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  1. #136
    Tiger Shark SewerUrchin's Avatar
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    Quote Originally Posted by taggart6 View Post
    I also found some functions that can be used for pulling properties straight from selected tokens. I'm adding them to my macros for quick and easy calculation. You can check them out in my macro list which I'll keep on dropbox.
    Cool. I put my macros in the Dropbox also. I will check yours out tonight when I get home. Also, I have been working on convincing a few people I know to join us. I hope we can get a couple more.
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  2. #137
    Awesome. Kamakazie's Avatar
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    Quote Originally Posted by SewerUrchin View Post
    Cool. I put my macros in the Dropbox also. I will check yours out tonight when I get home. Also, I have been working on convincing a few people I know to join us. I hope we can get a couple more.
    I require that these be cool people! If they are not cool... then I will crush them with one hundred gelatinous cubes.

  3. #138
    "Watches You Sleep" Shark taggart6's Avatar
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    Quote Originally Posted by SewerUrchin View Post
    Cool. I put my macros in the Dropbox also. I will check yours out tonight when I get home. Also, I have been working on convincing a few people I know to join us. I hope we can get a couple more.
    I'll check out yours as well. I only had a few minutes to work on it this morning but I think I got a setup I like. My goal is to automate it to just one click. I wasn't sure if Kama wants us altering the NPC properties as well or if we should just stick to our own.

    If any one knows of a function to access NPC stats from a selected token I'd love to hear it.
    If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.

  4. #139
    Awesome. Kamakazie's Avatar
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    Quote Originally Posted by taggart6 View Post
    I'll check out yours as well. I only had a few minutes to work on it this morning but I think I got a setup I like. My goal is to automate it to just one click. I wasn't sure if Kama wants us altering the NPC properties as well or if we should just stick to our own.

    If any one knows of a function to access NPC stats from a selected token I'd love to hear it.
    The player's shouldn't know the NPC stats and thus I will not be implementing that.

  5. #140
    "Watches You Sleep" Shark taggart6's Avatar
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    Quote Originally Posted by Kamakazie View Post
    The player's shouldn't know the NPC stats and thus I will not be implementing that.
    No need to really. If i do x amount of damage then it can just subtract it from the NPC Hp.

    however, you have to consider buffs, special cases, and etc. in that regards it seems like a bad idea to try.

    Can our macros alter our own stats or do you prefer to control that? I also think we should have realHP and tempHP properties for tokens.
    If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.

  6. #141
    Awesome. Kamakazie's Avatar
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    Quote Originally Posted by taggart6 View Post
    No need to really. If i do x amount of damage then it can just subtract it from the NPC Hp.

    however, you have to consider buffs, special cases, and etc. in that regards it seems like a bad idea to try.

    Can our macros alter our own stats or do you prefer to control that? I also think we should have realHP and tempHP properties for tokens.
    I've already got HP on the monster tokens, it's just hidden from the players.
    I'll handle the baddies, don't you worry about that.

    As for your characters, I encourage you to handle damage and heals on yourselves. As for handling states, I'm still messing with them so we'll just use the right-click menus for them for now.

    HP should be used as your "realHP" and maxHP is your max. I'll add a tempHP property for sure and it should be easy to implement in our damage macro as long as we can use if statements in the macro system.

  7. #142
    "Watches You Sleep" Shark taggart6's Avatar
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    Quote Originally Posted by Kamakazie View Post
    I've already got HP on the monster tokens, it's just hidden from the players.
    I'll handle the baddies, don't you worry about that.

    As for your characters, I encourage you to handle damage and heals on yourselves. As for handling states, I'm still messing with them so we'll just use the right-click menus for them for now.

    HP should be used as your "realHP" and maxHP is your max. I'll add a tempHP property for sure and it should be easy to implement in our damage macro as long as we can use if statements in the macro system.
    Once I have a list of your token properties, I can whip up some automated macros to handle that. It's pretty straight forward but you do have to watch out for special conditions.
    If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.

  8. #143
    "Watches You Sleep" Shark taggart6's Avatar
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    We need a theme song. Every group needs a theme song.
    If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.

  9. #144
    Awesome. Kamakazie's Avatar
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    Quote Originally Posted by taggart6 View Post
    We need a theme song. Every group needs a theme song.
    Oh... man...

    I WILL GIVE YOU 500XP IF YOU WRITE ONE (with music).

  10. #145
    I don't roll on Shabbos! Timman_24's Avatar
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    Can it be techno?

    Also, would you be mad if I just typed my rolls every time?
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  11. #146
    Awesome. Kamakazie's Avatar
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    Quote Originally Posted by Timman_24 View Post
    Can it be techno?

    Also, would you be mad if I just typed my rolls every time?
    Of course it can, and of course I wouldn't. [1d20+500000]!!

  12. #147
    "Watches You Sleep" Shark taggart6's Avatar
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    Quote Originally Posted by SewerUrchin View Post
    Cool. I put my macros in the Dropbox also. I will check yours out tonight when I get home. Also, I have been working on convincing a few people I know to join us. I hope we can get a couple more.
    I did something stupid an might have over written your macros by mistake. I'm really sorry and I want to kick my self in the eye. Let me know if you need help rebuilding them if you don't have a back up.
    If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.

  13. #148
    Awesome. Kamakazie's Avatar
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    Quote Originally Posted by taggart6 View Post
    I did something stupid an might have over written your macros by mistake. I'm really sorry and I want to kick my self in the eye. Let me know if you need help rebuilding them if you don't have a back up.
    It's alright if you did, Dropbox has revision tracking! Just right-click on an item and click "View Previous Versions..." and you can roll back.

    I dropped a few of my macros into the dropbox folder as well. The JoeDamage macro will take TempHP into account and automatically mark your state as bloodied, dying or dead. We also now have two new states called Marked and Quarry.
    Last edited by Kamakazie; 07-09-2010 at 12:17 AM.

  14. #149
    Has got that jut monroeski's Avatar
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    As mentioned to Kama the other day, I would absolutely be down for playing if my IRL D&D group didn't play at essentially the same time. On weekends we cancel I'd definitely be down for playing, depending on what you guys think about inconsistent players joining the group off and on.
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  15. #150
    "Watches You Sleep" Shark taggart6's Avatar
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    I may have gone overkill with marcos. I automated a lot of my stuff and it seems to take some of the fun out of role playing.
    If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.

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