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  1. #106
    I don't roll on Shabbos! Timman_24's Avatar
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    Quote Originally Posted by Kamakazie View Post
    I'm really glad you had fun! Astro mentioned that he might not be able to make the commitment, and I also made sure his character was spec'd very differently from yours, so don't worry about changing unless you're not having fun with the current char.

    I also want to say... I'm kinda strict about retraining so once we get started for real I'm not gonna let you change your character's abilities/powers/skills/equipment past what the written rules permit. Think of this dungeon as the trial; if you want to change things while in here that is fine, but once you get out, you're committed! Gear will need to be bought from a merchant that is selling what you want or acquired in quests, you can only retrain a skill, power or feat when you level (and only one per level), and no gender swaps unless you work it into the story.
    I had a great time with the cleric, so that is not a problem at all. My guy felt pretty well rounded and I was happy with my damage being a support class. I really like the way the cleric works in DnD as opposed to other games in which they are usually squishy.

    I'm not one to jump around a lot with characters, I usually like to find one and stick with it until they get pretty high.
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  2. #107
    I don't roll on Shabbos! Timman_24's Avatar
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    Here is my journal entry for our first meeting:

    Quote Originally Posted by Werk's Journal
    I accompanied Tock and Ashen on a tip we collected which described a dragon hide being located in a local dungeon. Upon entering we found an infestation of kobolds. The first room held five kobolds and a large pit of sludge was located in the middle of the central room. Naturally, Tock tried to jump the entire pit but was slightly short and fell straight to the bottom. Ashen advanced to the upper portion of the room to walk around the pit. Tock's fumbled attempt at athletics roused the Kobold skirmishers which made their appearance. We slowly hacked them down with minor difficulties. After the battle we were slightly bruised, so we took time to look throughout the room. I collected a skull full of sludge for later examination and Tock took two balls of goo which could be used to immobilize enemies.

    After busting through a rusted gate, we made our way deeper into the dungeon. The next room we came upon was filled with desecrated tombs. Ashen took a quick glance through the room and noticed three more kobolds. We decided to rush them. Ashen was the first to sprint into the room and quickly triggered a trap which shot him with a dart. I worked my way in slowly and stood back to provide support with Lance of Faith and heals. Tock ran in next but also triggered a trap of similar execution. After a somewhat botched entrance, we managed to dispatched the kobolds and found an altar of some sort in which they were guarding. An offering of 60 gold was found and split between the members of the group. The tombs had already been ransacked and no futher loot was found.

    The next room seems exceedingly dangerous...
    Sound about right?
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  3. #108
    Tiger Shark SewerUrchin's Avatar
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    Sounds pretty good to me, Timman.

    I vote somebody maintains an Obsidian Portal page for us too. It can be handy. Also, would be a good place to compile journal entries and whatnot.
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  4. #109
    I don't roll on Shabbos! Timman_24's Avatar
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    I'll have to check that out. Would be nice once we start a real campaign.
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  5. #110
    Tiger Shark SewerUrchin's Avatar
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    Definitely. I try to use it for my IRL game. Although, the most recent campaign was really only just getting started when we went on hiatus. Here is a fourth edition campaign we played for about a year: http://www.obsidianportal.com/campai...e-five-nations
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  6. #111
    Awesome. Kamakazie's Avatar
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    I forgot to write it down, what was the name of the adventuring company you guys are associated with? It was Bahumut something something... I know we came up with something really quick, so if you want to change that to something else, please discuss it and I'll use that in the future.

  7. #112
    "Watches You Sleep" Shark taggart6's Avatar
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    Quote Originally Posted by Timman_24 View Post
    Here is my journal entry for our first meeting:



    Sound about right?
    You forgot about my awesome jumping out of the pit in one jump and ripping the metal great with no effort. : FLEXES:

    Quote Originally Posted by SewerUrchin View Post
    Definitely. I try to use it for my IRL game. Although, the most recent campaign was really only just getting started when we went on hiatus. Here is a fourth edition campaign we played for about a year: http://www.obsidianportal.com/campai...e-five-nations
    Sweet...I'd be down for that.

    Quote Originally Posted by Kamakazie View Post
    I forgot to write it down, what was the name of the adventuring company you guys are associated with? It was Bahumut something something... I know we came up with something really quick, so if you want to change that to something else, please discuss it and I'll use that in the future.
    IIRC, The group's dugeon crawl was financed by The Holy Order of Bahumut and Company to search for Bahumut related items. I don't think we came up for a name for our party yet.
    If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.

  8. #113
    Awesome. Kamakazie's Avatar
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    Quote Originally Posted by taggart6 View Post
    IIRC, The group's dugeon crawl was financed by The Holy Order of Bahumut and Company to search for Bahumut related items. I don't think we came up for a name for our party yet.
    I see, so you want your party to merely be affiliated with this group?

