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"Watches You Sleep" Shark
 Originally Posted by Timman_24
Thanks Kama, I may try to make it down to Barnes and Noble this week to pick up a copy. It seems like it would be a blast with the right group of people.
I didn't know several sharkies were DnD players. You guys should post your stories
Hmmmm, seems that there are 3 different handbooks for the 4th edition, each is around 20 bucks. Do I need all of them or do they just contain different adventures?
There are 3 core handbooks:
Player's Handbook, Monster Manual, and Dungeon Master's Guide
With the exception of game modules (pre packaged adventures that DM can run), all the other books are just extentions of the core 3.
As Kama said, the players handbook is a must regardless of what role you are playing. This book outlines the core mechanics, player info, and game rules. The other two are only really needed if you DM, but many users like to go through them to get a better understanding of the D&D world.
FYI, I found each of the core books brand new for $12 to $13 on half.com.
I also purchased the module the Keep on Shadow Fell, which is a pre-made adventure that takes you from level 1 to about 5 or 6.
If your not DMing, I would suggest getting the player's handbook and starting from there. Check out a few games at your local game store and see how you like it. When you get the DM bug, you can move on from there.
For miniatures, I use Mini Mates. They are cheaper then the D&D pewter figures and they are more posable.
Our thief uses the green goblin figure, our cleric uses jet suit batman, and our warrior uses the Rhino.
http://www.minimatescentral.com/
EDIT: Player's Handbook 1 is a must. Player's Handbook 2 and 3 introduce additional classes, jobs and skills but they still build off 1. you might see some power books like Arcane power, martial power, divine power, and etc. these are supplements that add additional feats and skills to already established class. For example, divine power introduces new skills and feats usable by divine classes like cleric, paladin, and etc.
Start with Player's Handbook 1. Learn the system and then go from there. I think its more helpful to take your time and explore how you want to play the game.
Last edited by taggart6; 06-27-2010 at 03:23 PM.
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
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