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02-22-2012, 12:33 AM
#601
Has got that jut
I'm not quite done with it (though I've beaten the game with like 10 characters now) but I've certainly put in enough playtime with Sengoku Basara: Samurai Heroes (technically Sengoku Basara 3, I believe) to have a verdict: it's freaking great if you're into Musou games at all. Totally off the wall story and script, doesn't even pretend to be serious like many of the Musou games do (as serious as the story can be when a single person is murdering several thousand by himself, at any rate). I mean, hell, Tadakatsu Honda is basically a Gundam.
Haven't played a Musou game in quite a while, but I get a jones-ing for them every once in a while and this has certainly hit the spot.
Comp - i7 950, Radeon HD 5870, 6gb DDR3 1600
Currently Playing - Gravity Rush 2, DOOM (2017), Nex Machina
Currently Reading - Dracula by Bram Stoker
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02-28-2012, 10:33 AM
#602
Great White Shark
Last game I'd beaten was BF3 (finally! ), now, I'm having some fun playing Alan Wake....
Save Ana
http://www.jpages.net/HelpAna.htm
Main Rig - All AMD build: R9 3900X | GB X570 Aorus Xtreme | 2x 8GB 3600CL17 Patriot ViperRGB | Sapphire Nitro+ RX 6900 XT | 256GB Sabrent Rocket NVMe M.2 (OS) | 4TB Samsung 860 EVO SATA SSD | 2TB Samsung QVO SATA SSD | 2x 1TB Samsung 850 EVO | 6TB WD Black | Corsair HX 1000 Platinum | CM H500M | Samsung LC49HG90DMEXX 32:9 | iFi Micro iDSD BL | LG SL8YG Soundbar | 64bit Win10 Pro
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02-28-2012, 01:40 PM
#603
Into the Wasteland
 Originally Posted by mikeysg
Last game I'd beaten was BF3 (finally!  ), now, I'm having some fun playing Alan Wake....
I haven't even loaded the single player of the game yet. Having too much fun with multiplayer. I'll probably play it after I unlock everything or get bored with the MP.
Xbox gamertag: oWastelander
Laptop: ASUS ROG Strix G15 AMD Advantage Ryzen 9 5980HX Radeon RX6800M
ASUS 27 QHD 2K External Display
Xbox Series X
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03-02-2012, 10:52 AM
#604
"Watches You Sleep" Shark
Just Beat Enslaved: Odyssey to the West
IMHO its a mixed bag of sloppy mechanics but really good story characterization. The combat controls, camera angle, and platforming mechanics are all a bit wonky and really hinder what could have been a great game. Combat especially can get very tedious and I wish there was a wider selection of enemies instead of the classic 4 you fight over and over and over again. However, the worse enemy will be the camera which you will constantly be fighting as you try to move around the battle field and evade/block attacks.
What really shines in this game are the characters. The dialogue is well written, and you see some real relationships forming that don't feel rushed or forced. The story starts off strong but takes a bit of a nose dive in the end with a twist ending that although not horrible seems like more of a Deus Ex Machina because the developers ran out of ideas or money. It left me with more questions then answers but since the sequel for the game was canceled I guess I'll just have to make up my own reasons. Maybe that was the intent, but I felt the game could have explored the ending a bit more then a single dialogue exchange that surmounts to" Whoops, it was all a crazy mix up!"
All in all I did enjoy that game and I recommend it. Despite some its failings, the overall game is pretty polished and fun to play. A shame they won't make a sequel since this game deserves more attention then it got. Play on normal mode to beat the game and then move on to something else. Not really worth a second play-through unless your a completest.
Last edited by taggart6; 03-02-2012 at 11:49 AM.
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
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03-02-2012, 03:55 PM
#605
Has got that jut
 Originally Posted by taggart6
Just Beat Enslaved: Odyssey to the West
I've been playing that, just past the windmill right now.
The "platforming" in general gets to me because there is really no sense of you actually controlling anything; don't worry about ever missing a jump or swing because you can't even jump off a ledge unless there is someplace to jump to.
Characters are a bit stereotypical IMO. Voice acting is good.
