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Character Model Polygons?
Which upcoming game has the most polygons per model?? I found this on SWAT: URBAN JUSTICE:
"...5,000-polygon character models that use facial animation and lip-synching technologies. All the characters in Urban Justice will also have 29 unique hit "zones," and Sierra is currently busy motion-capturing all those different animations..."
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Tiger Shark
I dunno about any new games w/ whopping polys, but I thought I'd show you this model for Q3 from PolyCount...its 2 seperate models combined to form a Dragon Knight w/ 2116 polys 
http://www.planetquake.com/polycount...n/dragon.shtml
That outdoes the Q4 Gladiator model you can d/l at PolyCount, which has 2085..
http://www.planetquake.com/polycount....asp?model=910
Urban Justice has 5000 poly models?!
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The Dark Angel
1.9 ghz Willy P4
256mb PC800 Samsung RDRam non-ECC
MSI GF3Ti200 Pro-VT 64mb DDR (Stock Speeds.....for now)
40GB Ultra ATA/100 HD
NEC NR-7900A 24x/10x/40x CD-RW
Harman/Kardon speakers w/ cheesy integrated audio..blech
17in(16.0 view) M782 monitor
Running on Win XP & Alcatel DSL
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Highest 3DMark 2001SE Score- 7428
PCMark 2002:
CPU:4615
Memory :4258
HDD:651
Back in Black After All This Time
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Hey, what's your 3DMARK 2001 SE Compare link? I noticed your rig specs, and I wanna compare...
No one cares about your signature
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Tiger Shark
____________________________________________
The Dark Angel
1.9 ghz Willy P4
256mb PC800 Samsung RDRam non-ECC
MSI GF3Ti200 Pro-VT 64mb DDR (Stock Speeds.....for now)
40GB Ultra ATA/100 HD
NEC NR-7900A 24x/10x/40x CD-RW
Harman/Kardon speakers w/ cheesy integrated audio..blech
17in(16.0 view) M782 monitor
Running on Win XP & Alcatel DSL
_____________________________________________
Highest 3DMark 2001SE Score- 7428
PCMark 2002:
CPU:4615
Memory :4258
HDD:651
Back in Black After All This Time
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Re: Character Model Polygons?
Originally posted by Milo
Which upcoming game has the most polygons per model?? I found this on SWAT: URBAN JUSTICE:
"...5,000-polygon character models that use facial animation and lip-synching technologies. All the characters in Urban Justice will also have 29 unique hit "zones," and Sierra is currently busy motion-capturing all those different animations..."
Yeah I remember hearing about Urban Justice having 5,000 poly player models (5x that of Quake III models) but remember that is "at least" not a max. 
Unreal II will have at least 8-10,000 poly models and up to 100,000 inthe future.
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golly gee, remember when everone pheared 1000 polys? and they made computers choke?
Man, those were the days...........
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I know lol I read somewhere (I think VoodooExtreme) last year that for a RPG to be extrodinare in graphics it would need at least 10,000 polys now imagine how many a FPS would need to be realistic....1 Million ?
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