Well, its very useful to me, the first thing i started building I could never find again lol.
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I plan on it, with improvements. The inner area of the tower is 6x6; when I put in the lava I was expecting it to fall straight down, leaving a 4x4 area; walled off, that would leave a 2x2 hollow interior to do something with. As it was, the lava spread out in three directions, thus meaning there was only a 2x2 area in the middle with lava on all sides, and that was already taken up by the pillar that used to hold torches.
Ultimately, my home base will be underground, or at least the entrance; you take the water elevators up the tower, jump in the middle hollow hole with water at the bottom to break your fall, and move on from there. I'll have to do some tests to see if I can actually make the inner hollow area its own water elevator as well, otherwise I may just put in some ladders.
If nothing else, my newfound knowledge of how lava flows will save me a ton of source blocks. I spent WAY too many on that tower, something like 40, though I don't know where they all went since there aren't that many up there. Should only need around 6 next time if I'm planning this right.
I'm all for a cohesive city, with large storage warehouses full of chests for each type of resource. (I keep having to build more chests for cobblestone/dirt.)
Enemies are already in MP. We have them turned off on the server.
What is NOT in MP already is damage, so enemies would basically be nothing but nuisance that can't actually kill you but that would harass the hell out of you. I'm not sure that anybody knows if he's adding in MP damage for sure in the update.
Server is acting funky. Keeps crashing and booting me out.
I wonder how map generation in the "normal" dimension will work when traveling through hell. You obviously have the ability to travel well past the bounds of your generated overhead map, so when you pop out it will autogenerate that area; I wonder if it generates it as an "island" of sorts, with a huge ungenerated area between your old map and the new spot, filled in only when you travel there, or if it generates "all land between entry and exit point" or something like that.
Creating the out-point as an island seems like it would lead to some geography not lining up properly when you trek back to your old map.
I have crashed a couple times lately with Java error messages. I want to say Java just updated the other day also.
http://www.pcgamer.com/2010/10/27/fi...ts-new-biomes/
First video of new Minecraft content.
So...whos up for filling ultra hole with tnt?
True, but ulra hole goes all the way to the bedrock now... would be cool to see how big of a hole it blows sideways.
I'm in for ultra 'splosion! ;)
Hidden update as seen in that video: The sky now turns red as the sun sets.
Night seems too dark. Where's teh moonlight!?!?