The environments and art design are amazing, though, and worth the price of admission for what you can buy the game for these days. I'd say the environments are hampered only by the incredible obviousness and awkwardness of the platforming holds. I don't like how organic a lot of stuff looks in, say, a forest, then suddenly you see a bunch of perfectly spaced perfectly straight branches sticking out somewhere, then a vertical pipe and some metal studs for basically no reason. They stick out much more than the holds in something like inFamous; in that, while there were certain parts where the silliness of location of platforming holds was kind of obvious, for the most part you were just jumping up the features of buildings and it was a lot more natural.
Comp - i7 950, Radeon HD 5870, 6gb DDR3 1600
Currently Playing - Gravity Rush 2, DOOM (2017), Nex Machina
Currently Reading - Dracula by Bram Stoker
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03-02-2012, 04:12 PM
#606
 Originally Posted by monroeski
Haven't played a Musou game in quite a while, but I get a jones-ing for them every once in a while and this has certainly hit the spot.
Before your post, I had never heard this term before.
Crusader for the 64-bit Era.
New Rule: 2GB per core, minimum.
Intel i7-9700K | Asrock Z390 Phantom Gaming ITX | Samsung 970 Evo 2TB SSD
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03-02-2012, 04:23 PM
#607
"Watches You Sleep" Shark
 Originally Posted by monroeski
I've been playing that, just past the windmill right now.
The "platforming" in general gets to me because there is really no sense of you actually controlling anything; don't worry about ever missing a jump or swing because you can't even jump off a ledge unless there is someplace to jump to.
Characters are a bit stereotypical IMO. Voice acting is good.
The environments and art design are amazing, though, and worth the price of admission for what you can buy the game for these days. I'd say the environments are hampered only by the incredible obviousness and awkwardness of the platforming holds. I don't like how organic a lot of stuff looks in, say, a forest, then suddenly you see a bunch of perfectly spaced perfectly straight branches sticking out somewhere, then a vertical pipe and some metal studs for basically no reason. They stick out much more than the holds in something like inFamous; in that, while there were certain parts where the silliness of location of platforming holds was kind of obvious, for the most part you were just jumping up the features of buildings and it was a lot more natural.
Enslaved is the epitome of the hand held platformer. No real skill needed since your protected by invisible walls. It really is no different then just running down a hall. At least the scenery looks nice.
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
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03-03-2012, 11:12 AM
#608
Hammerhead Shark
If they had more time to fine tune some aspects Enslaved would have been amazing. I loved the game but came to blows with the controls (almost as if there was input lag) a lot. I'd love to see a sequel that fixes the issues but that will probably never happen.
 Originally Posted by monroeski
I've been playing that, just past the windmill right now.
The "platforming" in general gets to me because there is really no sense of you actually controlling anything; don't worry about ever missing a jump or swing because you can't even jump off a ledge unless there is someplace to jump to.
Characters are a bit stereotypical IMO. Voice acting is good.
The environments and art design are amazing, though, and worth the price of admission for what you can buy the game for these days. I'd say the environments are hampered only by the incredible obviousness and awkwardness of the platforming holds. I don't like how organic a lot of stuff looks in, say, a forest, then suddenly you see a bunch of perfectly spaced perfectly straight branches sticking out somewhere, then a vertical pipe and some metal studs for basically no reason. They stick out much more than the holds in something like inFamous; in that, while there were certain parts where the silliness of location of platforming holds was kind of obvious, for the most part you were just jumping up the features of buildings and it was a lot more natural.
my rig
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03-03-2012, 08:24 PM
#609
Has got that jut
 Originally Posted by dyne
If they had more time to fine tune some aspects Enslaved would have been amazing. I loved the game but came to blows with the controls (almost as if there was input lag) a lot. I'd love to see a sequel that fixes the issues but that will probably never happen.
I also found some interesting moments that showed a bit of a disconnect between the writers and the artists. First was when early on Monkey said his vehicle was "two wheels and an engine" and then when you get it it actually has three wheels, second was right after they talk about how nobody had killed a dog robot before and in the VERY NEXT SCENE they ride past some ruins where a dog's head is featured prominently.
