campaign, which represents approximately 60 hours of gameplay, is rich and epic, full of complex characters and surprise plot twists that will keep you glued to your screen until the wee morning hours.

    For all the strength of our single-player game, the world of Neverwinter shines as a deeply engaging Multiplayer Game. We are including numerous competitive modules, from simple arena matches to treasure races to team-based castle stormings. More importantly, each and every module in the official Neverwinter Nights campaign is written and structured to encourage the cooperative, party-based gameplay that makes pen-and-paper D&D so rewarding. But remember: just because you've finished our story doesn't mean the game is over.

    You can always continue your adventures by downloading exciting new Player-Designed Modules from fan and guild sites on the Internet. Whether you prefer single- or multiplayer games, Neverwinter Nights represents a near-infinite amount of solid, D&D gaming.

    Should you ever tire of these more traditional playing styles, there are still many fascinating new ways to enjoy our game: take on the role and responsibility of Dungeon Master and shape the gaming experience of your players on a fundamental level. Bring forth words of wisdom from a dragon's mouth, create entire new quests on the fly, or simply throw an orc tribe in the party's way to buy yourself some time.

    Best of all, create your own worlds, tales, and adventures with our user-friendly Neverwinter Toolset and either host them yourself, make them available for download over the Internet, or establish them as part of a larger, persistent world where people can experience your handiwork around the clock.

    It will be fully functional without a DM (Dungeon Master) if you choose not to use one.

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  3. #3
    Goldfish
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    Thumbs up

    http://www.sharkyforums.com/ubb/Foru...ML/000198.html

    there are some opinions and a link for you if you wanna take a look at this thread.


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  4. #4
    Hammerhead Shark gateway's Avatar
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    Post

    cool! thanks for the info!

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    [SGC Moderate Member]

    "I must not fear. Fear is the mind killer..."

    [Member of [PBLC]]
    [SGC Moderate Member]

    "I must not fear. Fear is the mind killer..."

    [Member of [PBLC]]

    "We believe if you can hack into your registry to change something, you should!"
    - The Screen Savers

  5. #5
    Chair Force
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    Post

    NWN will be the ONLY RPG you will need.

    Trust me

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