Quote Originally Posted by Kamakazie View Post
The player's shouldn't know the NPC stats and thus I will not be implementing that.
No need to really. If i do x amount of damage then it can just subtract it from the NPC Hp.

however, you have to consider buffs, special cases, and etc. in that regards it seems like a bad idea to try.

Can our macros alter our own stats or do you prefer to control that? I also think we should have realHP and tempHP properties for tokens.