Quote Originally Posted by taggart6 View Post
No need to really. If i do x amount of damage then it can just subtract it from the NPC Hp.

however, you have to consider buffs, special cases, and etc. in that regards it seems like a bad idea to try.

Can our macros alter our own stats or do you prefer to control that? I also think we should have realHP and tempHP properties for tokens.
I've already got HP on the monster tokens, it's just hidden from the players.
I'll handle the baddies, don't you worry about that.

As for your characters, I encourage you to handle damage and heals on yourselves. As for handling states, I'm still messing with them so we'll just use the right-click menus for them for now.

HP should be used as your "realHP" and maxHP is your max. I'll add a tempHP property for sure and it should be easy to implement in our damage macro as long as we can use if statements in the macro system.