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07-06-2010, 02:44 PM
#121
"Watches You Sleep" Shark
 Originally Posted by Timman_24
I believe they gave me a list of certain artifacts which they wanted to procure, however they will pay extra for anything else we find that is Bahamut related. They also spoke of a legendary artifact, but it was very vague only I only caught bits here and there between the high cleric's meetings.
Thats good to know. I figure we can also speak with the local Order chapter ina given city to see if they have anything they are looking for or any items they need help with.
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
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07-07-2010, 06:56 PM
#122
"Watches You Sleep" Shark
So when are we playing again? I can do this coming Sunday from 9am to 1pm West cost time.
Maybe even 2pm depending on what i get done Saturday.
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
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07-07-2010, 07:01 PM
#123
I don't roll on Shabbos!
That sounds fine with me. We got on today and messed around with the macros. The macro engine is very robust.
PC: Corsair 550D
4280k | Asus Rampage Gene | Mushkin 4x4GB | EVGA 780
Intel 120GB SSD + 2TB Seagate | Seasonic 660 Plat
2x Alphacool XT45 | Laing DDC | Bitspower
Currently playing: Civ 5
Last Game Beaten: Walking Dead
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07-07-2010, 07:13 PM
#124
"Watches You Sleep" Shark
Any good tips? CAN you post yoru macro file?
I have my basic rolls macro-ed, but I think i will make a macro for each power I have, complete with descriptions and flavor text! If the game supports conditional statements, i can probably code some humorous effects depending on the roll and then use that to call sub macros.
Any one know where I can find a manual for the maptool macro editor?
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
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07-07-2010, 07:35 PM
#125
I don't roll on Shabbos!
 Originally Posted by taggart6
Any good tips? CAN you post yoru macro file?
I have my basic rolls macro-ed, but I think i will make a macro for each power I have, complete with descriptions and flavor text! If the game supports conditional statements, i can probably code some humorous effects depending on the roll and then use that to call sub macros.
Any one know where I can find a manual for the maptool macro editor?
http://www.lmwcs.com/rptools/wiki/Main_Page
Ashen had a great template, but I don't have it handy right now.
PC: Corsair 550D
4280k | Asus Rampage Gene | Mushkin 4x4GB | EVGA 780
Intel 120GB SSD + 2TB Seagate | Seasonic 660 Plat
2x Alphacool XT45 | Laing DDC | Bitspower
Currently playing: Civ 5
Last Game Beaten: Walking Dead
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07-07-2010, 08:02 PM
#126
Tiger Shark
 Originally Posted by taggart6
Any good tips? CAN you post yoru macro file?
I have my basic rolls macro-ed, but I think i will make a macro for each power I have, complete with descriptions and flavor text! If the game supports conditional statements, i can probably code some humorous effects depending on the roll and then use that to call sub macros.
Any one know where I can find a manual for the maptool macro editor?
It does support conditional statements, and much more. It is very robust. A current example I am using is this:
Code:
[h:Prof = 3]
[h:StrMod = 4]
[h:WisMod = 2]
<table border="0">
<tr bgcolor="#5A8E63">
<table width="100%">
<tr>
<td style="padding:0px 5px;">
<span style="color:white"><b>Marauder's Rush</b></font>
</td>
<td style="padding:0px 5px;" align=right>
<span style="color:white">at-will</font>
</td>
</tr>
</table>
</tr>
<tr>
<td>
Ashen charges in with full force!<br>
<b>Standard Action</b><br>
<b>Target</b>: [r:target]<br>
<b>Attack #1</b>: [1d20+StrMod+Prof]<br>
<b>Damage #1</b>: [1d10+StrMod+WisMod]<br>
<b>Special</b>: When charging, you can use this power in place of a melee basic attack.
</td>
</tr>
</table>
I also found it very handy to group the macros (at-will, encounter, daily, skills, etc.)
Current Computer (always a work in progress):
Cooler Master HAF 922 Case / Corsair Enthusiast Series 650-Watt / i5-2500K / GIGABYTE GA-Z68A-D3H-B3 LGA 1155 Intel Z68 /PNY XLR8 8GB (2 x 4GB) DDR3 1600 / eVGA GTX 560 Ti DS Superclocked 1024 MB / ARCTIC COOLING ACALP11-GT-R2 / Frozen CPU Prolimatech PK-1 Nano Aluminum Thermal Compound / Crucial 128 GB m4 SSD / 1 TB Seagate / 1 TB WD Blue / Samsung SyncMaster 2494 LCD / Samsung SyncMaster 204b LCD
Website for Dad:
www.KeepTheSpiritKilleen.com
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07-07-2010, 09:49 PM
#127
"Watches You Sleep" Shark
Cool....I'll have to play around with this when I get home.
is there any way to link macros to a particular load option. I guess, a list I can maintain and load up when I play my character. I'm not sure if macro's under impersonate carry over or where they are stored long term.
Last edited by taggart6; 07-07-2010 at 10:07 PM.
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
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07-07-2010, 10:00 PM
#128
 Originally Posted by taggart6
Cool....I'll have to pla around with this when I get home.
is there any way to link macros to a particular load option. I guess, a list I can maintain and load up when I play my character. I'm not sure if macro's under impersonate carry over or where they are stored long term. a
Macros can be stored on a single token, and if you have the Impersonate window active, it will show those macros for the token which you are impersonating.
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07-07-2010, 10:33 PM
#129
Awesome.
