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08-06-2010, 11:30 AM
#196
SenorDestro
 Originally Posted by kent1146
Dark Templar rushes never work in higher level leagues, because all good players scout early and scout often. They can smell a Dark Templar rush comign from a mile away (once they see that tall Dark Shrine), and can build inexpensive ways to defend against the squishy Dark Templars.
If someone DT-rushed me, I'd be more than happy to sit there quietly while they throw all those resources building their useless units.
I wouldn't say they are useless, but yeah it's GG if they do it against me. If you can take out their observer it's a great defensive unit.
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08-06-2010, 11:32 AM
#197
SenorDestro
 Originally Posted by Schmunkel98
Mass Stalkers are hard to beat considering all the flexibility you get with them with blink. Also, having the cannon as the single best piece of base defense there is doesn't hurt. I play Zerg mainly, but have dabbled in Protoss since they have a lot of advantages.
I like to use sentries and zealots against zerg players. Don't get allot of opportunities on ladder to play against zerg though.
For a good time add SenorDestro to your 360 and Steam friend list. PSN: PoopRiot
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08-06-2010, 02:44 PM
#198
Awesome.
Word of warning - Zealots get eaten alive by Roaches.
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08-06-2010, 06:53 PM
#199
SenorDestro
 Originally Posted by Kamakazie
Word of warning - Zealots get eaten alive by Roaches.
Yeah they do, but that's why you need sentries for guardian shield/force field. I am pretty weak on the match up, because they aren't many zerg players yet. Fortunately roaches can't hit air. Zerg players should use Nydus networks more IMHO. I got caught with those a few times in beta.
For a good time add SenorDestro to your 360 and Steam friend list. PSN: PoopRiot
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08-06-2010, 07:01 PM
#200
SenorDestro
Yet Another Build Order Tester
http://www.sc2mapster.com/maps/yabot/files/15-v0-1-9/
Download zipped file, unzip to your starcraft 2 dir, drop the map file you want in sc2 map editor, hit test map button, and enjoy. Someone spent allot of time making this. You can choose your race, build order, or roll your own (free style). Also can choose the attacking race and unit composition. Measures your Actions Per Minute, and gives a score based on what you did. It's pretty much it's own game, but will help you more than any other video or utility you can use.
Last edited by senorgotti; 08-06-2010 at 07:01 PM.
For a good time add SenorDestro to your 360 and Steam friend list. PSN: PoopRiot
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08-07-2010, 01:10 AM
#201
Reef Shark
The protoss cannon is brutally effective if used properly. If I have a large choke to defend I use cannons to narrow the gap, if I decide to be going with a macro build I'll build up like 4-5 cannons at my main choke with a few zealots, generally the zealots will die but Cannons will hold them off.
Although I hate it when people build tons of them. And stalkers are great, I use them in conjuction with Zealots, 10 or so zealots w ill huge back the army as my stalkers pound on them.
Rigs
Custom Built: Intel i7 930 @ 2.8 Ghz, 5870 GPU, 12 GIG Ram,3x1.5 TBs,1x500 GB, 250 GB SSD Logitech G51 surrond sound 27 inch monitor FUll Tower Cooler Master Case
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08-07-2010, 09:18 AM
#202
I have early reaver rushes pretty much perfected, and I'm starting to get used to hotkeying all of my buildings so I can keep my economy going while I'm microing the attack. However it obviously only works on maps where the base is accessible from many angles. The great thing about Reapers is that Zerglings and Reavers have no chance against 2 well-microed Reapers that abuse a cliff. And I don't think I have to mention that it's an automatic win if you take out all of the other guy's workers.
One problem with the game right now is that most of the maps are pretty bad, and almost all of them favor Terran. Unit balance is very well-done considering how new the game is, but map balance is awful. Not a big deal though, after all hardly anybody played Blizzard maps in Brood War once the game got going.
Also I recently saw a Terran guy do a fun strategy: build 2 command centers with guns on them near the enemy's base, then just fly them in and let them destroy everything. Each of them fits 5 SCVs which is more than enough to repair the buildings while they're wrecking the base.
