I was so disappointed that I don't even want to write a comprehensive review describing why I was disappointed. Let me just use some bullet points:
- Not scary. The game has a few tense moments around the 2 hour to 2 hours, 30 minutes mark, but for the most part the game is...
- Boring. It's boring. You encounter threats for maybe 30 minutes of the entire game; the rest is walking through corridors, solving simple puzzles with awkward controls and 90% of the game is reading notes that fill in the story. Unfortunately...
- The story is predictable from the very start. Oh no, you have amnesia and you are being led by someone that sounds just like you and you are chasing after your children who are clearly not really there? I really wonder what's going on... It doesn't help that the notes you find early on clearly paint your character as a bad person. In the original Amnesia you at least spent more than half the game slowly learning that your character has done terrible things and maybe doesn't deserve to live anymore. In the original game there was also this constant threat both of the creatures that roamed the halls and this mysterious force whose presence is the whole reason you're in that mansion in the first place.
That said, it isn't really a bad horror story, it just isn't all that interesting. I think people who hadn't played the original game might have gotten more out of this one since they wouldn't be expecting the same sort of thing that we were presented with, but at the same time, the game is
directly connected to the first one and unless you played that one, there is no way you're going to understand what's really going on.
I should also add that while your character's story is indeed very familiar, the story of the titular machine is definitely not. Again, not a bad horror story, I just didn't think it was all that interesting.
- This was created by a different designer/developer, and it shows. The game feels nothing like Amnesia or the Penumbra games that came before it. You no longer feel as though you are moving through a real place, but instead it feels like you are disjointedly moving from setpiece to setpiece just so you can read a story along the way. It feels incredibly lazy.
- EDIT: Forgot to add that there is no longer an inventory and no longer a sanity system. You never need to worry about being in the light to stay sane and you never need to worry about getting oil to fuel your lamp because your lamp never dies.
I feel that this would have been better as a book rather than a game.
EDIT: I did film myself playing the entire way through, so if you're interested in seeing the game as I saw it, you can find them on my YouTube channel at
http://www.youtube.com/user/Kamakazie27.