Comp - i7 950, Radeon HD 5870, 6gb DDR3 1600
Currently Playing - Gravity Rush 2, DOOM (2017), Nex Machina
Currently Reading - Dracula by Bram Stoker
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03-11-2012, 12:21 PM
#610
"Watches You Sleep" Shark
Just finished with Bioshock 2.
And by finished, I mean I played about 6 hours of it and had enough. Not a horrible game, but I got pretty bored of it. The story is okay but the game lacks alot of the initial wow the original had.
I also found the combat to be less polished then before. The game initially boils down to walking into a large room and fighting a group of enemies. Rinse and repeat with some minor corridor changes and that basically sums up a large part of the combat IMHO.
Last edited by taggart6; 03-11-2012 at 12:26 PM.
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
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03-11-2012, 12:50 PM
#611
What you gonna do?!?
 Originally Posted by taggart6
Just finished with Bioshock 2.
And by finished, I mean I played about 6 hours of it and had enough. Not a horrible game, but I got pretty bored of it. The story is okay but the game lacks alot of the initial wow the original had.
I also found the combat to be less polished then before. The game initially boils down to walking into a large room and fighting a group of enemies. Rinse and repeat with some minor corridor changes and that basically sums up a large part of the combat IMHO.
I felt almost exactly the same way.
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03-11-2012, 12:52 PM
#612
Awesome.
 Originally Posted by taggart6
Just finished with Bioshock 2.
And by finished, I mean I played about 6 hours of it and had enough. Not a horrible game, but I got pretty bored of it. The story is okay but the game lacks alot of the initial wow the original had.
I also found the combat to be less polished then before. The game initially boils down to walking into a large room and fighting a group of enemies. Rinse and repeat with some minor corridor changes and that basically sums up a large part of the combat IMHO.
I agree. At least Bioshock Infinite looks like it's going to capture that same OMG factor for me that the first Bioshock had.
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03-11-2012, 01:47 PM
#613
"Watches You Sleep" Shark
 Originally Posted by Kamakazie
I agree. At least Bioshock Infinite looks like it's going to capture that same OMG factor for me that the first Bioshock had.
The rail system looks to help spice things up and the Elizabeth character looks to bring a new twist to combat since she plays a support role. I only hope she doesn't suffer from the usual AI issues mostly found in AI controlled support characters.
Last edited by taggart6; 03-11-2012 at 01:51 PM.
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
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03-11-2012, 02:52 PM
#614
Hammerhead Shark
I'm not done with it yet, but I started playing FFXIII last week and I'm at the start of Disc 3 now. 20+ hours in, I'm really enjoying the game. I shot it down when I bought it at release because I wasn't happy with the combat system, now I wish I had given it a little more time. Debating whether or not I should buy FFXII-2 when I'm done with this, but I plan on buying Resident Evil: Operation Raccoon City on the 20th so I may not have time for it XD
Intel Core i5 2500k @ 4.5Ghz, MSI P67A-C43, Antec Kuhler 920, 16GB (4x4GB) Patriot G2 DDR3 1600, Sapphire Reference R9 290x, Samsung 840 Series 120GB SSD, Seagate 1TB HDD, Antec 650 Earthwatts, Antec 300, Corsair Vengeance K95 + M90
Late 2009 21.5" iMac - 3.06ghz C2D, NVidia 9400m, 4gb RAM, 500gb Hard Drive, Magic Mouse
Steam ID - Entrical85
PSN ID - Entrical
Currently playing: MLB 14: The Show
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03-11-2012, 07:23 PM
#615
 Originally Posted by Trunks
I'm not done with it yet, but I started playing FFXIII last week and I'm at the start of Disc 3 now. 20+ hours in, I'm really enjoying the game. I shot it down when I bought it at release because I wasn't happy with the combat system, now I wish I had given it a little more time. Debating whether or not I should buy FFXII-2 when I'm done with this, but I plan on buying Resident Evil: Operation Raccoon City on the 20th so I may not have time for it XD
I felt the same way. I'm finishing the post-game content now (maxing levels, etc.) but bored with it. Liked the game all the way through though.
Just finished The Baconing (Deathspank sequel). I love the humor in those games.
Crusader for the 64-bit Era.
New Rule: 2GB per core, minimum.
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