    The way I imagined it is that Ashen and Werk are directly employed by this group for different reasons (Ashen has a drive to explore and uncover historical artifacts and Werk was ordered to join Ashen's group after the Holy Order decided he was way too uptight and needed to get out more) and Tock might not have any official group affiliations but is working with Ashen and The Holy Order due to their past together and hopes that their future exploration will lead to more information about the demise of Professor not-yet-named.

  9. #114
    "Watches You Sleep" Shark taggart6's Avatar
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    Quote Originally Posted by Kamakazie View Post
    I see, so you want your party to merely be affiliated with this group?

    The way I imagined it is that Ashen and Werk are directly employed by this group for different reasons (Ashen has a drive to explore and uncover historical artifacts and Werk was ordered to join Ashen's group after the Holy Order decided he was way too uptight and needed to get out more) and Tock might not have any official group affiliations but is working with Ashen and The Holy Order due to their past together and hopes that their future exploration will lead to more information about the demise of Professor not-yet-named.
    Thats pretty much it IMHO..

    The way I see it, Ashen and Tock are free lancers hired by Werk and his Order to look for artifacts. The Order provides the 3 adventures with the most basic of adventuring items (adventure kits, some rations, a few coins, and etc) and also provides information of where potential Bahumut items might be located. They also pay us for any additional info or artifacts we uncover from an exploration. In the meantime, Ashen and Tock also use this as an opportunity to explore the land and uncover more about the demise of their professor.

    I like that setup. I think it gives the DM a lot of freedom in crafting a scenario since we have 2 motiving back stories and a religious Order to work with.

    EDIT: Forgot to mention, my character was named after his fascination with clocks and the light tocking sound he makes when he's in deep thought/trance.
    Last edited by taggart6; 07-06-2010 at 02:06 PM.
    If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.

  10. #115
    Awesome. Kamakazie's Avatar
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    Quote Originally Posted by taggart6 View Post
    Thats pretty much it IMHO..

    The way I see it, Ashen and Tock are free lancers hired by Werk and his Order to look for artifacts. The Order provides the 3 adventures with the most basic of adventuring items (adventure kits, some rations, a few coins, and etc) and also provides information of where potential Bahumut items might be located. They also pay us for any additional info or artifacts we uncover from an exploration. In the meantime, Ashen and Tock also use this as an opportunity to explore the land and uncover more about the demise of their professor.

    I like that setup. I think it gives the DM a lot of freedom in crafting a scenario since we have 2 motiving back stories and a religious Order to work with.

    EDIT: Forgot to mention, my character was named after his fascination with clocks and the light tocking sound he makes when he's in deep thought/trance.
    Yep, I can definitely make that work. I like the idea of having a large group backing the party, it gives me a lot of excuses to just send you guys all over the place without needing to lead you there.

  11. #116
    Awesome. Kamakazie's Avatar
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    Quote Originally Posted by Unarekin View Post
    I'm pretty sure we had already had this discussion:
    I generally work Thurs-Mon, and leave at noon CST and get home at like 9 PM or so.
    We discussed it yesterday and the general consensus is that the weekend works best for everyone, but would Tuesday nights around 8pm EST work for anyone? I don't want to leave Una out in the cold if we don't have to.

  12. #117
    "Watches You Sleep" Shark taggart6's Avatar
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    Quote Originally Posted by Kamakazie View Post
    Yep, I can definitely make that work. I like the idea of having a large group backing the party, it gives me a lot of excuses to just send you guys all over the place without needing to lead you there.
    Awesome. I also like the idea of getting paid for finding info and artifacts. I think that motivates us to investigate and search more rather then just bulldoze through a dungeon.
    If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.

  13. #118
    I don't roll on Shabbos! Timman_24's Avatar
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    Quote Originally Posted by Kamakazie View Post
    We discussed it yesterday and the general consensus is that the weekend works best for everyone, but would Tuesday nights around 8pm EST work for anyone? I don't want to leave Una out in the cold if we don't have to.
    It could work for a month or so, but I can not guarantee it after school starts back.
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  14. #119
    I don't roll on Shabbos! Timman_24's Avatar
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    Quote Originally Posted by taggart6 View Post
    Awesome. I also like the idea of getting paid for finding info and artifacts. I think that motivates us to investigate and search more rather then just bulldoze through a dungeon.
    I believe they gave me a list of certain artifacts which they wanted to procure, however they will pay extra for anything else we find that is Bahamut related. They also spoke of a legendary artifact, but it was very vague only I only caught bits here and there between the high cleric's meetings.
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  15. #120
    "Watches You Sleep" Shark taggart6's Avatar
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    Quote Originally Posted by Kamakazie View Post
    We discussed it yesterday and the general consensus is that the weekend works best for everyone, but would Tuesday nights around 8pm EST work for anyone? I don't want to leave Una out in the cold if we don't have to.

    The weekdays are pretty bad for me. Mon through Fri I don't get home till 6:30 pm (west Coast time, 9:30pm eastern) and I still have to eat and do some chores.
    Last edited by taggart6; 07-06-2010 at 02:39 PM.
    If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.

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