A quick word on macros - after messing with them today I intend on adding some new token properties to the campaign that will make macroing much easier. These new properties will be:
maxHP - Your max HP
strMod - Your Strength modifier
dexMod - Your Dexterity modifier
intMod - Your Intelligence modifier
wisMod - Your Wisdom modifier
chaMod - Your Charisma modifier
Perception
Stealth
History
etc...
If you can think of any other variables you could use hardcoded to your token, let me know and I'll set it up. I also created a quick, easy damage macro and a heal macro based on a template provided by Urchin.
Code:
<!-- Ask the user for input.
[DmgValue = DamageTaken]
Calculate the new value and the correct word to use.
[NewHP = min(maxHP, max(-20, HP - DmgValue))]
[Word = if(DmgValue >= 0, "drop", "rise")]
-->
{DmgValue} points of damage are taken.
<br>Hit points {Word} to {HP = NewHP}/{maxHP}.
Code:
<!-- Ask the user for input.
[DmgValue = DamageTaken]
Calculate the new value and the correct word to use.
[NewHP = min(maxHP, max(-20, HP + DmgValue))]
[Word = if(DmgValue >= 0, "rise", "drop")]
-->
{DmgValue} points of HP are healed.
<br>Hit points {Word} to {HP = NewHP}/{maxHP}.
When I get the chance, I'll mess with it some more so it can detect when you are bloodied and automatically assign the correct state.
Also, I am aware that there are entire 4e frameworks available for download that you can implement but I'm weird and I don't like relying on other people's code. I'm much more comfortable working with my own stuff because I know how it's written and I know it's not going to do any mysterious things. If you don't feel the same way, check out the MapTools forums and you'll find a bunch of macros you can import for your characters!
Last edited by Kamakazie; 07-07-2010 at 10:37 PM.
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07-07-2010, 10:44 PM
#130
"Watches You Sleep" Shark
 Originally Posted by Unarekin
Macros can be stored on a single token, and if you have the Impersonate window active, it will show those macros for the token which you are impersonating.
Yeah I figured that in our last game...but what happens to the macros once the session is over. The campaign is something I logged into and not something saved on my computer. The tokens reside on the host pc and not my own.
Are the macros still saved in a separate file on my PC, or were they just temp. for that session?
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
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07-07-2010, 10:52 PM
#131
Awesome.
 Originally Posted by taggart6
Yeah I figured that in our last game...but what happens to the macros once the session is over. The campaign is something I logged into and not something saved on my computer. The tokens reside on the host pc and not my own.
Are the macros still saved in a separate file on my PC, or were they just temp. for that session?
You can actually export the token and bring it into the next game! It saves everything on it, even the little picture that appears in the bottom-left of the screen.
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07-08-2010, 12:29 AM
#132
 Originally Posted by taggart6
Yeah I figured that in our last game...but what happens to the macros once the session is over. The campaign is something I logged into and not something saved on my computer. The tokens reside on the host pc and not my own.
Are the macros still saved in a separate file on my PC, or were they just temp. for that session?
What Kama said is correct. Additionally, your changes to the token are saved with the campaign. Assuming Kama saved the campaign, then your macros were saved along with it.
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07-08-2010, 12:35 AM
#133
"Watches You Sleep" Shark
 Originally Posted by Kamakazie
A quick word on macros - after messing with them today I intend on adding some new token properties to the campaign that will make macroing much easier. These new properties will be:
maxHP - Your max HP
strMod - Your Strength modifier
dexMod - Your Dexterity modifier
intMod - Your Intelligence modifier
wisMod - Your Wisdom modifier
chaMod - Your Charisma modifier
Perception
Stealth
History
etc...
If you can think of any other variables you could use hardcoded to your token, let me know and I'll set it up. I also created a quick, easy damage macro and a heal macro based on a template provided by Urchin.
Code:
<!-- Ask the user for input.
[DmgValue = DamageTaken]
Calculate the new value and the correct word to use.
[NewHP = min(maxHP, max(-20, HP - DmgValue))]
[Word = if(DmgValue >= 0, "drop", "rise")]
-->
{DmgValue} points of damage are taken.
<br>Hit points {Word} to {HP = NewHP}/{maxHP}.
Code:
<!-- Ask the user for input.
[DmgValue = DamageTaken]
Calculate the new value and the correct word to use.
[NewHP = min(maxHP, max(-20, HP + DmgValue))]
[Word = if(DmgValue >= 0, "rise", "drop")]
-->
{DmgValue} points of HP are healed.
<br>Hit points {Word} to {HP = NewHP}/{maxHP}.
When I get the chance, I'll mess with it some more so it can detect when you are bloodied and automatically assign the correct state.
Also, I am aware that there are entire 4e frameworks available for download that you can implement but I'm weird and I don't like relying on other people's code. I'm much more comfortable working with my own stuff because I know how it's written and I know it's not going to do any mysterious things. If you don't feel the same way, check out the MapTools forums and you'll find a bunch of macros you can import for your characters! 
conMOD
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
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07-08-2010, 12:37 AM
#134
"Watches You Sleep" Shark
 Originally Posted by Unarekin
What Kama said is correct. Additionally, your changes to the token are saved with the campaign. Assuming Kama saved the campaign, then your macros were saved along with it.
It also looks like I can export and import my new macros as well. Good to know!
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
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07-08-2010, 09:59 AM
#135
"Watches You Sleep" Shark
I also found some functions that can be used for pulling properties straight from selected tokens. I'm adding them to my macros for quick and easy calculation. You can check them out in my macro list which I'll keep on dropbox.
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
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