Last edited by Steven P Jobs; 08-07-2010 at 09:25 AM.
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08-07-2010, 10:13 AM
#203
SenorDestro
 Originally Posted by Steven P Jobs
Also I recently saw a Terran guy do a fun strategy: build 2 command centers with guns on them near the enemy's base, then just fly them in and let them destroy everything. Each of them fits 5 SCVs which is more than enough to repair the buildings while they're wrecking the base.
Command centers can not be moved once planetory fortress is made. You would have to move it then make planetory fortress. The game you saw must have been an early beta one. What's a reavor?
Last edited by senorgotti; 08-07-2010 at 10:18 AM.
For a good time add SenorDestro to your 360 and Steam friend list. PSN: PoopRiot
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08-07-2010, 11:17 AM
#204
Mako Shark
 Originally Posted by Nik00117
The protoss cannon is brutally effective if used properly. If I have a large choke to defend I use cannons to narrow the gap, if I decide to be going with a macro build I'll build up like 4-5 cannons at my main choke with a few zealots, generally the zealots will die but Cannons will hold them off.
I haven't played many online RTS'es, but what I am quickly figuring out is that Starcraft 2 is won by who counters better. If you see your opponent building lots of ground units, then cannons work. If your opponent builds lots of cannons at a choke point, then air works. If they build air defenses to go with their choke point defense, then they are stretching their resources too thin on static defenses, and you can beat them by building out your economy more than them. If they overstretch their economy, you can beat them with cheap fast ground units.
The two most important lessons I have learned in the past 2 weeks is to scout early and often, and to learn the counters to whatever you see.
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08-07-2010, 02:35 PM
#205
SenorDestro
NUKES NUKES! You will rarely see nukes used in the high levels of the game, so this game is worth watching.
Game featuring the best player in Europe IMHO TheLittleOne with lots of nukes.
Part 1
http://www.youtube.com/user/HuskySta.../3/0pHQ6NE0Z4w
Part 2
http://www.youtube.com/user/HuskySta.../2/DK1025uIUnY
For a good time add SenorDestro to your 360 and Steam friend list. PSN: PoopRiot
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08-07-2010, 03:19 PM
#206
I don't roll on Shabbos!
 Originally Posted by senorgotti
That was fun to watch, post some more good ones when you come across them.
PC: Corsair 550D
4280k | Asus Rampage Gene | Mushkin 4x4GB | EVGA 780
Intel 120GB SSD + 2TB Seagate | Seasonic 660 Plat
2x Alphacool XT45 | Laing DDC | Bitspower
Currently playing: Civ 5
Last Game Beaten: Walking Dead
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08-08-2010, 08:40 AM
#207
 Originally Posted by senorgotti
Command centers can not be moved once planetory fortress is made. You would have to move it then make planetory fortress. The game you saw must have been an early beta one. What's a reavor?
Hah, I found that out the hard way yesterday. Thought I'd try it on a game where I had the upper hand, then they didn't lift off. Somehow still managed to win.
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08-08-2010, 06:38 PM
#208
SenorDestro
Huk (P) vs Silver (T)
Intense game that stays pretty close the whole time. Silver is an unknown player that has been beating some of the top pro's in the Intel Extreme Masters Tournament.
Part 1
http://www.youtube.com/user/HuskySta.../1/oOClfhF5oGU
Part 2
http://www.youtube.com/user/HuskySta.../0/E8WmOCYQgzA
For a good time add SenorDestro to your 360 and Steam friend list. PSN: PoopRiot
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08-09-2010, 09:35 PM
#209
Awesome.
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08-09-2010, 11:08 PM
#210
I don't roll on Shabbos!
 Originally Posted by Kamakazie
Damn, look how balanced the races are.
PC: Corsair 550D
4280k | Asus Rampage Gene | Mushkin 4x4GB | EVGA 780
Intel 120GB SSD + 2TB Seagate | Seasonic 660 Plat
2x Alphacool XT45 | Laing DDC | Bitspower
Currently playing: Civ 5
Last Game Beaten: Walking Dead
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