I'm almost done with the game (95%, yes I looked) and there are some more augs that have definitely been beneficial:
- Dermal Armor, after it's fully buffed you can withstand two grenades back-to-back. Unlike DX1 it's always on
- Anti-Concussion eye aug (again, whatever it's called) is exceptionally handy later on. Often the bad guys carry them and especially the later boss battles.
- Hacking: Capture, if you happen to like hacking. Modifying turrets and robots is soooooo handy later on.
- Inventory Increases. Duh.
- Stealth Enhancer: Vision Cones. Seriously useful, makes sneaking around a ton easier. I wish the other DXs had this.
Augs that have been pretty useless:
- Hacking: Fortify. I instead buffed Hacking: Stealth so I can get closer to the target(s). I used fortify once or twice but it wasn't worth it.
- Cloaking: good to throw off enemies that are gunning at you but it's just way too expensive on power to be any use. 7 seconds per energy cell at best?? Jesus.
- Stealth Enhancer: Sound Gauge. If you're sneaking around you're already walking or crouching. Wish this thing wasn't the mandatory step before Vision Cones.
- Aim Stabilizer. This game is extremely dependent on cover, I rarely if ever run-and-gun'd it.
Augs that have been pretty "meh":
- Smart Vision. Helped out with sneaking a bit but Stealth Enhancer: Vision Cones helped a lot more. If it made you see cloaked enemies and had longer range it would be immensely better.
- Punch Through Walls: gave me some extra goodies and alternate ways around stuff but it didn't make or break anything. Sometimes not worth the energy spent.
Some I'd like to try in my next playthrough:
- Anti-EMP
- Typhoon System
- Landing system
- Reflex Booster
I'd have to partially agree and partially disagree with that.
Like SS2-to-Bioshock:
- Took the same stuff from the progenitor and simply copy/pasted it (very cleanly)
- Some of said stuff was re-done and vastly improved (ex. hacking, augmentations, conversations)
Not like SS2-to-Bioshock:
- It's more complex than the first one. Bioshock was a dumbed-down System Shock 2; If DX:HR was DX1, DX was DX2 and DX:IW was DX3 (i.e. the games were released in chronological order of the games' timeline), DX:HR would be the most complex and thickest out of them. I missed a LOT of stuff on this playthrough comparable to when I first played DX1 and I took my sweet time playing this game.
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) and there are some more augs that have definitely been beneficial:

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