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07-08-2010, 04:06 PM
#136
Tiger Shark
 Originally Posted by taggart6
I also found some functions that can be used for pulling properties straight from selected tokens. I'm adding them to my macros for quick and easy calculation. You can check them out in my macro list which I'll keep on dropbox.
Cool. I put my macros in the Dropbox also. I will check yours out tonight when I get home. Also, I have been working on convincing a few people I know to join us. I hope we can get a couple more.
Current Computer (always a work in progress):
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07-08-2010, 04:31 PM
#137
Awesome.
 Originally Posted by SewerUrchin
Cool. I put my macros in the Dropbox also. I will check yours out tonight when I get home. Also, I have been working on convincing a few people I know to join us. I hope we can get a couple more.
I require that these be cool people! If they are not cool... then I will crush them with one hundred gelatinous cubes.
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07-08-2010, 05:45 PM
#138
"Watches You Sleep" Shark
 Originally Posted by SewerUrchin
Cool. I put my macros in the Dropbox also. I will check yours out tonight when I get home. Also, I have been working on convincing a few people I know to join us. I hope we can get a couple more.
I'll check out yours as well. I only had a few minutes to work on it this morning but I think I got a setup I like. My goal is to automate it to just one click. I wasn't sure if Kama wants us altering the NPC properties as well or if we should just stick to our own.
If any one knows of a function to access NPC stats from a selected token I'd love to hear it.
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
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07-08-2010, 06:23 PM
#139
Awesome.
 Originally Posted by taggart6
I'll check out yours as well. I only had a few minutes to work on it this morning but I think I got a setup I like. My goal is to automate it to just one click. I wasn't sure if Kama wants us altering the NPC properties as well or if we should just stick to our own.
If any one knows of a function to access NPC stats from a selected token I'd love to hear it.
The player's shouldn't know the NPC stats and thus I will not be implementing that.
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07-08-2010, 06:41 PM
#140
"Watches You Sleep" Shark
 Originally Posted by Kamakazie
The player's shouldn't know the NPC stats and thus I will not be implementing that.
No need to really. If i do x amount of damage then it can just subtract it from the NPC Hp.
however, you have to consider buffs, special cases, and etc. in that regards it seems like a bad idea to try.
Can our macros alter our own stats or do you prefer to control that? I also think we should have realHP and tempHP properties for tokens.
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
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07-08-2010, 07:18 PM
#141
Awesome.
 Originally Posted by taggart6
No need to really. If i do x amount of damage then it can just subtract it from the NPC Hp.
however, you have to consider buffs, special cases, and etc. in that regards it seems like a bad idea to try.
Can our macros alter our own stats or do you prefer to control that? I also think we should have realHP and tempHP properties for tokens.
I've already got HP on the monster tokens, it's just hidden from the players. 
I'll handle the baddies, don't you worry about that.
As for your characters, I encourage you to handle damage and heals on yourselves. As for handling states, I'm still messing with them so we'll just use the right-click menus for them for now.
HP should be used as your "realHP" and maxHP is your max. I'll add a tempHP property for sure and it should be easy to implement in our damage macro as long as we can use if statements in the macro system.
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07-08-2010, 07:33 PM
#142
"Watches You Sleep" Shark
 Originally Posted by Kamakazie
I've already got HP on the monster tokens, it's just hidden from the players. 
I'll handle the baddies, don't you worry about that.
As for your characters, I encourage you to handle damage and heals on yourselves. As for handling states, I'm still messing with them so we'll just use the right-click menus for them for now.
HP should be used as your "realHP" and maxHP is your max. I'll add a tempHP property for sure and it should be easy to implement in our damage macro as long as we can use if statements in the macro system.
Once I have a list of your token properties, I can whip up some automated macros to handle that. It's pretty straight forward but you do have to watch out for special conditions.
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
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07-08-2010, 08:06 PM
#143
"Watches You Sleep" Shark
We need a theme song. Every group needs a theme song.
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
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07-08-2010, 09:19 PM
#144
Awesome.
 Originally Posted by taggart6
We need a theme song. Every group needs a theme song.
Oh... man...
I WILL GIVE YOU 500XP IF YOU WRITE ONE (with music).
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07-08-2010, 09:22 PM
#145
I don't roll on Shabbos!
Can it be techno?
Also, would you be mad if I just typed my rolls every time?
PC: Corsair 550D
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Currently playing: Civ 5
Last Game Beaten: Walking Dead
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07-08-2010, 09:35 PM
#146
Awesome.
 Originally Posted by Timman_24
Can it be techno?
Also, would you be mad if I just typed my rolls every time? 
Of course it can, and of course I wouldn't. [1d20+500000]!!
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07-08-2010, 11:38 PM
#147
"Watches You Sleep" Shark
 Originally Posted by SewerUrchin
Cool. I put my macros in the Dropbox also. I will check yours out tonight when I get home. Also, I have been working on convincing a few people I know to join us. I hope we can get a couple more.
I did something stupid an might have over written your macros by mistake. I'm really sorry and I want to kick my self in the eye. Let me know if you need help rebuilding them if you don't have a back up.
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
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07-09-2010, 12:13 AM
#148
Awesome.
 Originally Posted by taggart6
I did something stupid an might have over written your macros by mistake. I'm really sorry and I want to kick my self in the eye. Let me know if you need help rebuilding them if you don't have a back up.
It's alright if you did, Dropbox has revision tracking! Just right-click on an item and click "View Previous Versions..." and you can roll back.
I dropped a few of my macros into the dropbox folder as well. The JoeDamage macro will take TempHP into account and automatically mark your state as bloodied, dying or dead. We also now have two new states called Marked and Quarry.
Last edited by Kamakazie; 07-09-2010 at 12:17 AM.
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07-09-2010, 12:58 AM
#149
Has got that jut
As mentioned to Kama the other day, I would absolutely be down for playing if my IRL D&D group didn't play at essentially the same time. On weekends we cancel I'd definitely be down for playing, depending on what you guys think about inconsistent players joining the group off and on.
Comp - i7 950, Radeon HD 5870, 6gb DDR3 1600
Currently Playing - Gravity Rush 2, DOOM (2017), Nex Machina
Currently Reading - Dracula by Bram Stoker
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07-09-2010, 12:16 PM
#150
"Watches You Sleep" Shark
I may have gone overkill with marcos. I automated a lot of my stuff and it seems to take some of the fun out of role playing.
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
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